Open CASCADE Technology
6.9.0
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#include <VrmlData_Material.hxx>
Public Member Functions | |
VrmlData_Material () | |
VrmlData_Material (const VrmlData_Scene &theScene, const char *theName, const Standard_Real theAmbientIntensity=-1., const Standard_Real theShininess=-1., const Standard_Real theTransparency=-1.) | |
Standard_Real | AmbientIntensity () const |
Standard_Real | Shininess () const |
Standard_Real | Transparency () const |
const Quantity_Color & | DiffuseColor () const |
const Quantity_Color & | EmissiveColor () const |
const Quantity_Color & | SpecularColor () const |
void | SetAmbientIntensity (const Standard_Real theAmbientIntensity) |
void | SetShininess (const Standard_Real theShininess) |
void | SetTransparency (const Standard_Real theTransparency) |
void | SetDiffuseColor (const Quantity_Color &theColor) |
void | SetEmissiveColor (const Quantity_Color &theColor) |
void | SetSpecularColor (const Quantity_Color &theColor) |
virtual Handle< VrmlData_Node > | Clone (const Handle< VrmlData_Node > &theOther) const |
virtual VrmlData_ErrorStatus | Read (VrmlData_InBuffer &theBuffer) |
virtual VrmlData_ErrorStatus | Write (const char *thePrefix) const |
virtual Standard_Boolean | IsDefault () const |
Public Member Functions inherited from VrmlData_Node | |
VrmlData_Node () | |
virtual | ~VrmlData_Node () |
const VrmlData_Scene & | Scene () const |
const char * | Name () const |
VrmlData_ErrorStatus | ReadNode (VrmlData_InBuffer &theBuffer, Handle< VrmlData_Node > &theNode, const Handle< Standard_Type > &Type=NULL) |
VrmlData_ErrorStatus | WriteClosing () const |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from VrmlData_Node | |
static VrmlData_ErrorStatus | ReadBoolean (VrmlData_InBuffer &theBuffer, Standard_Boolean &theResult) |
static VrmlData_ErrorStatus | ReadString (VrmlData_InBuffer &theBuffer, TCollection_AsciiString &theRes) |
static VrmlData_ErrorStatus | ReadMultiString (VrmlData_InBuffer &theBuffer, NCollection_List< TCollection_AsciiString > &theRes) |
static VrmlData_ErrorStatus | ReadInteger (VrmlData_InBuffer &theBuffer, long &theResult) |
static Standard_Boolean | OK (const VrmlData_ErrorStatus theStat) |
static Standard_Boolean | OK (VrmlData_ErrorStatus &outStat, const VrmlData_ErrorStatus theStat) |
static Standard_Integer | GlobalIndent () |
Protected Member Functions inherited from VrmlData_Node | |
VrmlData_Node (const VrmlData_Scene &theScene, const char *theName) | |
Static Protected Member Functions inherited from VrmlData_Node | |
static VrmlData_ErrorStatus | readBrace (VrmlData_InBuffer &theBuffer) |
Implementation of the Material node
VrmlData_Material::VrmlData_Material | ( | ) |
Empty constructor
VrmlData_Material::VrmlData_Material | ( | const VrmlData_Scene & | theScene, |
const char * | theName, | ||
const Standard_Real | theAmbientIntensity = -1. , |
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const Standard_Real | theShininess = -1. , |
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const Standard_Real | theTransparency = -1. |
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Constructor
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inline |
Query the Ambient Intensity value
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virtual |
Create a copy of this node. If the parameter is null, a new copied node is created. Otherwise new node is not created, but rather the given one is modified.
Reimplemented from VrmlData_Node.
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inline |
Query the Diffuse color
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inline |
Query the Emissive color
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virtual |
Returns True if the node is default, so that it should not be written.
Reimplemented from VrmlData_Node.
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virtual |
Read the Node from input stream.
Implements VrmlData_Node.
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inline |
Set the Ambient Intensity value
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inline |
Query the Diffuse color
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inline |
Query the Emissive color
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inline |
Set the Shininess value
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inline |
Query the Specular color
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inline |
Set the Transparency value
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inline |
Query the Shininess value
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inline |
Query the Specular color
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inline |
Query the Transparency value
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virtual |
Write the Node to the Scene output.
Reimplemented from VrmlData_Node.