Open CASCADE Technology  6.9.0
Public Member Functions

VrmlData_TextureTransform Class Reference

Implementation of the TextureTransform node. More...

#include <VrmlData_TextureTransform.hxx>

Inheritance diagram for VrmlData_TextureTransform:
Inheritance graph
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Public Member Functions

 VrmlData_TextureTransform ()
 
 VrmlData_TextureTransform (const VrmlData_Scene &theScene, const char *theName)
 
const gp_XYCenter () const
 
Standard_Real Rotation () const
 
const gp_XYScale () const
 
const gp_XYTranslation () const
 
void SetCenter (const gp_XY &V)
 
void SetRotation (const Standard_Real V)
 
void SetScale (const gp_XY &V)
 
void SetTranslation (const gp_XY &V)
 
- Public Member Functions inherited from VrmlData_Node
 VrmlData_Node ()
 
virtual ~VrmlData_Node ()
 
const VrmlData_SceneScene () const
 
const char * Name () const
 
VrmlData_ErrorStatus ReadNode (VrmlData_InBuffer &theBuffer, Handle< VrmlData_Node > &theNode, const Handle< Standard_Type > &Type=NULL)
 
virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer &theBuffer)=0
 
virtual VrmlData_ErrorStatus Write (const char *thePrefix) const
 
virtual Standard_Boolean IsDefault () const
 
VrmlData_ErrorStatus WriteClosing () const
 
virtual Handle< VrmlData_NodeClone (const Handle< VrmlData_Node > &) const
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const
Handle_Standard_Type & 
DynamicType () const
 Returns a type information object about this object. More...
 
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from VrmlData_Node
static VrmlData_ErrorStatus ReadBoolean (VrmlData_InBuffer &theBuffer, Standard_Boolean &theResult)
 
static VrmlData_ErrorStatus ReadString (VrmlData_InBuffer &theBuffer, TCollection_AsciiString &theRes)
 
static VrmlData_ErrorStatus ReadMultiString (VrmlData_InBuffer &theBuffer, NCollection_List< TCollection_AsciiString > &theRes)
 
static VrmlData_ErrorStatus ReadInteger (VrmlData_InBuffer &theBuffer, long &theResult)
 
static Standard_Boolean OK (const VrmlData_ErrorStatus theStat)
 
static Standard_Boolean OK (VrmlData_ErrorStatus &outStat, const VrmlData_ErrorStatus theStat)
 
static Standard_Integer GlobalIndent ()
 
- Protected Member Functions inherited from VrmlData_Node
 VrmlData_Node (const VrmlData_Scene &theScene, const char *theName)
 
- Static Protected Member Functions inherited from VrmlData_Node
static VrmlData_ErrorStatus readBrace (VrmlData_InBuffer &theBuffer)
 

Detailed Description

Implementation of the TextureTransform node.

Constructor & Destructor Documentation

VrmlData_TextureTransform::VrmlData_TextureTransform ( )
inline

Empty constructor

VrmlData_TextureTransform::VrmlData_TextureTransform ( const VrmlData_Scene theScene,
const char *  theName 
)
inline

Constructor

Member Function Documentation

const gp_XY& VrmlData_TextureTransform::Center ( ) const
inline

Query the Center

Standard_Real VrmlData_TextureTransform::Rotation ( ) const
inline

Query the Rotation

const gp_XY& VrmlData_TextureTransform::Scale ( ) const
inline

Query the Scale

void VrmlData_TextureTransform::SetCenter ( const gp_XY V)
inline

Set the Center

void VrmlData_TextureTransform::SetRotation ( const Standard_Real  V)
inline

Set the Rotation

void VrmlData_TextureTransform::SetScale ( const gp_XY V)
inline

Set the Scale

void VrmlData_TextureTransform::SetTranslation ( const gp_XY V)
inline

Set the Translation

const gp_XY& VrmlData_TextureTransform::Translation ( ) const
inline

Query the Translation


The documentation for this class was generated from the following file: