|
| RWMesh_TriangulationSource () |
| Constructor.
|
|
virtual | ~RWMesh_TriangulationSource () |
| Destructor.
|
|
const Handle< RWMesh_TriangulationReader > & | Reader () const |
| Returns reader allowing to read data from the buffer.
|
|
void | SetReader (const Handle< RWMesh_TriangulationReader > &theReader) |
| Sets reader allowing to read data from the buffer.
|
|
Standard_Integer | DegeneratedTriNb () const |
| Returns number of degenerated triangles collected during data reading. Used for debug statistic purpose.
|
|
Standard_Integer & | ChangeDegeneratedTriNb () |
| Gets access to number of degenerated triangles to collect them during data reading.
|
|
| Poly_Triangulation () |
| Constructs an empty triangulation.
|
|
| Poly_Triangulation (const Standard_Integer theNbNodes, const Standard_Integer theNbTriangles, const Standard_Boolean theHasUVNodes, const Standard_Boolean theHasNormals=false) |
| Constructs a triangulation from a set of triangles. The triangulation is initialized without a triangle or a node, but capable of containing specified number of nodes and triangles.
|
|
| Poly_Triangulation (const TColgp_Array1OfPnt &Nodes, const Poly_Array1OfTriangle &Triangles) |
| Constructs a triangulation from a set of triangles. The triangulation is initialized with 3D points from Nodes and triangles from Triangles.
|
|
| Poly_Triangulation (const TColgp_Array1OfPnt &Nodes, const TColgp_Array1OfPnt2d &UVNodes, const Poly_Array1OfTriangle &Triangles) |
| Constructs a triangulation from a set of triangles. The triangulation is initialized with 3D points from Nodes, 2D points from UVNodes and triangles from Triangles, where coordinates of a 2D point from UVNodes are the (u, v) parameters of the corresponding 3D point from Nodes on the surface approximated by the constructed triangulation.
|
|
virtual | ~Poly_Triangulation () |
| Destructor.
|
|
virtual Handle< Poly_Triangulation > | Copy () const |
| Creates full copy of current triangulation.
|
|
| Poly_Triangulation (const Handle< Poly_Triangulation > &theTriangulation) |
| Copy constructor for triangulation.
|
|
Standard_Real | Deflection () const |
| Returns the deflection of this triangulation.
|
|
void | Deflection (const Standard_Real theDeflection) |
| Sets the deflection of this triangulation to theDeflection. See more on deflection in Polygon2D.
|
|
const Handle< Poly_TriangulationParameters > & | Parameters () const |
| Returns initial set of parameters used to generate this triangulation.
|
|
void | Parameters (const Handle< Poly_TriangulationParameters > &theParams) |
| Updates initial set of parameters used to generate this triangulation.
|
|
virtual void | Clear () |
| Clears internal arrays of nodes and all attributes.
|
|
virtual Standard_Boolean | HasGeometry () const |
| Returns TRUE if triangulation has some geometry.
|
|
Standard_Integer | NbNodes () const |
| Returns the number of nodes for this triangulation.
|
|
Standard_Integer | NbTriangles () const |
| Returns the number of triangles for this triangulation.
|
|
Standard_Boolean | HasUVNodes () const |
| Returns Standard_True if 2D nodes are associated with 3D nodes for this triangulation.
|
|
Standard_Boolean | HasNormals () const |
| Returns Standard_True if nodal normals are defined.
|
|
gp_Pnt | Node (Standard_Integer theIndex) const |
| Returns a node at the given index.
|
|
void | SetNode (Standard_Integer theIndex, const gp_Pnt &thePnt) |
| Sets a node coordinates.
|
|
gp_Pnt2d | UVNode (Standard_Integer theIndex) const |
| Returns UV-node at the given index.
|
|
void | SetUVNode (Standard_Integer theIndex, const gp_Pnt2d &thePnt) |
| Sets an UV-node coordinates.
|
|
const Poly_Triangle & | Triangle (Standard_Integer theIndex) const |
| Returns triangle at the given index.
|
|
void | SetTriangle (Standard_Integer theIndex, const Poly_Triangle &theTriangle) |
| Sets a triangle.
|
|
gp_Dir | Normal (Standard_Integer theIndex) const |
| Returns normal at the given index.
|
|
void | Normal (Standard_Integer theIndex, gp_Vec3f &theVec3) const |
| Returns normal at the given index.
|
|
void | SetNormal (const Standard_Integer theIndex, const gp_Vec3f &theNormal) |
| Changes normal at the given index.
|
|
void | SetNormal (const Standard_Integer theIndex, const gp_Dir &theNormal) |
| Changes normal at the given index.
|
|
Poly_MeshPurpose | MeshPurpose () const |
| Returns mesh purpose bits.
|
|
void | SetMeshPurpose (const Poly_MeshPurpose thePurpose) |
| Sets mesh purpose bits.
|
|
const Bnd_Box & | CachedMinMax () const |
| Returns cached min - max range of triangulation data, which is VOID by default (e.g, no cached information).
|
|
void | SetCachedMinMax (const Bnd_Box &theBox) |
| Sets a cached min - max range of this triangulation. The bounding box should exactly match actual range of triangulation data without a gap or transformation, or otherwise undefined behavior will be observed. Passing a VOID range invalidates the cache.
|
|
Standard_Boolean | HasCachedMinMax () const |
| Returns TRUE if there is some cached min - max range of this triangulation.
|
|
void | UpdateCachedMinMax () |
| Updates cached min - max range of this triangulation with bounding box of nodal data.
|
|
Standard_Boolean | MinMax (Bnd_Box &theBox, const gp_Trsf &theTrsf, const bool theIsAccurate=false) const |
| Extends the passed box with bounding box of this triangulation. Uses cached min - max range when available and:
|
|
virtual void | DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const |
| Dumps the content of me into the stream.
|
|
bool | IsDoublePrecision () const |
| Returns TRUE if node positions are defined with double precision; TRUE by default.
|
|
void | SetDoublePrecision (bool theIsDouble) |
| Set if node positions should be defined with double or single precision for 3D and UV nodes. Raises exception if data was already allocated.
|
|
void | ResizeNodes (Standard_Integer theNbNodes, Standard_Boolean theToCopyOld) |
| Method resizing internal arrays of nodes (synchronously for all attributes).
|
|
void | ResizeTriangles (Standard_Integer theNbTriangles, Standard_Boolean theToCopyOld) |
| Method resizing an internal array of triangles.
|
|
void | AddUVNodes () |
| If an array for UV coordinates is not allocated yet, do it now.
|
|
void | RemoveUVNodes () |
| Deallocates the UV nodes array.
|
|
void | AddNormals () |
| If an array for normals is not allocated yet, do it now.
|
|
void | RemoveNormals () |
| Deallocates the normals array.
|
|
void | ComputeNormals () |
| Compute smooth normals by averaging triangle normals.
|
|
Handle< TColgp_HArray1OfPnt > | MapNodeArray () const |
| Returns the table of 3D points for read-only access or NULL if nodes array is undefined. Poly_Triangulation::Node() should be used instead when possible. Returned object should not be used after Poly_Triangulation destruction.
|
|
Handle< Poly_HArray1OfTriangle > | MapTriangleArray () const |
| Returns the triangle array for read-only access or NULL if triangle array is undefined. Poly_Triangulation::Triangle() should be used instead when possible. Returned object should not be used after Poly_Triangulation destruction.
|
|
Handle< TColgp_HArray1OfPnt2d > | MapUVNodeArray () const |
| Returns the table of 2D nodes for read-only access or NULL if UV nodes array is undefined. Poly_Triangulation::UVNode() should be used instead when possible. Returned object should not be used after Poly_Triangulation destruction.
|
|
Handle< TShort_HArray1OfShortReal > | MapNormalArray () const |
| Returns the table of per-vertex normals for read-only access or NULL if normals array is undefined. Poly_Triangulation::Normal() should be used instead when possible. Returned object should not be used after Poly_Triangulation destruction.
|
|
Poly_Array1OfTriangle & | InternalTriangles () |
| Returns an internal array of triangles. Triangle()/SetTriangle() should be used instead in portable code.
|
|
Poly_ArrayOfNodes & | InternalNodes () |
| Returns an internal array of nodes. Node()/SetNode() should be used instead in portable code.
|
|
Poly_ArrayOfUVNodes & | InternalUVNodes () |
| Returns an internal array of UV nodes. UBNode()/SetUVNode() should be used instead in portable code.
|
|
NCollection_Array1< gp_Vec3f > & | InternalNormals () |
| Return an internal array of normals. Normal()/SetNormal() should be used instead in portable code.
|
|
void | SetNormals (const Handle< TShort_HArray1OfShortReal > &theNormals) |
|
const Poly_Array1OfTriangle & | Triangles () const |
|
Poly_Array1OfTriangle & | ChangeTriangles () |
|
Poly_Triangle & | ChangeTriangle (const Standard_Integer theIndex) |
|
virtual Standard_Boolean | HasDeferredData () const |
| Returns TRUE if there is some triangulation data that can be loaded using LoadDeferredData().
|
|
virtual Standard_Boolean | LoadDeferredData (const Handle< OSD_FileSystem > &theFileSystem=Handle< OSD_FileSystem >()) |
| Loads triangulation data into itself from some deferred storage using specified shared input file system.
|
|
virtual Handle< Poly_Triangulation > | DetachedLoadDeferredData (const Handle< OSD_FileSystem > &theFileSystem=Handle< OSD_FileSystem >()) const |
| Loads triangulation data into new Poly_Triangulation object from some deferred storage using specified shared input file system.
|
|
virtual Standard_Boolean | UnloadDeferredData () |
| Releases triangulation data if it has connected deferred storage.
|
|
Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor.
|
|
| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing.
|
|
Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter.
|
|
virtual | ~Standard_Transient () |
| Destructor must be virtual.
|
|
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object.
|
|
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type.
|
|
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName.
|
|
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
|
|
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
|
|
Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
|
|
Standard_Integer | GetRefCount () const noexcept |
| Get the reference counter of this object.
|
|
void | IncrementRefCounter () noexcept |
| Increments the reference counter of this object.
|
|
Standard_Integer | DecrementRefCounter () noexcept |
| Decrements the reference counter of this object; returns the decremented value.
|
|
virtual void | Delete () const |
| Memory deallocator for transient classes.
|
|
Mesh data wrapper for delayed triangulation loading. Class inherits Poly_Triangulation so that it can be put temporarily into TopoDS_Face within assembly structure.