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Open CASCADE Technology
6.9.0
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Triangulation of single OpenGL primitive array. More...
#include <OpenGl_SceneGeometry.hxx>

Public Member Functions | |
| OpenGl_TriangleSet (const Standard_Size theArrayID) | |
| Creates new OpenGL element triangulation. More... | |
| ~OpenGl_TriangleSet () | |
| Releases resources of OpenGL element triangulation. More... | |
| const Standard_Size | AssociatedPArrayID () const |
| Returns Id of associated primitive array. More... | |
| Standard_Integer | MaterialIndex () const |
| Returns material index of triangle set. More... | |
| void | SetMaterialIndex (Standard_Integer theMatID) |
| Sets material index for entire triangle set. More... | |
| BVH_BoxNt | Box () const |
| Returns AABB of primitive set. More... | |
| Standard_ShortReal | Center (const Standard_Integer theIndex, const Standard_Integer theAxis) const |
| Returns centroid position along the given axis. More... | |
Public Member Functions inherited from BVH_Triangulation< Standard_ShortReal, 3 > | |
| BVH_Triangulation () | |
| Creates empty triangulation. More... | |
| virtual | ~BVH_Triangulation () |
| Releases resources of triangulation. More... | |
| virtual Standard_Integer | Size () const |
| Returns total number of triangles. More... | |
| virtual BVH_Box < Standard_ShortReal, N > | Box (const Standard_Integer theIndex) const |
| Returns AABB of the given triangle. More... | |
| virtual void | Swap (const Standard_Integer theIndex1, const Standard_Integer theIndex2) |
| Performs transposing the two given triangles in the set. More... | |
Public Member Functions inherited from BVH_PrimitiveSet< Standard_ShortReal, N > | |
| BVH_PrimitiveSet () | |
| Creates set of abstract primitives. More... | |
| virtual | ~BVH_PrimitiveSet () |
| Releases resources of set of abstract primitives. More... | |
| virtual const NCollection_Handle< BVH_Tree < Standard_ShortReal, N > > & | BVH () |
| Returns BVH tree (and builds it if necessary). More... | |
| virtual const NCollection_Handle < BVH_Builder < Standard_ShortReal, N > > & | Builder () const |
| Returns the method (builder) used to construct BVH. More... | |
| virtual void | SetBuilder (NCollection_Handle< BVH_Builder< Standard_ShortReal, N > > &theBuilder) |
| Sets the method (builder) used to construct BVH. More... | |
Public Member Functions inherited from BVH_Object< Standard_ShortReal, N > | |
| BVH_Object () | |
| Creates new abstract geometric object. More... | |
| virtual | ~BVH_Object ()=0 |
| Releases resources of geometric object. More... | |
| virtual const NCollection_Handle < BVH_Properties > & | Properties () const |
| Returns properties of the geometric object. More... | |
| virtual void | SetProperties (const NCollection_Handle< BVH_Properties > &theProperties) |
| Sets properties of the geometric object. More... | |
| virtual void | MarkDirty () |
| Marks object state as outdated (needs BVH rebuilding). More... | |
Public Member Functions inherited from BVH_Set< Standard_ShortReal, N > | |
| BVH_Set () | |
| Creates new abstract set of objects. More... | |
| virtual | ~BVH_Set ()=0 |
| Releases resources of set of objects. More... | |
Data Fields | |
| BVH_Array3f | Normals |
| Array of vertex normals. More... | |
| BVH_Array2f | TexCrds |
| Array of vertex UV coords. More... | |
Data Fields inherited from BVH_Triangulation< Standard_ShortReal, 3 > | |
| BVH::ArrayType < Standard_ShortReal, N > ::Type | Vertices |
| Array of vertex coordinates. More... | |
| BVH_Array4i | Elements |
| Array of indices of triangle vertices. More... | |
Static Public Attributes | |
| static const Standard_Integer | INVALID_MATERIAL = -1 |
| Value of invalid material index to return in case of errors. More... | |
Triangulation of single OpenGL primitive array.
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inline |
Creates new OpenGL element triangulation.
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inline |
Releases resources of OpenGL element triangulation.
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inline |
Returns Id of associated primitive array.
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virtual |
Returns AABB of primitive set.
Reimplemented from BVH_PrimitiveSet< Standard_ShortReal, N >.
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virtual |
Returns centroid position along the given axis.
Reimplemented from BVH_Triangulation< Standard_ShortReal, 3 >.
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inline |
Returns material index of triangle set.
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inline |
Sets material index for entire triangle set.
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static |
Value of invalid material index to return in case of errors.
| BVH_Array3f OpenGl_TriangleSet::Normals |
Array of vertex normals.
| BVH_Array2f OpenGl_TriangleSet::TexCrds |
Array of vertex UV coords.
1.8.5