Open CASCADE Technology  6.9.0

AIS_TexturedShape Class Reference

This class allows to map textures on shapes. Presentations modes AIS_WireFrame (0) and AIS_Shaded (1) behave in the same manner as in AIS_Shape, whilst new modes 2 (bounding box) and 3 (texture mapping) extends it functionality. More...

#include <AIS_TexturedShape.hxx>

Inheritance diagram for AIS_TexturedShape:
Inheritance graph
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Public Member Functions

main methods
 AIS_TexturedShape (const TopoDS_Shape &theShape)
 Initializes the textured shape. More...
 
virtual void SetTextureFileName (const TCollection_AsciiString &theTextureFileName)
 Sets the texture source. <theTextureFileName> can specify path to texture image or one of the standard predefined textures. The accepted file types are those used in Image_AlienPixMap with extensions such as rgb, png, jpg and more. To specify the standard predefined texture, the <theTextureFileName> should contain integer - the Graphic3d_NameOfTexture2D enumeration index. Setting texture source using this method resets the source pixmap (if was set previously). More...
 
virtual void SetTexturePixMap (const Image_PixMap_Handle &theTexturePixMap)
 Sets the texture source. <theTexturePixMap> specifies image data. Please note that the data should be in Bottom-Up order, the flag of Image_PixMap::IsTopDown() will be ignored by graphic driver. Setting texture source using this method resets the source by filename (if was set previously). More...
 
Standard_Boolean TextureMapState () const
 
void SetTextureMapOn ()
 Enables texture mapping. More...
 
void SetTextureMapOff ()
 Disables texture mapping. More...
 
Standard_CString TextureFile () const
 
const Handle< Image_PixMap > & TexturePixMap () const
 
methods to alter texture mapping properties
void UpdateAttributes ()
 Use this method to display the textured shape without recomputing the whole presentation. Use this method when ONLY the texture content has been changed. If other parameters (ie: scale factors, texture origin, texture repeat...) have changed, the whole presentation has to be recomputed: More...
 
virtual void SetColor (const Quantity_Color &theColor)
 Sets the color. More...
 
virtual void UnsetColor ()
 Removes settings for the color. More...
 
virtual void SetMaterial (const Graphic3d_MaterialAspect &theAspect)
 Sets the material aspect. More...
 
virtual void UnsetMaterial ()
 Removes settings for material aspect. More...
 
void EnableTextureModulate ()
 Enables texture modulation. More...
 
void DisableTextureModulate ()
 Disables texture modulation. More...
 
Standard_Boolean TextureRepeat () const
 
Standard_Real URepeat () const
 
Standard_Real VRepeat () const
 
void SetTextureRepeat (const Standard_Boolean theToRepeat, const Standard_Real theURepeat=1.0, const Standard_Real theVRepeat=1.0)
 Sets the number of occurrences of the texture on each face. The texture itself is parameterized in (0,1) by (0,1). Each face of the shape to be textured is parameterized in UV space (Umin,Umax) by (Vmin,Vmax). If RepeatYN is set to false, texture coordinates are clamped in the range (0,1)x(0,1) of the face. More...
 
Standard_Boolean TextureOrigin () const
 
Standard_Real TextureUOrigin () const
 
Standard_Real TextureVOrigin () const
 
void SetTextureOrigin (const Standard_Boolean theToSetTextureOrigin, const Standard_Real theUOrigin=0.0, const Standard_Real theVOrigin=0.0)
 Use this method to change the origin of the texture. The texel (0,0) will be mapped to the surface (UOrigin,VOrigin) More...
 
Standard_Boolean TextureScale () const
 
Standard_Real TextureScaleU () const
 
Standard_Real TextureScaleV () const
 
void SetTextureScale (const Standard_Boolean theToSetTextureScale, const Standard_Real theScaleU=1.0, const Standard_Real theScaleV=1.0)
 Use this method to scale the texture (percent of the face). You can specify a scale factor for both U and V. Example: if you set ScaleU and ScaleV to 0.5 and you enable texture repeat, the texture will appear twice on the face in each direction. More...
 
Standard_Boolean ShowTriangles () const
 
void ShowTriangles (const Standard_Boolean theToShowTriangles)
 Use this method to show the triangulation of the shape (for debugging etc.). More...
 
Standard_Boolean TextureModulate () const
 
- Public Member Functions inherited from AIS_Shape
 AIS_Shape (const TopoDS_Shape &shap)
 Initializes construction of the shape shap from wires, edges and vertices. More...
 
virtual Standard_Integer Signature () const
 Returns index 0. This value refers to SHAPE from TopAbs_ShapeEnum. More...
 
virtual AIS_KindOfInteractive Type () const
 Returns Object as the type of Interactive Object. More...
 
virtual Standard_Boolean AcceptShapeDecomposition () const
 Returns true if the Interactive Object accepts shape decomposition. More...
 
void Set (const TopoDS_Shape &ashap)
 Constructs an instance of the shape object ashape. More...
 
const TopoDS_ShapeShape () const
 Returns this shape object. More...
 
Standard_Boolean SetOwnDeviationCoefficient ()
 Sets a local value for deviation coefficient for this specific shape. More...
 
Standard_Boolean SetOwnHLRDeviationCoefficient ()
 Sets a local value for HLR deviation coefficient for this specific shape. More...
 
Standard_Boolean SetOwnDeviationAngle ()
 Sets a local value for deviation angle for this specific shape. More...
 
Standard_Boolean SetOwnHLRDeviationAngle ()
 Sets a local value for HLR deviation angle for this specific shape. More...
 
void SetOwnDeviationCoefficient (const Standard_Real aCoefficient)
 Sets a local value for deviation coefficient for this specific shape. More...
 
void SetOwnHLRDeviationCoefficient (const Standard_Real aCoefficient)
 sets myOwnHLRDeviationCoefficient field in Prs3d_Drawer & recomputes presentation More...
 
void SetAngleAndDeviation (const Standard_Real anAngle)
 this compute a new angle and Deviation from the value anAngle and set the values stored in myDrawer with these that become local to the shape More...
 
Standard_Real UserAngle () const
 gives back the angle initial value put by the User. More...
 
void SetOwnDeviationAngle (const Standard_Real anAngle)
 sets myOwnDeviationAngle field in Prs3d_Drawer & recomputes presentation More...
 
void SetHLRAngleAndDeviation (const Standard_Real anAngle)
 this compute a new Angle and Deviation from the value anAngle for HLR and set the values stored in myDrawer for with these that become local to the shape More...
 
void SetOwnHLRDeviationAngle (const Standard_Real anAngle)
 sets myOwnHLRDeviationAngle field in Prs3d_Drawer & recomputes presentation More...
 
Standard_Boolean OwnDeviationCoefficient (Standard_Real &aCoefficient, Standard_Real &aPreviousCoefficient) const
 Returns true and the values of the deviation coefficient aCoefficient and the previous deviation coefficient aPreviousCoefficient. If these values are not already set, false is returned. More...
 
Standard_Boolean OwnHLRDeviationCoefficient (Standard_Real &aCoefficient, Standard_Real &aPreviousCoefficient) const
 Returns true and the values of the HLR deviation coefficient aCoefficient and the previous HLR deviation coefficient aPreviousCoefficient. If these values are not already set, false is returned. More...
 
Standard_Boolean OwnDeviationAngle (Standard_Real &anAngle, Standard_Real &aPreviousAngle) const
 Returns true and the values of the deviation angle anAngle and the previous deviation angle aPreviousAngle. If these values are not already set, false is returned. More...
 
Standard_Boolean OwnHLRDeviationAngle (Standard_Real &anAngle, Standard_Real &aPreviousAngle) const
 Returns true and the values of the HLR deviation angle anAngle and of the previous HLR deviation angle aPreviousAngle. If these values are not already set, false is returned. More...
 
void SetTypeOfHLR (const Prs3d_TypeOfHLR theTypeOfHLR)
 Sets the type of HLR algorithm used by the shape. More...
 
Prs3d_TypeOfHLR TypeOfHLR () const
 Gets the type of HLR algorithm. More...
 
virtual void SetColor (const Quantity_NameOfColor aColor)
 Sets the color aColor in the reconstructed compound shape. Acts via the Drawer methods below on the appearance of: More...
 
virtual void SetWidth (const Standard_Real aValue)
 Sets the value aValue for line width in the reconstructed compound shape. Changes line aspects for lines-only presentation modes like Wireframe and Bounding Box. Doesn't change face boundary line aspect. More...
 
virtual void UnsetWidth ()
 Removes the setting for line width in the reconstructed compound shape. More...
 
virtual void SetMaterial (const Graphic3d_NameOfMaterial aName)
 Sets the name aName for material defining this display attribute for the interactive object. Material aspect determines shading aspect, color and transparency of visible entities. More...
 
virtual void SetTransparency (const Standard_Real aValue=0.6)
 Sets the value aValue for transparency in the reconstructed compound shape. More...
 
virtual void UnsetTransparency ()
 Removes the setting for transparency in the reconstructed compound shape. More...
 
virtual const Bnd_BoxBoundingBox ()
 Constructs a bounding box with which to reconstruct compound topological shapes for presentation. More...
 
virtual Quantity_NameOfColor Color () const
 Returns the NameOfColor attributes of the shape accordingly to the current facing model;. More...
 
virtual void Color (Quantity_Color &aColor) const
 Returns the Color attributes of the shape accordingly to the current facing model;. More...
 
virtual Graphic3d_NameOfMaterial Material () const
 Returns the NameOfMaterial attributes of the shape accordingly to the current facing model;. More...
 
virtual Standard_Real Transparency () const
 Returns the transparency attributes of the shape accordingly to the current facing model;. More...
 
- Public Member Functions inherited from AIS_InteractiveObject
void SetCurrentFacingModel (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE)
 change the current facing model apply on polygons for SetColor(), SetTransparency(), SetMaterial() methods default facing model is Aspect_TOFM_TWO_SIDE. This mean that attributes is applying both on the front and back face. More...
 
Aspect_TypeOfFacingModel CurrentFacingModel () const
 Returns the current facing model which is in effect. More...
 
virtual Standard_Boolean AcceptDisplayMode (const Standard_Integer aMode) const
 Returns true if the class of objects accepts the display mode aMode. The interactive context can have a default mode of representation for the set of Interactive Objects. This mode may not be accepted by a given class of objects. Consequently, this virtual method allowing us to get information about the class in question must be implemented. More...
 
virtual Standard_Integer DefaultDisplayMode () const
 Returns the default display mode. This method is to be implemented when the main mode is not mode 0. More...
 
void Redisplay (const Standard_Boolean AllModes=Standard_False)
 Updates the active presentation; if <AllModes> = Standard_True all the presentations inside are recomputed. IMPORTANT: It is preferable to call Redisplay method of corresponding AIS_InteractiveContext instance for cases when it is accessible. This method just redirects call to myCTXPtr, so this class field must be up to date for proper result. More...
 
void SetInfiniteState (const Standard_Boolean aFlag=Standard_True)
 Sets the infinite state flag aFlage. if <aFlag> = True , the interactiveObject is considered as infinite, i.e. its graphic presentations are not taken in account for View FitAll... More...
 
Standard_Boolean IsInfinite () const
 Returns true if the interactive object is infinite. In this case, its graphic presentations are not taken into account in the fit-all view. More...
 
Standard_Boolean HasInteractiveContext () const
 Indicates whether the Interactive Object has a pointer to an interactive context. More...
 
Handle< AIS_InteractiveContextGetContext () const
 Returns the context pointer to the interactive context. More...
 
virtual void SetContext (const Handle< AIS_InteractiveContext > &aCtx)
 Sets the interactive context aCtx and provides a link to the default drawing tool or "Drawer" if there is none. More...
 
Standard_Boolean HasOwner () const
 Returns true if the object has an owner attributed to it. The owner can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of, and takes the form of a transient. More...
 
const Handle
< Standard_Transient > & 
GetOwner () const
 Returns the owner of the Interactive Object. The owner can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of, and takes the form of a transient. There are two types of owners: More...
 
void SetOwner (const Handle< Standard_Transient > &ApplicativeEntity)
 Allows you to attribute the owner ApplicativeEntity to an Interactive Object. This can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of. The owner takes the form of a transient. More...
 
void ClearOwner ()
 Each Interactive Object has methods which allow us to attribute an Owner to it in the form of a Transient. This method removes the owner from the graphic entity. More...
 
Standard_Boolean HasUsers () const
 
const TColStd_ListOfTransientUsers () const
 
void AddUser (const Handle< Standard_Transient > &aUser)
 
void ClearUsers ()
 
Standard_Boolean HasDisplayMode () const
 Returns true if the Interactive Object has a display mode setting. Otherwise, it is displayed in Neutral Point. More...
 
void SetDisplayMode (const Standard_Integer aMode)
 Sets the display mode aMode for the interactive object. An object can have its own temporary display mode, which is different from that proposed by the interactive context. The range of possibilities currently proposed is the following: More...
 
void UnsetDisplayMode ()
 Removes display mode settings from the interactive object. More...
 
Standard_Integer DisplayMode () const
 Returns the display mode setting of the Interactive Object. The range of possibilities is the following: More...
 
Standard_Boolean HasSelectionMode () const
 Allows you to change the selection mode of an Interactive Object. The default selection mode setting is 0. For shapes, for example, the selection modes are as follows: More...
 
Standard_Integer SelectionMode () const
 Returns the selection mode of the interactive object. More...
 
void SetSelectionMode (const Standard_Integer aMode)
 You can change the default selection mode index aMode of an Interactive Object. This is only of interest if you decide that mode 0 adopted by convention will not do. More...
 
void UnsetSelectionMode ()
 You can change the default selection mode index of an Interactive Object. This is only of interest if you decide that the 0 mode adopted by convention will not do. More...
 
Standard_Integer SelectionPriority () const
 Returns the selection priority setting. -1 indicates that there is none. You can modify the selection priority of an owner to make one entity more selectionable than another one. The default selection priority for an owner is 5, for example. To increase selection priority, choose a setting between 5 and 10. An entity with priority 7 will take priority over one with a setting of 6 if both objects are selected at the same time. You could give vertices priority 8, edges priority 7, faces priority 6, and shapes priority 5. If a vertex, an edge and a face are simultaneously detected during selection, only the vertex will then be highlighted. For trihedra, for example, the default priorities are the following four: More...
 
void SetSelectionPriority (const Standard_Integer aPriority)
 Allows you to provide a setting aPriority for selection priority. You can modify selection priority of an owner to make one entity more selectionable than another one. The default selection priority for an owner is 5, for example. To increase selection priority, choose a setting between 5 and 10. An entity with priority 7 will take priority over one with a setting of 6. More...
 
void UnsetSelectionPriority ()
 Removes the setting for selection priority. SelectionPriority then returns -1. More...
 
Standard_Boolean HasSelectionPriority () const
 Returns true if there is a setting for selection priority. You can modify selection priority of an owner to make one entity more selectionable than another one. The default selection priority for an owner is 5, for example. To increase selection priority, choose a setting between 5 and 10. An entity with priority 7 will take priority over one with a setting of 6. More...
 
Standard_Boolean HasHilightMode () const
 Returns true if the Interactive Object is in highlight mode. More...
 
Standard_Integer HilightMode () const
 Returns the setting for highlight mode. At dynamic detection, the presentation echoed by the Interactive Context, is by default the presentation already on the screen. You can specify a Highlight presentation mode which is valid no matter what the active representation of the object. It makes no difference whether this choice is temporary or definitive. To do this, we use the following functions: More...
 
void SetHilightMode (const Standard_Integer anIndex)
 Sets the highlight mode anIndex for the interactive object. If, for example, you want to systematically highlight the wireframe presentation of a shape - whether visualized in wireframe presentation or with shading - you set the highlight mode to 0. More...
 
void UnsetHilightMode ()
 Allows the user to take a given Prs for hilight ex : for a shape which would be displayed in shading mode the hilight Prs is the wireframe mode. if No specific hilight mode is defined, the displayed Prs will be the hilighted one. More...
 
Standard_Boolean HasColor () const
 Returns true if the Interactive Object has color. More...
 
Standard_Boolean HasWidth () const
 Returns true if the Interactive Object has width. More...
 
Standard_Real Width () const
 Returns the width setting of the Interactive Object. More...
 
Standard_Boolean HasMaterial () const
 Returns true if the Interactive Object has a setting for material. More...
 
Standard_Boolean IsTransparent () const
 Returns true if there is a transparency setting. More...
 
virtual void UnsetAttributes ()
 Clears settings provided by the drawing tool aDrawer. More...
 
void State (const Standard_Integer theState)
 
Standard_Integer State () const
 
Standard_Boolean HasPresentation () const
 Returns TRUE when this object has a presentation in the current DisplayMode() More...
 
Handle< Prs3d_PresentationPresentation () const
 Returns the current presentation of this object according to the current DisplayMode() More...
 
void SetAspect (const Handle< Prs3d_BasicAspect > &anAspect, const Standard_Boolean globalChange=Standard_True)
 Sets the graphic basic aspect to the current presentation. When <globalChange> is TRUE , the full object presentation is changed. When <globalChange> is FALSE , only the current group of the object presentation is changed. More...
 
virtual void SetPolygonOffsets (const Standard_Integer aMode, const Standard_ShortReal aFactor=1.0, const Standard_ShortReal aUnits=0.0)
 Sets up polygon offsets for this object. It modifies all existing presentations of <anObj> (if any), so it is reasonable to call this method after <anObj> has been displayed. Otherwise, Compute() method should pass Graphic3d_AspectFillArea3d aspect from <myDrawer> to Graphic3d_Group to make polygon offsets work. More...
 
virtual Standard_Boolean HasPolygonOffsets () const
 Returns Standard_True if <myDrawer> has non-null shading aspect. More...
 
virtual void PolygonOffsets (Standard_Integer &aMode, Standard_ShortReal &aFactor, Standard_ShortReal &aUnits) const
 Retrieves current polygon offsets settings from <myDrawer>. More...
 
virtual void BoundingBox (Bnd_Box &theBndBox)
 Returns bounding box of object correspondingly to its current display mode. More...
 
- Public Member Functions inherited from SelectMgr_SelectableObject
void RecomputePrimitives ()
 Re-computes the sensitive primitives for all modes. IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager! This method does not take into account necessary BVH updates, but may invalidate the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection. More...
 
void RecomputePrimitives (const Standard_Integer theMode)
 Re-computes the sensitive primitives which correspond to the <theMode>th selection mode. IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager! selection manager! This method does not take into account necessary BVH updates, but may invalidate the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection. More...
 
void AddSelection (const Handle< SelectMgr_Selection > &aSelection, const Standard_Integer aMode)
 Adds the selection aSelection with the selection mode index aMode to this framework. More...
 
void ClearSelections (const Standard_Boolean update=Standard_False)
 Empties all the selections in the SelectableObject <update> parameter defines whether all object's selections should be flagged for further update or not. This improved method can be used to recompute an object's selection (without redisplaying the object completely) when some selection mode is activated not for the first time. More...
 
const Handle
< SelectMgr_Selection > & 
Selection (const Standard_Integer aMode) const
 Returns the selection Selection having the selection mode aMode. More...
 
Standard_Boolean HasSelection (const Standard_Integer aMode) const
 Returns true if a selection corresponding to the selection mode aMode is present in this framework. More...
 
void Init ()
 Begins the iteration scanning for sensitive primitives. More...
 
Standard_Boolean More () const
 Continues the iteration scanning for sensitive primitives. More...
 
void Next ()
 Continues the iteration scanning for sensitive primitives. More...
 
const Handle
< SelectMgr_Selection > & 
CurrentSelection () const
 Returns the current selection in this framework. More...
 
void ResetTransformation ()
 resets local transformation to identity. More...
 
virtual void UpdateTransformation ()
 Recomputes the location of the selection aSelection. More...
 
virtual void UpdateTransformations (const Handle< SelectMgr_Selection > &aSelection)
 Updates locations in all sensitive entities from <aSelection> and in corresponding entity owners. More...
 
virtual void HilightSelected (const Handle< PrsMgr_PresentationManager3d > &PM, const SelectMgr_SequenceOfOwner &Seq)
 Method which draws selected owners ( for fast presentation draw ) More...
 
virtual void ClearSelected ()
 Method which clear all selected owners belonging to this selectable object ( for fast presentation draw ) More...
 
virtual void HilightOwnerWithColor (const Handle< PrsMgr_PresentationManager3d > &thePM, const Quantity_NameOfColor theColor, const Handle< SelectMgr_EntityOwner > &theOwner)
 Method which hilight an owner belonging to this selectable object ( for fast presentation draw ) More...
 
virtual Standard_Boolean IsAutoHilight () const
 If returns True, the old mechanism for highlighting selected objects is used (HilightSelected Method may be empty). If returns False, the HilightSelected method will be fully responsible for highlighting selected entity owners belonging to this selectable object. More...
 
virtual void SetAutoHilight (const Standard_Boolean newAutoHilight)
 Set AutoHilight property to true or false Sets up Transform Persistence Mode for this object. More...
 
Handle< Prs3d_PresentationGetHilightPresentation (const Handle< PrsMgr_PresentationManager3d > &TheMgr)
 
Handle< Prs3d_PresentationGetSelectPresentation (const Handle< PrsMgr_PresentationManager3d > &TheMgr)
 
virtual void SetZLayer (const Graphic3d_ZLayerId theLayerId)
 Set Z layer ID and update all presentations of the selectable object. The layers mechanism allows drawing objects in higher layers in overlay of objects in lower layers. More...
 
void UpdateSelection (const Standard_Integer theMode=-1)
 Sets update status FULL to selections of the object. Must be used as the only method of UpdateSelection from outer classes to prevent BVH structures from being outdated. More...
 
virtual void SetAttributes (const Handle< Prs3d_Drawer > &theDrawer)
 Initializes the drawing tool theDrawer. More...
 
const Handle< Prs3d_Drawer > & Attributes () const
 Returns the attributes settings. More...
 
virtual void SetHilightAttributes (const Handle< Prs3d_Drawer > &theDrawer)
 Initializes the hilight drawing tool theDrawer. More...
 
const Handle< Prs3d_Drawer > & HilightAttributes () const
 Returns the hilight attributes settings. More...
 
virtual void UnsetHilightAttributes ()
 Clears settings provided by the hilight drawing tool theDrawer. More...
 
void SetAssemblyOwner (const Handle< SelectMgr_EntityOwner > &theOwner, const Standard_Integer theMode=-1)
 Sets common entity owner for assembly sensitive object entities. More...
 
const Handle
< SelectMgr_EntityOwner > & 
GetAssemblyOwner () const
 Returns common entity owner if the object is an assembly. More...
 
- Public Member Functions inherited from PrsMgr_PresentableObject
PrsMgr_PresentationsPresentations ()
 
PrsMgr_TypeOfPresentation3d TypeOfPresentation3d () const
 Returns information on whether the object accepts display in HLR mode or not. More...
 
virtual void SetTransformPersistence (const Graphic3d_TransModeFlags &aFlag, const gp_Pnt &APoint)
 Sets up Transform Persistence Mode for this object. This function used to lock in object position, rotation and / or zooming relative to camera position. Object will be drawn in the origin setted by APoint parameter (except Graphic3d_TMF_TriedronPers flag. More...
 
void SetTransformPersistence (const Graphic3d_TransModeFlags &aFlag)
 Calls previous method with point (0,0,0) More...
 
Graphic3d_TransModeFlags GetTransformPersistenceMode () const
 Gets Transform Persistence Mode for this object. More...
 
gp_Pnt GetTransformPersistencePoint () const
 Gets point of transform persistence for this object. More...
 
void SetTypeOfPresentation (const PrsMgr_TypeOfPresentation3d aType)
 
void SetToUpdate (const Standard_Integer aMode)
 flags the Prs of mode <AMode> to be Updated. the Update will be done when needed. More...
 
void SetToUpdate ()
 flags all the Presentations to be Updated. More...
 
void ToBeUpdated (TColStd_ListOfInteger &ListOfMode) const
 gives the list of modes which are flagged "to be updated". More...
 
virtual void SetLocalTransformation (const gp_Trsf &theTransformation)
 Sets local transformation to theTransformation. More...
 
Standard_Boolean HasTransformation () const
 Returns true if object has a transformation that is different from the identity. More...
 
const gp_TrsfLocalTransformation () const
 
const gp_TrsfTransformation () const
 
const gp_TrsfInversedTransformation () const
 
virtual void UpdateTransformation (const Handle< Prs3d_Presentation > &P)
 
Graphic3d_ZLayerId ZLayer () const
 Get ID of Z layer. More...
 
virtual void AddClipPlane (const Handle< Graphic3d_ClipPlane > &thePlane)
 Adds clip plane for graphical clipping for all display mode presentations. The composition of clip planes truncates the rendering space to convex volume. Please be aware that number of supported clip plane is limited. The planes which exceed the limit are ignored. Besides of this, some planes can be already set in view where the object is shown: the number of these planes should be substracted from limit to predict the maximum possible number of object clipping planes. More...
 
virtual void RemoveClipPlane (const Handle< Graphic3d_ClipPlane > &thePlane)
 Removes previously added clip plane. More...
 
virtual void SetClipPlanes (const Graphic3d_SequenceOfHClipPlane &thePlanes)
 Set clip planes for graphical clipping for all display mode presentations. The composition of clip planes truncates the rendering space to convex volume. Please be aware that number of supported clip plane is limited. The planes which exceed the limit are ignored. Besides of this, some planes can be already set in view where the object is shown: the number of these planes should be substracted from limit to predict the maximum possible number of object clipping planes. More...
 
const
Graphic3d_SequenceOfHClipPlane
GetClipPlanes () const
 Get clip planes. More...
 
virtual void SetMutable (const Standard_Boolean theIsMutable)
 Sets if the object has mutable nature (content or location will be changed regularly). This method should be called before object displaying to take effect. More...
 
const Standard_Boolean IsMutable () const
 Returns true if object has mutable nature (content or location are be changed regularly). Mutable object will be managed in different way than static onces (another optimizations). More...
 
virtual void AddChild (const Handle< PrsMgr_PresentableObject > &theObject)
 Makes theObject child of current object in scene hierarchy. More...
 
virtual void RemoveChild (const Handle< PrsMgr_PresentableObject > &theObject)
 Removes theObject from children of current object in scene hierarchy. More...
 
const
PrsMgr_ListOfPresentableObjects
Children () const
 Returns children of the current object. More...
 
const Standard_Boolean HasOwnPresentations () const
 Returns true if object should have own presentations. More...
 
const
PrsMgr_PresentableObjectPointer 
Parent () const
 Returns parent of current object in scene hierarchy. More...
 
- Public Member Functions inherited from MMgt_TShared
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual const
Handle_Standard_Type & 
DynamicType () const
 Returns a type information object about this object. More...
 
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 

Protected Member Functions

overridden methods
virtual void Compute (const Handle< PrsMgr_PresentationManager3d > &thePrsMgr, const Handle< Prs3d_Presentation > &thePrs, const Standard_Integer theMode)
 Compute presentation with texture mapping support. More...
 
void updateAttributes (const Handle< Prs3d_Presentation > &thePrs)
 Compute presentation with texture mapping support. More...
 
- Protected Member Functions inherited from AIS_Shape
virtual void Compute (const Handle< Prs3d_Projector > &aProjector, const Handle< Prs3d_Presentation > &aPresentation)
 Calculates the 3D view aPresentation and its updates. The latter are managed by aPresentationManager. Each of the views in the viewer and every modification such as rotation, for example, entails recalculation. It must be redefined to implement hidden line removal for the object. The user never calls this method himself. This is done via the InteractiveContext object and is dependent on the point of view from which the object is displayed. More...
 
virtual void Compute (const Handle< Prs3d_Projector > &aProjector, const Handle< Geom_Transformation > &aTrsf, const Handle< Prs3d_Presentation > &aPresentation)
 Calculates the 3D view aPresentation and its updates. The latter are managed by aPresentationManager. A point of view is provided by the projector aProjector, and the geometric transformation which has transformed associated presentable objects is specified by aTrsf. This function is to be used in case where a hidden line removal display cannot be calculated automatically. This occurs when associated presentable objects have been transformed geometrically, but not translated. Warning The transformation aTrsf must be applied to the object before computation. More...
 
virtual void ComputeSelection (const Handle< SelectMgr_Selection > &aSelection, const Standard_Integer aMode)
 Recovers and calculates any sensitive primitive, aSelection, available in Shape mode, specified by aMode. As a rule, these are sensitive faces. This method is defined as virtual. This enables you to implement it in the creation of a new class of AIS Interactive Object. You need to do this and in so doing, redefine this method, if you create a class which enriches the list of signatures and types. More...
 
void LoadRecomputable (const Standard_Integer TheMode)
 
void setColor (const Handle< Prs3d_Drawer > &theDrawer, const Quantity_Color &theColor) const
 
void setWidth (const Handle< Prs3d_Drawer > &theDrawer, const Standard_Real theWidth) const
 
void setTransparency (const Handle< Prs3d_Drawer > &theDrawer, const Standard_Real theValue) const
 
void setMaterial (const Handle< Prs3d_Drawer > &theDrawer, const Graphic3d_MaterialAspect &theMaterial, const Standard_Boolean theToKeepColor, const Standard_Boolean theToKeepTransp) const
 
- Protected Member Functions inherited from AIS_InteractiveObject
 AIS_InteractiveObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView)
 The TypeOfPresention3d means that the interactive object may have a presentation dependant of the view of Display. More...
 
- Protected Member Functions inherited from SelectMgr_SelectableObject
 SelectMgr_SelectableObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView)
 
- Protected Member Functions inherited from PrsMgr_PresentableObject
 PrsMgr_PresentableObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView)
 
virtual ~PrsMgr_PresentableObject ()
 
void Update (const Standard_Boolean AllModes=Standard_False)
 recomputes all presentations of the object. More...
 
void Update (const Standard_Integer aMode, const Standard_Boolean ClearOther)
 Recomputes the presentation in the given mode. If ClearOther is true, other presentation will be cleared. More...
 
virtual void Fill (const Handle< PrsMgr_PresentationManager > &aPresentationManager, const Handle< PrsMgr_Presentation > &aPresentation, const Standard_Integer aMode=0)
 High-level interface for controlling polygon offsets. More...
 
virtual void SetCombinedParentTransform (const gp_Trsf &theTransformation)
 Sets myCombinedParentTransform to theTransformation. Thus object receives transformation from parent node and able to derive its own. More...
 
virtual void UpdateClipping ()
 General virtual method for internal update of presentation state when some modifications on list of clip planes occurs. Base implementation propagate clip planes to every presentation. More...
 

Protected Attributes

presentation fields
Handle< Graphic3d_Texture2DmanualmyTexture
 
Handle
< Graphic3d_AspectFillArea3d
myAspect
 
texture source fields
Handle< Image_PixMapmyTexturePixMap
 
TCollection_AsciiString myTextureFile
 
Graphic3d_NameOfTexture2D myPredefTexture
 
texture mapping properties
Standard_Boolean myToMapTexture
 
Standard_Boolean myModulate
 
gp_Pnt2d myUVOrigin
 
Standard_Boolean myIsCustomOrigin
 
gp_Pnt2d myUVRepeat
 
Standard_Boolean myToRepeat
 
gp_Pnt2d myUVScale
 
Standard_Boolean myToScale
 
Standard_Boolean myToShowTriangles
 
- Protected Attributes inherited from AIS_Shape
TopoDS_Shape myshape
 
Bnd_Box myBB
 
Standard_Boolean myCompBB
 
- Protected Attributes inherited from AIS_InteractiveObject
Standard_Real myTransparency
 
Quantity_Color myOwnColor
 
Graphic3d_NameOfMaterial myOwnMaterial
 
Standard_Integer myHilightMode
 
Standard_Real myOwnWidth
 
Standard_Boolean myInfiniteState
 
Standard_Boolean hasOwnColor
 
Standard_Boolean hasOwnMaterial
 
Aspect_TypeOfFacingModel myCurrentFacingModel
 
Standard_Boolean myRecomputeEveryPrs
 
TColStd_ListOfInteger myToRecomputeModes
 
- Protected Attributes inherited from SelectMgr_SelectableObject
SelectMgr_SequenceOfSelection myselections
 
Handle< Prs3d_DrawermyDrawer
 
Handle< Prs3d_DrawermyHilightDrawer
 
Handle< SelectMgr_EntityOwnermyAssemblyOwner
 
- Protected Attributes inherited from PrsMgr_PresentableObject
PrsMgr_Presentations myPresentations
 
PrsMgr_TypeOfPresentation3d myTypeOfPresentation3d
 
Graphic3d_SequenceOfHClipPlane myClipPlanes
 
Standard_Boolean myIsMutable
 
Graphic3d_ZLayerId myZLayer
 
Standard_Boolean myHasOwnPresentations
 

Additional Inherited Members

- Static Public Member Functions inherited from AIS_Shape
static TopAbs_ShapeEnum SelectionType (const Standard_Integer aDecompositionMode)
 Activates the same TopAbs shape enumerations as those used by SelectionMode assigning a type to the mode aDecompositionMode. More...
 
static Standard_Integer SelectionMode (const TopAbs_ShapeEnum aShapeType)
 Establishes an equivalence between a mode and the type, aShapeType, of selection. The correspondences are as follows: More...
 
- Static Public Member Functions inherited from SelectMgr_SelectableObject
static void InitDefaultHilightAttributes (const Handle< Prs3d_Drawer > &theDrawer)
 Initializes theDrawer by default hilight settings. More...
 

Detailed Description

This class allows to map textures on shapes. Presentations modes AIS_WireFrame (0) and AIS_Shaded (1) behave in the same manner as in AIS_Shape, whilst new modes 2 (bounding box) and 3 (texture mapping) extends it functionality.

The texture itself is parametrized in (0,1)x(0,1). Each face of a shape located in UV space is provided with these parameters:

Constructor & Destructor Documentation

AIS_TexturedShape::AIS_TexturedShape ( const TopoDS_Shape theShape)

Initializes the textured shape.

Member Function Documentation

virtual void AIS_TexturedShape::Compute ( const Handle< PrsMgr_PresentationManager3d > &  thePrsMgr,
const Handle< Prs3d_Presentation > &  thePrs,
const Standard_Integer  theMode 
)
protectedvirtual

Compute presentation with texture mapping support.

Reimplemented from AIS_Shape.

void AIS_TexturedShape::DisableTextureModulate ( )

Disables texture modulation.

void AIS_TexturedShape::EnableTextureModulate ( )

Enables texture modulation.

virtual void AIS_TexturedShape::SetColor ( const Quantity_Color theColor)
virtual

Sets the color.

Reimplemented from AIS_Shape.

virtual void AIS_TexturedShape::SetMaterial ( const Graphic3d_MaterialAspect theAspect)
virtual

Sets the material aspect.

Reimplemented from AIS_Shape.

virtual void AIS_TexturedShape::SetTextureFileName ( const TCollection_AsciiString theTextureFileName)
virtual

Sets the texture source. <theTextureFileName> can specify path to texture image or one of the standard predefined textures. The accepted file types are those used in Image_AlienPixMap with extensions such as rgb, png, jpg and more. To specify the standard predefined texture, the <theTextureFileName> should contain integer - the Graphic3d_NameOfTexture2D enumeration index. Setting texture source using this method resets the source pixmap (if was set previously).

void AIS_TexturedShape::SetTextureMapOff ( )

Disables texture mapping.

void AIS_TexturedShape::SetTextureMapOn ( )

Enables texture mapping.

void AIS_TexturedShape::SetTextureOrigin ( const Standard_Boolean  theToSetTextureOrigin,
const Standard_Real  theUOrigin = 0.0,
const Standard_Real  theVOrigin = 0.0 
)

Use this method to change the origin of the texture. The texel (0,0) will be mapped to the surface (UOrigin,VOrigin)

virtual void AIS_TexturedShape::SetTexturePixMap ( const Image_PixMap_Handle theTexturePixMap)
virtual

Sets the texture source. <theTexturePixMap> specifies image data. Please note that the data should be in Bottom-Up order, the flag of Image_PixMap::IsTopDown() will be ignored by graphic driver. Setting texture source using this method resets the source by filename (if was set previously).

void AIS_TexturedShape::SetTextureRepeat ( const Standard_Boolean  theToRepeat,
const Standard_Real  theURepeat = 1.0,
const Standard_Real  theVRepeat = 1.0 
)

Sets the number of occurrences of the texture on each face. The texture itself is parameterized in (0,1) by (0,1). Each face of the shape to be textured is parameterized in UV space (Umin,Umax) by (Vmin,Vmax). If RepeatYN is set to false, texture coordinates are clamped in the range (0,1)x(0,1) of the face.

void AIS_TexturedShape::SetTextureScale ( const Standard_Boolean  theToSetTextureScale,
const Standard_Real  theScaleU = 1.0,
const Standard_Real  theScaleV = 1.0 
)

Use this method to scale the texture (percent of the face). You can specify a scale factor for both U and V. Example: if you set ScaleU and ScaleV to 0.5 and you enable texture repeat, the texture will appear twice on the face in each direction.

Standard_Boolean AIS_TexturedShape::ShowTriangles ( ) const
inline
Returns
true if displaying of triangles is requested
void AIS_TexturedShape::ShowTriangles ( const Standard_Boolean  theToShowTriangles)

Use this method to show the triangulation of the shape (for debugging etc.).

Standard_CString AIS_TexturedShape::TextureFile ( ) const
inline
Returns
path to the texture file
Standard_Boolean AIS_TexturedShape::TextureMapState ( ) const
inline
Returns
flag to control texture mapping (for presentation mode 3)
Standard_Boolean AIS_TexturedShape::TextureModulate ( ) const
inline
Returns
true if texture color modulation is turned on
Standard_Boolean AIS_TexturedShape::TextureOrigin ( ) const
inline
Returns
true if texture UV origin has been modified
const Handle< Image_PixMap >& AIS_TexturedShape::TexturePixMap ( ) const
inline
Returns
the source pixmap for texture map
Standard_Boolean AIS_TexturedShape::TextureRepeat ( ) const
inline
Returns
texture repeat flag
Standard_Boolean AIS_TexturedShape::TextureScale ( ) const
inline
Returns
true if scale factor should be applied to texture mapping
Standard_Real AIS_TexturedShape::TextureScaleU ( ) const
inline
Returns
scale factor for U coordinate (1.0 by default)
Standard_Real AIS_TexturedShape::TextureScaleV ( ) const
inline
Returns
scale factor for V coordinate (1.0 by default)
Standard_Real AIS_TexturedShape::TextureUOrigin ( ) const
inline
Returns
texture origin U position (0.0 by default)
Standard_Real AIS_TexturedShape::TextureVOrigin ( ) const
inline
Returns
texture origin V position (0.0 by default)
virtual void AIS_TexturedShape::UnsetColor ( )
virtual

Removes settings for the color.

Reimplemented from AIS_Shape.

virtual void AIS_TexturedShape::UnsetMaterial ( )
virtual

Removes settings for material aspect.

Reimplemented from AIS_Shape.

void AIS_TexturedShape::UpdateAttributes ( )

Use this method to display the textured shape without recomputing the whole presentation. Use this method when ONLY the texture content has been changed. If other parameters (ie: scale factors, texture origin, texture repeat...) have changed, the whole presentation has to be recomputed:

if (myShape->DisplayMode() == 3)
{
myAISContext->RecomputePrsOnly (myShape);
}
else
{
myAISContext->SetDisplayMode (myShape, 3, Standard_False);
myAISContext->Display (myShape, Standard_True);
}
void AIS_TexturedShape::updateAttributes ( const Handle< Prs3d_Presentation > &  thePrs)
protected

Compute presentation with texture mapping support.

Standard_Real AIS_TexturedShape::URepeat ( ) const
inline
Returns
texture repeat U value
Standard_Real AIS_TexturedShape::VRepeat ( ) const
inline
Returns
texture repeat V value

Field Documentation

Handle< Graphic3d_AspectFillArea3d > AIS_TexturedShape::myAspect
protected
Standard_Boolean AIS_TexturedShape::myIsCustomOrigin
protected
Standard_Boolean AIS_TexturedShape::myModulate
protected
Graphic3d_NameOfTexture2D AIS_TexturedShape::myPredefTexture
protected
Handle< Graphic3d_Texture2Dmanual > AIS_TexturedShape::myTexture
protected
TCollection_AsciiString AIS_TexturedShape::myTextureFile
protected
Handle< Image_PixMap > AIS_TexturedShape::myTexturePixMap
protected
Standard_Boolean AIS_TexturedShape::myToMapTexture
protected
Standard_Boolean AIS_TexturedShape::myToRepeat
protected
Standard_Boolean AIS_TexturedShape::myToScale
protected
Standard_Boolean AIS_TexturedShape::myToShowTriangles
protected
gp_Pnt2d AIS_TexturedShape::myUVOrigin
protected
gp_Pnt2d AIS_TexturedShape::myUVRepeat
protected
gp_Pnt2d AIS_TexturedShape::myUVScale
protected

The documentation for this class was generated from the following file: