Open CASCADE Technology 7.8.2.dev
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Class for iterating texture set. More...
#include <Graphic3d_TextureSet.hxx>
Public Member Functions | |
Iterator () | |
Empty constructor. | |
Iterator (const Handle< Graphic3d_TextureSet > &theSet) | |
Constructor. | |
Public Member Functions inherited from NCollection_Iterator< Container > | |
NCollection_Iterator () | |
NCollection_Iterator (const NCollection_Iterator &theOther) | |
NCollection_Iterator (const Container &theList) | |
NCollection_Iterator (const Container &theList, const typename Container::iterator &theOther) | |
NCollection_Iterator (const Container &theList, typename Container::iterator &&theOther) | |
~NCollection_Iterator () | |
void | Init (Container &theList) |
void | Init (const Container &theList) |
virtual bool | More () const |
void | Initialize (Container &theList) |
void | Initialize (const Container &theList) |
const Container::iterator & | ValueIter () const |
Container::iterator & | ChangeValueIter () |
const Container::iterator & | EndIter () const |
Container::iterator & | ChangeEndIter () |
virtual void | Next () |
const Container::const_reference | Value () const |
const Container::reference | ChangeValue () |
bool | operator== (const NCollection_Iterator &theOther) |
bool | operator!= (const NCollection_Iterator &theOther) |
NCollection_Iterator & | operator= (const NCollection_Iterator &theOther) |
NCollection_Iterator & | operator= (NCollection_Iterator &&theOther) |
Class for iterating texture set.
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inline |
Empty constructor.
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inline |
Constructor.