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Open CASCADE Technology
6.9.0
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#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <BRepMesh_FastDiscret.hxx>#include <BRepMesh_DataStructureOfDelaun.hxx>#include <TColStd_IndexedMapOfInteger.hxx>#include <BRepMesh_Status.hxx>#include <TopTools_DataMapOfShapeReal.hxx>#include <TopTools_ListOfShape.hxx>#include <TopTools_MutexForShapeProvider.hxx>#include <Standard_Transient.hxx>#include <Handle_BRepAdaptor_HSurface.hxx>#include <Handle_Geom2d_Curve.hxx>#include <BRepMesh_Delaun.hxx>#include <TopAbs_ShapeEnum.hxx>#include <BRepMesh_Triangle.hxx>#include <BRepMesh_FaceAttribute.hxx>#include <BRepMesh.hxx>#include <TColgp_Array1OfPnt.hxx>#include <BRep_Tool.hxx>#include <BRepMesh_ShapeTool.hxx>#include <TopoDS_Vertex.hxx>#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>Data Structures | |
| class | BRepMesh_FastDiscret |
| Algorithm to mesh a shape with respect of the frontier the deflection and by option the shared components. More... | |
1.8.5