|
Open CASCADE Technology
7.0.0
|
#include <BVH_Geometry.hxx>#include <BVH_Triangulation.hxx>#include <BVH_BinnedBuilder.hxx>#include <NCollection_StdAllocator.hxx>#include <OpenGl_TextureBufferArb.hxx>#include <OpenGl_Texture.hxx>#include <OpenGl_Sampler.hxx>Data Structures | |
| class | OpenGl_RaytraceMaterial |
| Stores properties of surface material. More... | |
| struct | OpenGl_RaytraceMaterial::Physical |
| Physically-based material properties (used in path tracing engine). More... | |
| class | OpenGl_RaytraceLight |
| Stores properties of OpenGL light source. More... | |
| class | OpenGl_TriangleSet |
| Triangulation of single OpenGL primitive array. More... | |
| class | OpenGl_RaytraceGeometry |
| Stores geometry of ray-tracing scene. More... | |
Namespaces | |
| OpenGl_Raytrace | |
Functions | |
| Standard_Boolean | OpenGl_Raytrace::IsRaytracedGroup (const OpenGl_Group *theGroup) |
| Checks to see if the group contains ray-trace geometry. More... | |
| Standard_Boolean | OpenGl_Raytrace::IsRaytracedElement (const OpenGl_ElementNode *theNode) |
| Checks to see if the element contains ray-trace geometry. More... | |
| Standard_Boolean | OpenGl_Raytrace::IsRaytracedElement (const OpenGl_Element *theElement) |
| Checks to see if the element contains ray-trace geometry. More... | |
| Standard_Boolean | OpenGl_Raytrace::IsRaytracedStructure (const OpenGl_Structure *theStructure) |
| Checks to see if the structure contains ray-trace geometry. More... | |
1.8.10