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Open CASCADE Technology
6.9.0
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#include <map>#include <set>#include <Handle_OpenGl_Workspace.hxx>#include <OpenGl_Window.hxx>#include <TColStd_Array2OfReal.hxx>#include <Quantity_Color.hxx>#include <Graphic3d_CView.hxx>#include <Graphic3d_TypeOfComposition.hxx>#include <Graphic3d_TypeOfTexture.hxx>#include <Graphic3d_PtrFrameBuffer.hxx>#include <Graphic3d_BufferType.hxx>#include <Handle_Graphic3d_TextureParams.hxx>#include <Aspect_CLayer2d.hxx>#include <Aspect_Handle.hxx>#include <Aspect_PrintAlgo.hxx>#include <Aspect_PolygonOffsetMode.hxx>#include <InterfaceGraphic_Graphic3d.hxx>#include <InterfaceGraphic_Visual3d.hxx>#include <NCollection_Sequence.hxx>#include <OpenGl_AspectFace.hxx>#include <OpenGl_FrameBuffer.hxx>#include <OpenGl_Matrix.hxx>#include <OpenGl_NamedStatus.hxx>#include <OpenGl_PrinterContext.hxx>#include <OpenGl_SceneGeometry.hxx>#include <OpenGl_TextParam.hxx>#include <OpenGl_RenderFilter.hxx>#include <OpenGl_Vec.hxx>#include <OpenGl_LineAttributes.hxx>#include <Handle_OpenGl_View.hxx>#include <Handle_OpenGl_Texture.hxx>#include <OpenGl_ShaderObject.hxx>#include <OpenGl_ShaderProgram.hxx>#include <OpenGl_TextureBufferArb.hxx>Data Structures | |
| struct | OpenGl_Material |
| OpenGL material definition. More... | |
| class | OpenGl_RaytraceFilter |
| Graphical ray-tracing filter. Filters out all raytracable structures. More... | |
| class | OpenGl_Workspace |
| Represents window with GL context. Provides methods to render primitives and maintain GL state. More... | |
1.8.5