Open CASCADE Technology
6.9.0
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#include <VrmlData_ImageTexture.hxx>
Public Member Functions | |
VrmlData_ImageTexture () | |
VrmlData_ImageTexture (const VrmlData_Scene &theScene, const char *theName, const char *theURL=0L, const Standard_Boolean theRepS=Standard_False, const Standard_Boolean theRepT=Standard_False) | |
const NCollection_List < TCollection_AsciiString > & | URL () const |
virtual Handle< VrmlData_Node > | Clone (const Handle< VrmlData_Node > &theOther) const |
virtual VrmlData_ErrorStatus | Read (VrmlData_InBuffer &theBuffer) |
Public Member Functions inherited from VrmlData_Texture | |
VrmlData_Texture () | |
VrmlData_Texture (const VrmlData_Scene &theScene, const char *theName, const Standard_Boolean theRepeatS=Standard_False, const Standard_Boolean theRepeatT=Standard_False) | |
Standard_Boolean | RepeatS () const |
Standard_Boolean | RepeatT () const |
void | SetRepeatS (const Standard_Boolean theFlag) |
void | SetRepeatT (const Standard_Boolean theFlag) |
Public Member Functions inherited from VrmlData_Node | |
VrmlData_Node () | |
virtual | ~VrmlData_Node () |
const VrmlData_Scene & | Scene () const |
const char * | Name () const |
VrmlData_ErrorStatus | ReadNode (VrmlData_InBuffer &theBuffer, Handle< VrmlData_Node > &theNode, const Handle< Standard_Type > &Type=NULL) |
virtual VrmlData_ErrorStatus | Write (const char *thePrefix) const |
virtual Standard_Boolean | IsDefault () const |
VrmlData_ErrorStatus | WriteClosing () const |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from VrmlData_Node | |
static VrmlData_ErrorStatus | ReadBoolean (VrmlData_InBuffer &theBuffer, Standard_Boolean &theResult) |
static VrmlData_ErrorStatus | ReadString (VrmlData_InBuffer &theBuffer, TCollection_AsciiString &theRes) |
static VrmlData_ErrorStatus | ReadMultiString (VrmlData_InBuffer &theBuffer, NCollection_List< TCollection_AsciiString > &theRes) |
static VrmlData_ErrorStatus | ReadInteger (VrmlData_InBuffer &theBuffer, long &theResult) |
static Standard_Boolean | OK (const VrmlData_ErrorStatus theStat) |
static Standard_Boolean | OK (VrmlData_ErrorStatus &outStat, const VrmlData_ErrorStatus theStat) |
static Standard_Integer | GlobalIndent () |
Protected Member Functions inherited from VrmlData_Node | |
VrmlData_Node (const VrmlData_Scene &theScene, const char *theName) | |
Static Protected Member Functions inherited from VrmlData_Node | |
static VrmlData_ErrorStatus | readBrace (VrmlData_InBuffer &theBuffer) |
Implementation of the ImageTexture node
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inline |
Empty constructor
VrmlData_ImageTexture::VrmlData_ImageTexture | ( | const VrmlData_Scene & | theScene, |
const char * | theName, | ||
const char * | theURL = 0L , |
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const Standard_Boolean | theRepS = Standard_False , |
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const Standard_Boolean | theRepT = Standard_False |
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) |
Constructor
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virtual |
Create a copy of this node. If the parameter is null, a new copied node is created. Otherwise new node is not created, but rather the given one is modified.
Reimplemented from VrmlData_Node.
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virtual |
Read the Node from input stream.
Implements VrmlData_Node.
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inline |
Query the associated URL.