Open CASCADE Technology
6.9.0
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The Prs3d package provides the following services. More...
#include <Prs3d.hxx>
Static Public Member Functions | |
static Standard_Boolean | MatchSegment (const Quantity_Length X, const Quantity_Length Y, const Quantity_Length Z, const Quantity_Length aDistance, const gp_Pnt &p1, const gp_Pnt &p2, Quantity_Length &dist) |
draws an arrow at a given location, with respect to a given direction. More... | |
static Standard_Real | GetDeflection (const TopoDS_Shape &theShape, const Handle< Prs3d_Drawer > &theDrawer) |
Computes the absolute deflection value depending on the type of deflection in theDrawer: More... | |
The Prs3d package provides the following services.
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Computes the absolute deflection value depending on the type of deflection in theDrawer:
In case of the type of deflection in theDrawer computed relative deflection for shape is stored as absolute deflection. It is necessary to use it later on for sub-shapes. This function should always be used to compute the deflection value for building discrete representations of the shape (triangualtion, wireframe) to avoid incosistencies between different representations of the shape and undesirable visual artifacts.
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draws an arrow at a given location, with respect to a given direction.