Open CASCADE Technology
6.9.0
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Algorithm to mesh a shape with respect of the
frontier the deflection and by option the shared
components.
More...
#include <BRepMesh_FastDiscret.hxx>
Public Member Functions | |
BRepMesh_FastDiscret (const Standard_Real defle, const Standard_Real angle, const Bnd_Box &B, const Standard_Boolean withShare=Standard_True, const Standard_Boolean inshape=Standard_False, const Standard_Boolean relative=Standard_False, const Standard_Boolean shapetrigu=Standard_False, const Standard_Boolean isInParallel=Standard_False, const Standard_Real theMinSize=Precision::Confusion(), const Standard_Boolean isInternalVerticesMode=Standard_True, const Standard_Boolean isControlSurfaceDeflection=Standard_True) | |
BRepMesh_FastDiscret (const TopoDS_Shape &shape, const Standard_Real defle, const Standard_Real angle, const Bnd_Box &B, const Standard_Boolean withShare=Standard_True, const Standard_Boolean inshape=Standard_False, const Standard_Boolean relative=Standard_False, const Standard_Boolean shapetrigu=Standard_False, const Standard_Boolean isInParallel=Standard_False, const Standard_Real theMinSize=Precision::Confusion(), const Standard_Boolean isInternalVerticesMode=Standard_True, const Standard_Boolean isControlSurfaceDeflection=Standard_True) | |
if the boolean <relative> is True, the deflection used for the polygonalisation of each edge will be <defle> * Size of Edge. the deflection used for the faces will be the maximum deflection of their edges. if <shapetrigu> is True, the triangulation, if exists with a correct deflection, can be used to re-triangulate the shape. if <inshape> is True, the calculated triangulation will be stored in the shape. More... | |
void | Perform (const TopoDS_Shape &shape) |
Build triangulation on the whole shape. More... | |
Standard_Integer | Add (const TopoDS_Face &face) |
Record a face for further processing. More... | |
void | Process (const TopoDS_Face &face) const |
Triangulate a face previously recorded for processing by call to Add(). Can be executed in parallel threads. More... | |
void | operator() (const TopoDS_Face &face) const |
void | SetParallel (const Standard_Boolean theInParallel) |
Request algorithm to launch in multiple threads to improve performance (should be supported by plugin). More... | |
Standard_Boolean | IsParallel () const |
Returns the multi-threading usage flag. More... | |
Standard_Real | GetDeflection () const |
returns the deflection value. More... | |
Standard_Real | GetAngle () const |
returns the deflection value. More... | |
Standard_Boolean | WithShare () const |
Standard_Boolean | InShape () const |
Standard_Boolean | ShapeTrigu () const |
void | InitSharedFaces (const TopoDS_Shape &theShape) |
const TopTools_IndexedDataMapOfShapeListOfShape & | SharedFaces () const |
Standard_Boolean | GetFaceAttribute (const TopoDS_Face &theFace, Handle< BRepMesh_FaceAttribute > &theAttribute) const |
Gives face attribute. More... | |
void | RemoveFaceAttribute (const TopoDS_Face &theFace) |
Remove face attribute as useless to free locate memory. More... | |
Standard_Integer | NbBoundaryPoints () const |
Returns number of boundary 3d points. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
Algorithm to mesh a shape with respect of the
frontier the deflection and by option the shared
components.
BRepMesh_FastDiscret::BRepMesh_FastDiscret | ( | const Standard_Real | defle, |
const Standard_Real | angle, | ||
const Bnd_Box & | B, | ||
const Standard_Boolean | withShare = Standard_True , |
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const Standard_Boolean | inshape = Standard_False , |
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const Standard_Boolean | relative = Standard_False , |
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const Standard_Boolean | shapetrigu = Standard_False , |
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const Standard_Boolean | isInParallel = Standard_False , |
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const Standard_Real | theMinSize = Precision::Confusion() , |
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const Standard_Boolean | isInternalVerticesMode = Standard_True , |
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const Standard_Boolean | isControlSurfaceDeflection = Standard_True |
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BRepMesh_FastDiscret::BRepMesh_FastDiscret | ( | const TopoDS_Shape & | shape, |
const Standard_Real | defle, | ||
const Standard_Real | angle, | ||
const Bnd_Box & | B, | ||
const Standard_Boolean | withShare = Standard_True , |
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const Standard_Boolean | inshape = Standard_False , |
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const Standard_Boolean | relative = Standard_False , |
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const Standard_Boolean | shapetrigu = Standard_False , |
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const Standard_Boolean | isInParallel = Standard_False , |
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const Standard_Real | theMinSize = Precision::Confusion() , |
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const Standard_Boolean | isInternalVerticesMode = Standard_True , |
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const Standard_Boolean | isControlSurfaceDeflection = Standard_True |
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) |
if the boolean <relative> is True, the
deflection used for the polygonalisation of
each edge will be <defle> * Size of Edge.
the deflection used for the faces will be the maximum
deflection of their edges.
if <shapetrigu> is True, the triangulation, if exists
with a correct deflection, can be used to re-triangulate
the shape.
if <inshape> is True, the calculated
triangulation will be stored in the shape.
Standard_Integer BRepMesh_FastDiscret::Add | ( | const TopoDS_Face & | face | ) |
Record a face for further processing.
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returns the deflection value.
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returns the deflection value.
Standard_Boolean BRepMesh_FastDiscret::GetFaceAttribute | ( | const TopoDS_Face & | theFace, |
Handle< BRepMesh_FaceAttribute > & | theAttribute | ||
) | const |
Gives face attribute.
void BRepMesh_FastDiscret::InitSharedFaces | ( | const TopoDS_Shape & | theShape | ) |
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Returns the multi-threading usage flag.
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Returns number of boundary 3d points.
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void BRepMesh_FastDiscret::Perform | ( | const TopoDS_Shape & | shape | ) |
Build triangulation on the whole shape.
void BRepMesh_FastDiscret::Process | ( | const TopoDS_Face & | face | ) | const |
Triangulate a face previously recorded for processing by call to Add(). Can be executed in parallel threads.
void BRepMesh_FastDiscret::RemoveFaceAttribute | ( | const TopoDS_Face & | theFace | ) |
Remove face attribute as useless to free locate memory.
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inline |
Request algorithm to launch in multiple threads
to improve performance (should be supported by plugin).
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