Open CASCADE Technology
7.3.0
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#include <NCollection_UBTree.hxx>
Public Member Functions | |
TreeNode (const TheObjType &theObj, const TheBndType &theBnd) | |
Standard_Boolean | IsLeaf () const |
Standard_Boolean | IsRoot () const |
const TheBndType & | Bnd () const |
TheBndType & | ChangeBnd () |
const TheObjType & | Object () const |
const TreeNode & | Child (const Standard_Integer i) const |
TreeNode & | ChangeChild (const Standard_Integer i) |
const TreeNode & | Parent () const |
TreeNode & | ChangeParent () |
void | Gemmate (const TheBndType &theNewBnd, const TheObjType &theObj, const TheBndType &theBnd, const Handle< NCollection_BaseAllocator > &theAlloc) |
void | Kill (const Standard_Integer i, const Handle< NCollection_BaseAllocator > &theAlloc) |
~TreeNode () | |
Static Public Member Functions | |
static void | delNode (TreeNode *theNode, const Handle< NCollection_BaseAllocator > &theAlloc) |
Class describing the node of the tree. Initially the tree consists of one leaf. A node can grow to a branch holding two childs:
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Deleter of tree node. The whole hierarchy of its children also deleted. This method should be used instead of operator delete.
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Forces *this node being gemmated such a way that it becomes a branch holding the previous content of *this node at the first child and theObj at the second child.
TheNewBnd | new bounding box comprizing both child nodes. |
theObj | added object. |
theBnd | bounding box of theObj. allocator providing memory to the new child nodes, provided by the calling Tree instance. |
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Kills the i-th child, and *this accepts the content of another child
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