#include <InterfaceGraphic_Graphic3d.hxx>
float CALL_DEF_MATERIAL::Ambient |
float CALL_DEF_MATERIAL::Diffuse |
float CALL_DEF_MATERIAL::Emission |
float CALL_DEF_MATERIAL::EnvReflexion |
int CALL_DEF_MATERIAL::IsAmbient |
int CALL_DEF_MATERIAL::IsDiffuse |
int CALL_DEF_MATERIAL::IsEmission |
int CALL_DEF_MATERIAL::IsPhysic |
int CALL_DEF_MATERIAL::IsSpecular |
float CALL_DEF_MATERIAL::RefractionIndex |
float CALL_DEF_MATERIAL::Shininess |
float CALL_DEF_MATERIAL::Specular |
float CALL_DEF_MATERIAL::Transparency |
The documentation for this struct was generated from the following file: