Open CASCADE Technology
6.9.0
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Describes custom uniform shader variable. More...
#include <Graphic3d_ShaderVariable.hxx>
Public Member Functions | |
virtual | ~Graphic3d_ShaderVariable () |
Releases resources of shader variable. More... | |
const TCollection_AsciiString & | Name () const |
Returns name of shader variable. More... | |
Standard_Boolean | IsDone () const |
Checks if the shader variable is valid or not. More... | |
Graphic3d_ValueInterface * | Value () |
Returns interface of shader variable value. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
Static Public Member Functions | |
template<class T > | |
static Graphic3d_ShaderVariable * | Create (const TCollection_AsciiString &theName, const T &theValue) |
Creates new initialized shader variable. More... | |
Protected Member Functions | |
Graphic3d_ShaderVariable (const TCollection_AsciiString &theName) | |
Creates new uninitialized shader variable. More... | |
Protected Attributes | |
TCollection_AsciiString | myName |
The name of uniform shader variable. More... | |
Graphic3d_ValueInterface * | myValue |
The generic value of shader variable. More... | |
Describes custom uniform shader variable.
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virtual |
Releases resources of shader variable.
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protected |
Creates new uninitialized shader variable.
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static |
Creates new initialized shader variable.
Standard_Boolean Graphic3d_ShaderVariable::IsDone | ( | ) | const |
Checks if the shader variable is valid or not.
const TCollection_AsciiString& Graphic3d_ShaderVariable::Name | ( | ) | const |
Returns name of shader variable.
Graphic3d_ValueInterface* Graphic3d_ShaderVariable::Value | ( | ) |
Returns interface of shader variable value.
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protected |
The name of uniform shader variable.
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protected |
The generic value of shader variable.