Open CASCADE Technology
6.9.0
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defines a IndexedLineSet node of VRML specifying geometry shapes. This node represents a 3D shape formed by constructing polylines from vertices located at the current coordinates. IndexedLineSet uses the indices in its coordIndex field to specify the polylines. An index of -1 separates one polyline from the next (thus, a final -1 is optional). the current polyline has ended and the next one begins. Treatment of the current material and normal binding is as follows: The PER_PART binding specifies a material or normal for each segment of the line. The PER_FACE binding specifies a material or normal for each polyline. PER_VERTEX specifies a material or normal for each vertex. The corresponding _INDEXED bindings are the same, but use the materialIndex or normalIndex indices. The DEFAULT material binding is equal to OVERALL. The DEFAULT normal binding is equal to PER_VERTEX_INDEXED; if insufficient normals exist in the state, the lines will be drawn unlit. The same rules for texture coordinate generation as IndexedFaceSet are used. More...
#include <Vrml_IndexedLineSet.hxx>
Public Member Functions | |
Vrml_IndexedLineSet (const Handle< TColStd_HArray1OfInteger > &aCoordIndex, const Handle< TColStd_HArray1OfInteger > &aMaterialIndex, const Handle< TColStd_HArray1OfInteger > &aNormalIndex, const Handle< TColStd_HArray1OfInteger > &aTextureCoordIndex) | |
Vrml_IndexedLineSet () | |
void | SetCoordIndex (const Handle< TColStd_HArray1OfInteger > &aCoordIndex) |
Handle< TColStd_HArray1OfInteger > | CoordIndex () const |
void | SetMaterialIndex (const Handle< TColStd_HArray1OfInteger > &aMaterialIndex) |
Handle< TColStd_HArray1OfInteger > | MaterialIndex () const |
void | SetNormalIndex (const Handle< TColStd_HArray1OfInteger > &aNormalIndex) |
Handle< TColStd_HArray1OfInteger > | NormalIndex () const |
void | SetTextureCoordIndex (const Handle< TColStd_HArray1OfInteger > &aTextureCoordIndex) |
Handle< TColStd_HArray1OfInteger > | TextureCoordIndex () const |
Standard_OStream & | Print (Standard_OStream &anOStream) const |
Public Member Functions inherited from MMgt_TShared | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
defines a IndexedLineSet node of VRML specifying geometry shapes. This node represents a 3D shape formed by constructing polylines from vertices located at the current coordinates. IndexedLineSet uses the indices in its coordIndex field to specify the polylines. An index of -1 separates one polyline from the next (thus, a final -1 is optional). the current polyline has ended and the next one begins. Treatment of the current material and normal binding is as follows: The PER_PART binding specifies a material or normal for each segment of the line. The PER_FACE binding specifies a material or normal for each polyline. PER_VERTEX specifies a material or normal for each vertex. The corresponding _INDEXED bindings are the same, but use the materialIndex or normalIndex indices. The DEFAULT material binding is equal to OVERALL. The DEFAULT normal binding is equal to PER_VERTEX_INDEXED; if insufficient normals exist in the state, the lines will be drawn unlit. The same rules for texture coordinate generation as IndexedFaceSet are used.
Vrml_IndexedLineSet::Vrml_IndexedLineSet | ( | const Handle< TColStd_HArray1OfInteger > & | aCoordIndex, |
const Handle< TColStd_HArray1OfInteger > & | aMaterialIndex, | ||
const Handle< TColStd_HArray1OfInteger > & | aNormalIndex, | ||
const Handle< TColStd_HArray1OfInteger > & | aTextureCoordIndex | ||
) |
Vrml_IndexedLineSet::Vrml_IndexedLineSet | ( | ) |
Handle< TColStd_HArray1OfInteger > Vrml_IndexedLineSet::CoordIndex | ( | ) | const |
Handle< TColStd_HArray1OfInteger > Vrml_IndexedLineSet::MaterialIndex | ( | ) | const |
Handle< TColStd_HArray1OfInteger > Vrml_IndexedLineSet::NormalIndex | ( | ) | const |
Standard_OStream& Vrml_IndexedLineSet::Print | ( | Standard_OStream & | anOStream | ) | const |
void Vrml_IndexedLineSet::SetCoordIndex | ( | const Handle< TColStd_HArray1OfInteger > & | aCoordIndex | ) |
void Vrml_IndexedLineSet::SetMaterialIndex | ( | const Handle< TColStd_HArray1OfInteger > & | aMaterialIndex | ) |
void Vrml_IndexedLineSet::SetNormalIndex | ( | const Handle< TColStd_HArray1OfInteger > & | aNormalIndex | ) |
void Vrml_IndexedLineSet::SetTextureCoordIndex | ( | const Handle< TColStd_HArray1OfInteger > & | aTextureCoordIndex | ) |
Handle< TColStd_HArray1OfInteger > Vrml_IndexedLineSet::TextureCoordIndex | ( | ) | const |