Open CASCADE Technology 7.8.2.dev
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Class holding array of textures to be mapped as a set. Textures should be defined in ascending order of texture units within the set. More...
#include <Graphic3d_TextureSet.hxx>
Data Structures | |
class | Iterator |
Class for iterating texture set. More... | |
Public Member Functions | |
Graphic3d_TextureSet () | |
Empty constructor. | |
Graphic3d_TextureSet (Standard_Integer theNbTextures) | |
Constructor. | |
Graphic3d_TextureSet (const Handle< Graphic3d_TextureMap > &theTexture) | |
Constructor for a single texture. | |
Standard_Boolean | IsEmpty () const |
Return TRUE if texture array is empty. | |
Standard_Integer | Size () const |
Return number of textures. | |
Standard_Integer | Lower () const |
Return the lower index in texture set. | |
Standard_Integer | Upper () const |
Return the upper index in texture set. | |
const Handle< Graphic3d_TextureMap > & | First () const |
Return the first texture. | |
void | SetFirst (const Handle< Graphic3d_TextureMap > &theTexture) |
Return the first texture. | |
const Handle< Graphic3d_TextureMap > & | Value (Standard_Integer theIndex) const |
Return the texture at specified position within [0, Size()) range. | |
void | SetValue (Standard_Integer theIndex, const Handle< Graphic3d_TextureMap > &theTexture) |
Return the texture at specified position within [0, Size()) range. | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. | |
virtual | ~Standard_Transient () |
Destructor must be virtual. | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. | |
Standard_Integer | GetRefCount () const noexcept |
Get the reference counter of this object. | |
void | IncrementRefCounter () noexcept |
Increments the reference counter of this object. | |
Standard_Integer | DecrementRefCounter () noexcept |
Decrements the reference counter of this object; returns the decremented value. | |
virtual void | Delete () const |
Memory deallocator for transient classes. | |
Protected Attributes | |
NCollection_Array1< Handle< Graphic3d_TextureMap > > | myTextures |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
typedef void | base_type |
Returns a type descriptor about this object. | |
Static Public Member Functions inherited from Standard_Transient | |
static constexpr const char * | get_type_name () |
Returns a type descriptor about this object. | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. | |
Class holding array of textures to be mapped as a set. Textures should be defined in ascending order of texture units within the set.
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Empty constructor.
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Constructor.
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Constructor for a single texture.
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Return the first texture.
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Return TRUE if texture array is empty.
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Return the lower index in texture set.
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Return the first texture.
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Return the texture at specified position within [0, Size()) range.
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Return number of textures.
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Return the upper index in texture set.
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Return the texture at specified position within [0, Size()) range.
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