Open CASCADE Technology
7.0.0
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#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <Standard_ShortReal.hxx>
#include <Quantity_Color.hxx>
#include <Standard_Boolean.hxx>
#include <Graphic3d_BSDF.hxx>
#include <Graphic3d_TypeOfMaterial.hxx>
#include <Graphic3d_NameOfMaterial.hxx>
#include <TCollection_AsciiString.hxx>
#include <Standard_Real.hxx>
#include <Graphic3d_TypeOfReflection.hxx>
#include <Standard_CString.hxx>
#include <Standard_Integer.hxx>
Data Structures | |
class | Graphic3d_MaterialAspect |
This class allows the definition of the type of a surface. Aspect attributes of a 3d face. Keywords: Material, FillArea, Shininess, Ambient, Color, Diffuse, Specular, Transparency, Emissive, ReflectionMode, BackFace, FrontFace, Reflection, Absorbtion. More... | |