Open CASCADE Technology  6.9.0
Public Member Functions | Protected Member Functions | Protected Attributes

VrmlData_ArrayVec3d Class Reference

#include <VrmlData_ArrayVec3d.hxx>

Inheritance diagram for VrmlData_ArrayVec3d:
Inheritance graph

Public Member Functions

 VrmlData_ArrayVec3d ()
 VrmlData_ArrayVec3d (const VrmlData_Scene &theScene, const char *theName, const Standard_Size nVec, const gp_XYZ *arrVec)
Standard_Size Length () const
const gp_XYZValues () const
Standard_Boolean AllocateValues (const Standard_Size theLength)
void SetValues (const Standard_Size nValues, const gp_XYZ *arrValues)
VrmlData_ErrorStatus ReadArray (VrmlData_InBuffer &theBuffer, const char *theName, const Standard_Boolean isScale)
VrmlData_ErrorStatus WriteArray (const char *theName, const Standard_Boolean isScale) const
virtual Standard_Boolean IsDefault () const
- Public Member Functions inherited from VrmlData_Node
 VrmlData_Node ()
virtual ~VrmlData_Node ()
const VrmlData_SceneScene () const
const char * Name () const
VrmlData_ErrorStatus ReadNode (VrmlData_InBuffer &theBuffer, Handle< VrmlData_Node > &theNode, const Handle< Standard_Type > &Type=NULL)
virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer &theBuffer)=0
virtual VrmlData_ErrorStatus Write (const char *thePrefix) const
VrmlData_ErrorStatus WriteClosing () const
virtual Handle< VrmlData_NodeClone (const Handle< VrmlData_Node > &) const
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
virtual void Delete () const
 Memory deallocator for transient classes. More...
virtual const
Handle_Standard_Type & 
DynamicType () const
 Returns a type information object about this object. More...
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...

Protected Member Functions

const gp_XYZValue (const Standard_Size i) const
- Protected Member Functions inherited from VrmlData_Node
 VrmlData_Node (const VrmlData_Scene &theScene, const char *theName)

Protected Attributes

const gp_XYZmyArray
Standard_Size myLength

Additional Inherited Members

- Static Public Member Functions inherited from VrmlData_Node
static VrmlData_ErrorStatus ReadBoolean (VrmlData_InBuffer &theBuffer, Standard_Boolean &theResult)
static VrmlData_ErrorStatus ReadString (VrmlData_InBuffer &theBuffer, TCollection_AsciiString &theRes)
static VrmlData_ErrorStatus ReadMultiString (VrmlData_InBuffer &theBuffer, NCollection_List< TCollection_AsciiString > &theRes)
static VrmlData_ErrorStatus ReadInteger (VrmlData_InBuffer &theBuffer, long &theResult)
static Standard_Boolean OK (const VrmlData_ErrorStatus theStat)
static Standard_Boolean OK (VrmlData_ErrorStatus &outStat, const VrmlData_ErrorStatus theStat)
static Standard_Integer GlobalIndent ()
- Static Protected Member Functions inherited from VrmlData_Node
static VrmlData_ErrorStatus readBrace (VrmlData_InBuffer &theBuffer)

Detailed Description

Implementatioon of basic node for Coordinate, Normal and Color (array of triplets).

Constructor & Destructor Documentation

VrmlData_ArrayVec3d::VrmlData_ArrayVec3d ( )

Empty constructor

VrmlData_ArrayVec3d::VrmlData_ArrayVec3d ( const VrmlData_Scene theScene,
const char *  theName,
const Standard_Size  nVec,
const gp_XYZ arrVec 


Member Function Documentation

Standard_Boolean VrmlData_ArrayVec3d::AllocateValues ( const Standard_Size  theLength)

Create a data array and assign the field myArray.

True if allocation was successful.
virtual Standard_Boolean VrmlData_ArrayVec3d::IsDefault ( ) const

Returns True if the node is default, so that it should not be written.

Reimplemented from VrmlData_Node.

Standard_Size VrmlData_ArrayVec3d::Length ( void  ) const

Query the number of vectors

VrmlData_ErrorStatus VrmlData_ArrayVec3d::ReadArray ( VrmlData_InBuffer theBuffer,
const char *  theName,
const Standard_Boolean  isScale 

Create a copy of this node. If the parameter is null, a new copied node is created. Otherwise new node is not created, but rather the given one is modified. Read the Node from input stream.

void VrmlData_ArrayVec3d::SetValues ( const Standard_Size  nValues,
const gp_XYZ arrValues 

Set the array data

const gp_XYZ& VrmlData_ArrayVec3d::Value ( const Standard_Size  i) const

Query one vector

iindex in the array of vectors [0 .. N-1]
the vector for the index. If index irrelevant, returns (0., 0., 0.)
const gp_XYZ* VrmlData_ArrayVec3d::Values ( ) const

Query the array

VrmlData_ErrorStatus VrmlData_ArrayVec3d::WriteArray ( const char *  theName,
const Standard_Boolean  isScale 
) const

Write the Node to the output stream currently opened in Scene.

Field Documentation

const gp_XYZ* VrmlData_ArrayVec3d::myArray
Standard_Size VrmlData_ArrayVec3d::myLength

The documentation for this class was generated from the following file: