Open CASCADE Technology  6.9.0
Public Member Functions

Vrml_TextureCoordinate2 Class Reference

defines a TextureCoordinate2 node of VRML specifying properties of geometry and its appearance. This node defines a set of 2D coordinates to be used to map textures to the vertices of subsequent PointSet, IndexedLineSet, or IndexedFaceSet objects. It replaces the current texture coordinates in the rendering state for the shapes to use. Texture coordinates range from 0 to 1 across the texture. The horizontal coordinate, called S, is specified first, followed by vertical coordinate, T. By default : myPoint (0 0) More...

#include <Vrml_TextureCoordinate2.hxx>

Inheritance diagram for Vrml_TextureCoordinate2:
Inheritance graph
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Public Member Functions

 Vrml_TextureCoordinate2 ()
 
 Vrml_TextureCoordinate2 (const Handle< TColgp_HArray1OfVec2d > &aPoint)
 
void SetPoint (const Handle< TColgp_HArray1OfVec2d > &aPoint)
 
Handle< TColgp_HArray1OfVec2dPoint () const
 
Standard_OStreamPrint (Standard_OStream &anOStream) const
 
- Public Member Functions inherited from MMgt_TShared
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual const
Handle_Standard_Type & 
DynamicType () const
 Returns a type information object about this object. More...
 
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 

Detailed Description

defines a TextureCoordinate2 node of VRML specifying properties of geometry and its appearance. This node defines a set of 2D coordinates to be used to map textures to the vertices of subsequent PointSet, IndexedLineSet, or IndexedFaceSet objects. It replaces the current texture coordinates in the rendering state for the shapes to use. Texture coordinates range from 0 to 1 across the texture. The horizontal coordinate, called S, is specified first, followed by vertical coordinate, T. By default : myPoint (0 0)

Constructor & Destructor Documentation

Vrml_TextureCoordinate2::Vrml_TextureCoordinate2 ( )
Vrml_TextureCoordinate2::Vrml_TextureCoordinate2 ( const Handle< TColgp_HArray1OfVec2d > &  aPoint)

Member Function Documentation

Handle< TColgp_HArray1OfVec2d > Vrml_TextureCoordinate2::Point ( ) const
Standard_OStream& Vrml_TextureCoordinate2::Print ( Standard_OStream anOStream) const
void Vrml_TextureCoordinate2::SetPoint ( const Handle< TColgp_HArray1OfVec2d > &  aPoint)

The documentation for this class was generated from the following file: