Open CASCADE Technology  6.9.0
Public Member Functions

V3d_AmbientLight Class Reference

Creation of an ambient light source in a viewer. More...

#include <V3d_AmbientLight.hxx>

Inheritance diagram for V3d_AmbientLight:
Inheritance graph
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Public Member Functions

 V3d_AmbientLight (const Handle< V3d_Viewer > &VM, const Quantity_NameOfColor Color=Quantity_NOC_WHITE)
 Constructs an ambient light source in the viewer VM. The default Color of this light source is WHITE. More...
 
- Public Member Functions inherited from V3d_Light
void SetColor (const Quantity_TypeOfColor Type, const Quantity_Parameter V1, const Quantity_Parameter V2, const Quantity_Parameter V3)
 Defines the colour of a light source according to the type of colour definition and the three corresponding values. More...
 
void SetColor (const Quantity_NameOfColor Name)
 Defines the colour of a light source by giving the name of the colour in the form Quantity_NOC_xxxx . More...
 
void SetColor (const Quantity_Color &Name)
 Defines the colour of a light source by giving the basic colour. More...
 
void Color (const Quantity_TypeOfColor Type, Quantity_Parameter &V1, Quantity_Parameter &V2, Quantity_Parameter &V3) const
 Returns the colour of the light source depending of the color type. More...
 
void Color (Quantity_NameOfColor &Name) const
 Returns the colour of the light source. More...
 
Quantity_Color Color () const
 Returns the colour of the light source. More...
 
V3d_TypeOfLight Type () const
 Returns the Type of the Light. More...
 
Standard_Boolean Headlight () const
 returns true if the light is a headlight More...
 
void SetHeadlight (const Standard_Boolean theValue)
 Setup headlight flag. More...
 
Standard_Boolean IsDisplayed () const
 Returns TRUE when a light representation is displayed. More...
 
- Public Member Functions inherited from MMgt_TShared
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual const
Handle_Standard_Type & 
DynamicType () const
 Returns a type information object about this object. More...
 
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 

Additional Inherited Members

- Protected Member Functions inherited from V3d_Light
 V3d_Light (const Handle< V3d_Viewer > &VM)
 
- Static Protected Member Functions inherited from V3d_Light
static void SymetricPointOnSphere (const Handle< V3d_View > &aView, const Graphic3d_Vertex &Center, const Graphic3d_Vertex &aPoint, const Quantity_Parameter Radius, V3d_Coordinate &X, V3d_Coordinate &Y, V3d_Coordinate &Z, Quantity_Parameter &VX, Quantity_Parameter &VY, Quantity_Parameter &VZ)
 Returns the symetric point coordinates of "aPoint" on the sphere of center "Center" and radius "Radius". VX,VY,VZ is the project vector of view. More...
 
- Protected Attributes inherited from V3d_Light
V3d_TypeOfLight MyType
 
Handle< Visual3d_LightMyLight
 
Handle< Graphic3d_StructureMyGraphicStructure
 
Handle< Graphic3d_StructureMyGraphicStructure1
 

Detailed Description

Creation of an ambient light source in a viewer.

Constructor & Destructor Documentation

V3d_AmbientLight::V3d_AmbientLight ( const Handle< V3d_Viewer > &  VM,
const Quantity_NameOfColor  Color = Quantity_NOC_WHITE 
)

Constructs an ambient light source in the viewer VM. The default Color of this light source is WHITE.


The documentation for this class was generated from the following file: