Open CASCADE Technology
6.9.0

Provides a polygon in 2D space (for example, in the parametric space of a surface). It is generally an approximate representation of a curve. A Polygon2D is defined by a table of nodes. Each node is a 2D point. If the polygon is closed, the point of closure is repeated at the end of the table of nodes. More...
#include <Poly_Polygon2D.hxx>
Public Member Functions  
Poly_Polygon2D (const TColgp_Array1OfPnt2d &Nodes)  
Constructs a 2D polygon defined by the table of points, <Nodes>. More...  
Standard_Real  Deflection () const 
Returns the deflection of this polygon. Deflection is used in cases where the polygon is an approximate representation of a curve. Deflection represents the maximum distance permitted between any point on the curve and the corresponding point on the polygon. By default the deflection value is equal to 0. An algorithm using this 2D polygon with a deflection value equal to 0 considers that it is working with a true polygon and not with an approximate representation of a curve. The Deflection function is used to modify the deflection value of this polygon. The deflection value can be used by any algorithm working with 2D polygons. For example: More...  
void  Deflection (const Standard_Real D) 
Sets the deflection of this polygon to D. More...  
Standard_Integer  NbNodes () const 
Returns the number of nodes in this polygon. Note: If the polygon is closed, the point of closure is repeated at the end of its table of nodes. Thus, on a closed triangle, the function NbNodes returns 4. More...  
const TColgp_Array1OfPnt2d &  Nodes () const 
Returns the table of nodes for this polygon. More...  
Public Member Functions inherited from MMgt_TShared  
virtual void  Delete () const 
Memory deallocator for transient classes. More...  
Public Member Functions inherited from Standard_Transient  
Standard_Transient ()  
Empty constructor. More...  
Standard_Transient (const Standard_Transient &)  
Copy constructor – does nothing. More...  
Standard_Transient &  operator= (const Standard_Transient &) 
Assignment operator, needed to avoid copying reference counter. More...  
virtual  ~Standard_Transient () 
Destructor must be virtual. More...  
virtual const Handle_Standard_Type &  DynamicType () const 
Returns a type information object about this object. More...  
Standard_Boolean  IsInstance (const Handle_Standard_Type &theType) const 
Returns a true value if this is an instance of Type. More...  
Standard_Boolean  IsInstance (const Standard_CString theTypeName) const 
Returns a true value if this is an instance of TypeName. More...  
Standard_Boolean  IsKind (const Handle_Standard_Type &theType) const 
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...  
Standard_Boolean  IsKind (const Standard_CString theTypeName) const 
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...  
virtual Handle_Standard_Transient  This () const 
Returns a Handle which references this object. Must never be called to objects created in stack. More...  
Standard_Integer  GetRefCount () const 
Get the reference counter of this object. More...  
Provides a polygon in 2D space (for example, in the parametric space of a surface). It is generally an approximate representation of a curve. A Polygon2D is defined by a table of nodes. Each node is a 2D point. If the polygon is closed, the point of closure is repeated at the end of the table of nodes.
Poly_Polygon2D::Poly_Polygon2D  (  const TColgp_Array1OfPnt2d &  Nodes  ) 
Constructs a 2D polygon defined by the table of points, <Nodes>.
Standard_Real Poly_Polygon2D::Deflection  (  )  const 
Returns the deflection of this polygon. Deflection is used in cases where the polygon is an approximate representation of a curve. Deflection represents the maximum distance permitted between any point on the curve and the corresponding point on the polygon. By default the deflection value is equal to 0. An algorithm using this 2D polygon with a deflection value equal to 0 considers that it is working with a true polygon and not with an approximate representation of a curve. The Deflection function is used to modify the deflection value of this polygon. The deflection value can be used by any algorithm working with 2D polygons. For example:
void Poly_Polygon2D::Deflection  (  const Standard_Real  D  ) 
Sets the deflection of this polygon to D.
Standard_Integer Poly_Polygon2D::NbNodes  (  )  const 
Returns the number of nodes in this polygon. Note: If the polygon is closed, the point of closure is repeated at the end of its table of nodes. Thus, on a closed triangle, the function NbNodes returns 4.
const TColgp_Array1OfPnt2d& Poly_Polygon2D::Nodes  (  )  const 
Returns the table of nodes for this polygon.