A mesh domain is a set of triangles defined with three geometric vertices and a given orientation. The mesh domain has its own deflection. Internal class used to classify the triangles of each domain.
More...
|
| StlMesh_MeshDomain () |
| The mesh deflection is defaulted to Confusion from package Precision. More...
|
|
| StlMesh_MeshDomain (const Standard_Real Deflection) |
| Raised if the deflection is lower than zero Raised if the deflection is lower than Confusion from package Precision. More...
|
|
virtual Standard_Integer | AddTriangle (const Standard_Integer V1, const Standard_Integer V2, const Standard_Integer V3, const Standard_Real Xn, const Standard_Real Yn, const Standard_Real Zn) |
| Build a triangle with the triplet of vertices (V1, V2, V3). This triplet defines the indexes of the vertex in the current domain The coordinates Xn, Yn, Zn defines the normal direction to the triangle. Returns the range of the triangle in the current domain. More...
|
|
virtual Standard_Integer | AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z) |
| Returns the range of the vertex in the current domain. More...
|
|
virtual Standard_Integer | AddOnlyNewVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z, Standard_Boolean &IsNew) |
| Returns the range of the vertex in the current domain. The current vertex is not inserted in the mesh if it already exist. More...
|
|
virtual Standard_Real | Deflection () const |
|
virtual Standard_Integer | NbTriangles () const |
| Number of triangles in the mesh. More...
|
|
virtual Standard_Integer | NbVertices () const |
| Number of vertices in the mesh. More...
|
|
virtual const StlMesh_SequenceOfMeshTriangle & | Triangles () const |
| Returns the set of triangles of the current mesh domain. More...
|
|
virtual const TColgp_SequenceOfXYZ & | Vertices () const |
| Returns the coordinates of the vertices of the mesh domain of range <DomainIndex>. {XV1, YV1, ZV1, XV2, YV2, ZV2, XV3,.....}. More...
|
|
virtual void | Delete () const override |
| Memory deallocator for transient classes. More...
|
|
Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor. More...
|
|
| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing. More...
|
|
Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More...
|
|
virtual | ~Standard_Transient () |
| Destructor must be virtual. More...
|
|
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. More...
|
|
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. More...
|
|
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More...
|
|
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
|
|
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
|
|
Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
|
|
Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More...
|
|
void | IncrementRefCounter () const |
| Increments the reference counter of this object. More...
|
|
Standard_Integer | DecrementRefCounter () const |
| Decrements the reference counter of this object; returns the decremented value. More...
|
|
A mesh domain is a set of triangles defined with three geometric vertices and a given orientation. The mesh domain has its own deflection. Internal class used to classify the triangles of each domain.