Open CASCADE Technology  6.9.0
Public Member Functions

StlMesh_MeshTriangle Class Reference

A mesh triangle is defined with three geometric vertices and an orientation. More...

#include <StlMesh_MeshTriangle.hxx>

Inheritance diagram for StlMesh_MeshTriangle:
Inheritance graph
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Public Member Functions

 StlMesh_MeshTriangle ()
 empty constructor More...
 
 StlMesh_MeshTriangle (const Standard_Integer V1, const Standard_Integer V2, const Standard_Integer V3, const Standard_Real Xn, const Standard_Real Yn, const Standard_Real Zn)
 create a triangle defined with the indexes of its three vertices and its orientation Raised if V1, V2 or V3 is lower than zero More...
 
void GetVertexAndOrientation (Standard_Integer &V1, Standard_Integer &V2, Standard_Integer &V3, Standard_Real &Xn, Standard_Real &Yn, Standard_Real &Zn) const
 get indexes of the three vertices (V1,V2,V3) and the orientation More...
 
void SetVertexAndOrientation (const Standard_Integer V1, const Standard_Integer V2, const Standard_Integer V3, const Standard_Real Xn, const Standard_Real Yn, const Standard_Real Zn)
 set indexes of the three vertices (V1,V2,V3) and the orientation Raised if V1, V2 or V3 is lower than zero More...
 
void GetVertex (Standard_Integer &V1, Standard_Integer &V2, Standard_Integer &V3) const
 get indexes of the three vertices (V1,V2,V3) More...
 
void SetVertex (const Standard_Integer V1, const Standard_Integer V2, const Standard_Integer V3)
 set indexes of the three vertices (V1,V2,V3) Raised if V1, V2 or V3 is lower than zero More...
 
- Public Member Functions inherited from MMgt_TShared
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual const
Handle_Standard_Type & 
DynamicType () const
 Returns a type information object about this object. More...
 
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 

Detailed Description

A mesh triangle is defined with three geometric vertices and an orientation.

Constructor & Destructor Documentation

StlMesh_MeshTriangle::StlMesh_MeshTriangle ( )

empty constructor

StlMesh_MeshTriangle::StlMesh_MeshTriangle ( const Standard_Integer  V1,
const Standard_Integer  V2,
const Standard_Integer  V3,
const Standard_Real  Xn,
const Standard_Real  Yn,
const Standard_Real  Zn 
)

create a triangle defined with the indexes of its three vertices and its orientation Raised if V1, V2 or V3 is lower than zero

Member Function Documentation

void StlMesh_MeshTriangle::GetVertex ( Standard_Integer V1,
Standard_Integer V2,
Standard_Integer V3 
) const

get indexes of the three vertices (V1,V2,V3)

void StlMesh_MeshTriangle::GetVertexAndOrientation ( Standard_Integer V1,
Standard_Integer V2,
Standard_Integer V3,
Standard_Real Xn,
Standard_Real Yn,
Standard_Real Zn 
) const

get indexes of the three vertices (V1,V2,V3) and the orientation

void StlMesh_MeshTriangle::SetVertex ( const Standard_Integer  V1,
const Standard_Integer  V2,
const Standard_Integer  V3 
)

set indexes of the three vertices (V1,V2,V3) Raised if V1, V2 or V3 is lower than zero

void StlMesh_MeshTriangle::SetVertexAndOrientation ( const Standard_Integer  V1,
const Standard_Integer  V2,
const Standard_Integer  V3,
const Standard_Real  Xn,
const Standard_Real  Yn,
const Standard_Real  Zn 
)

set indexes of the three vertices (V1,V2,V3) and the orientation Raised if V1, V2 or V3 is lower than zero


The documentation for this class was generated from the following file: