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| V3d_RectangularGrid (const V3d_ViewerPointer &aViewer, const Quantity_Color &aColor, const Quantity_Color &aTenthColor) |
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virtual | ~V3d_RectangularGrid () |
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virtual void | SetColors (const Quantity_Color &aColor, const Quantity_Color &aTenthColor) override |
| Change the colors of the grid.
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virtual void | Display () override |
| Display the grid at screen.
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virtual void | Erase () const override |
| Erase the grid from screen.
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virtual Standard_Boolean | IsDisplayed () const override |
| Returns TRUE when the grid is displayed at screen.
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void | GraphicValues (Standard_Real &XSize, Standard_Real &YSize, Standard_Real &OffSet) const |
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void | SetGraphicValues (const Standard_Real XSize, const Standard_Real YSize, const Standard_Real OffSet) |
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virtual void | DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const override |
| Dumps the content of me into the stream.
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| Aspect_RectangularGrid (const Standard_Real aXStep, const Standard_Real aYStep, const Standard_Real anXOrigin=0, const Standard_Real anYOrigin=0, const Standard_Real aFirstAngle=0, const Standard_Real aSecondAngle=0, const Standard_Real aRotationAngle=0) |
| creates a new grid. By default this grid is not active. The first angle is given relatively to the horizontal. The second angle is given relatively to the vertical.
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void | SetXStep (const Standard_Real aStep) |
| defines the x step of the grid.
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void | SetYStep (const Standard_Real aStep) |
| defines the y step of the grid.
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void | SetAngle (const Standard_Real anAngle1, const Standard_Real anAngle2) |
| defines the angle of the second network the fist angle is given relatively to the horizontal. the second angle is given relatively to the vertical.
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void | SetGridValues (const Standard_Real XOrigin, const Standard_Real YOrigin, const Standard_Real XStep, const Standard_Real YStep, const Standard_Real RotationAngle) |
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virtual void | Compute (const Standard_Real X, const Standard_Real Y, Standard_Real &gridX, Standard_Real &gridY) const override |
| returns the point of the grid the closest to the point X,Y
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Standard_Real | XStep () const |
| returns the x step of the grid.
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Standard_Real | YStep () const |
| returns the x step of the grid.
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Standard_Real | FirstAngle () const |
| returns the x Angle of the grid, relatively to the horizontal.
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Standard_Real | SecondAngle () const |
| returns the y Angle of the grid, relatively to the vertical.
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virtual void | Init () override |
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void | SetXOrigin (const Standard_Real anOrigin) |
| defines the x Origin of the grid.
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void | SetYOrigin (const Standard_Real anOrigin) |
| defines the y Origin of the grid.
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void | SetRotationAngle (const Standard_Real anAngle) |
| defines the orientation of the grid.
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void | Rotate (const Standard_Real anAngle) |
| Rotate the grid from a relative angle.
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void | Translate (const Standard_Real aDx, const Standard_Real aDy) |
| Translate the grid from a relative distance.
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void | Hit (const Standard_Real X, const Standard_Real Y, Standard_Real &gridX, Standard_Real &gridY) const |
| returns the point of the grid the closest to the point X,Y if the grid is active. If the grid is not active returns X,Y.
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void | Activate () |
| activates the grid. The Hit method will return gridx and gridx computed according to the steps of the grid.
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void | Deactivate () |
| deactivates the grid. The hit method will return gridx and gridx as the enter value X & Y.
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Standard_Real | XOrigin () const |
| returns the x Origin of the grid.
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Standard_Real | YOrigin () const |
| returns the x Origin of the grid.
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Standard_Real | RotationAngle () const |
| returns the x Angle of the grid.
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Standard_Boolean | IsActive () const |
| Returns TRUE when the grid is active.
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void | Colors (Quantity_Color &aColor, Quantity_Color &aTenthColor) const |
| Returns the colors of the grid.
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void | SetDrawMode (const Aspect_GridDrawMode aDrawMode) |
| Change the grid aspect.
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Aspect_GridDrawMode | DrawMode () const |
| Returns the grid aspect.
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Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor.
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| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing.
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Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter.
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virtual | ~Standard_Transient () |
| Destructor must be virtual.
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virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object.
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Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type.
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Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName.
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Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
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Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
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Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
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Standard_Integer | GetRefCount () const noexcept |
| Get the reference counter of this object.
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void | IncrementRefCounter () noexcept |
| Increments the reference counter of this object.
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Standard_Integer | DecrementRefCounter () noexcept |
| Decrements the reference counter of this object; returns the decremented value.
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virtual void | Delete () const |
| Memory deallocator for transient classes.
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