Open CASCADE Technology  6.9.0
Public Member Functions

VrmlData_ImageTexture Class Reference

#include <VrmlData_ImageTexture.hxx>

Inheritance diagram for VrmlData_ImageTexture:
Inheritance graph

Public Member Functions

 VrmlData_ImageTexture ()
 VrmlData_ImageTexture (const VrmlData_Scene &theScene, const char *theName, const char *theURL=0L, const Standard_Boolean theRepS=Standard_False, const Standard_Boolean theRepT=Standard_False)
const NCollection_List
< TCollection_AsciiString > & 
URL () const
virtual Handle< VrmlData_NodeClone (const Handle< VrmlData_Node > &theOther) const
virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer &theBuffer)
- Public Member Functions inherited from VrmlData_Texture
 VrmlData_Texture ()
 VrmlData_Texture (const VrmlData_Scene &theScene, const char *theName, const Standard_Boolean theRepeatS=Standard_False, const Standard_Boolean theRepeatT=Standard_False)
Standard_Boolean RepeatS () const
Standard_Boolean RepeatT () const
void SetRepeatS (const Standard_Boolean theFlag)
void SetRepeatT (const Standard_Boolean theFlag)
- Public Member Functions inherited from VrmlData_Node
 VrmlData_Node ()
virtual ~VrmlData_Node ()
const VrmlData_SceneScene () const
const char * Name () const
VrmlData_ErrorStatus ReadNode (VrmlData_InBuffer &theBuffer, Handle< VrmlData_Node > &theNode, const Handle< Standard_Type > &Type=NULL)
virtual VrmlData_ErrorStatus Write (const char *thePrefix) const
virtual Standard_Boolean IsDefault () const
VrmlData_ErrorStatus WriteClosing () const
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
virtual void Delete () const
 Memory deallocator for transient classes. More...
virtual const
Handle_Standard_Type & 
DynamicType () const
 Returns a type information object about this object. More...
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...

Additional Inherited Members

- Static Public Member Functions inherited from VrmlData_Node
static VrmlData_ErrorStatus ReadBoolean (VrmlData_InBuffer &theBuffer, Standard_Boolean &theResult)
static VrmlData_ErrorStatus ReadString (VrmlData_InBuffer &theBuffer, TCollection_AsciiString &theRes)
static VrmlData_ErrorStatus ReadMultiString (VrmlData_InBuffer &theBuffer, NCollection_List< TCollection_AsciiString > &theRes)
static VrmlData_ErrorStatus ReadInteger (VrmlData_InBuffer &theBuffer, long &theResult)
static Standard_Boolean OK (const VrmlData_ErrorStatus theStat)
static Standard_Boolean OK (VrmlData_ErrorStatus &outStat, const VrmlData_ErrorStatus theStat)
static Standard_Integer GlobalIndent ()
- Protected Member Functions inherited from VrmlData_Node
 VrmlData_Node (const VrmlData_Scene &theScene, const char *theName)
- Static Protected Member Functions inherited from VrmlData_Node
static VrmlData_ErrorStatus readBrace (VrmlData_InBuffer &theBuffer)

Detailed Description

Implementation of the ImageTexture node

Constructor & Destructor Documentation

VrmlData_ImageTexture::VrmlData_ImageTexture ( )

Empty constructor

VrmlData_ImageTexture::VrmlData_ImageTexture ( const VrmlData_Scene theScene,
const char *  theName,
const char *  theURL = 0L,
const Standard_Boolean  theRepS = Standard_False,
const Standard_Boolean  theRepT = Standard_False 


Member Function Documentation

virtual Handle< VrmlData_Node > VrmlData_ImageTexture::Clone ( const Handle< VrmlData_Node > &  theOther) const

Create a copy of this node. If the parameter is null, a new copied node is created. Otherwise new node is not created, but rather the given one is modified.

Reimplemented from VrmlData_Node.

virtual VrmlData_ErrorStatus VrmlData_ImageTexture::Read ( VrmlData_InBuffer theBuffer)

Read the Node from input stream.

Implements VrmlData_Node.

const NCollection_List<TCollection_AsciiString>& VrmlData_ImageTexture::URL ( ) const

Query the associated URL.

The documentation for this class was generated from the following file: