Open CASCADE Technology  7.3.0
Public Member Functions

Vrml_Material Class Reference

defines a Material node of VRML specifying properties of geometry and its appearance. This node defines the current surface material properties for all subsequent shapes. Material sets several components of the current material during traversal. Different shapes interpret materials with multiple values differently. To bind materials to shapes, use a MaterialBinding node. More...

#include <Vrml_Material.hxx>

Inheritance diagram for Vrml_Material:
Inheritance graph
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Public Member Functions

 Vrml_Material (const Handle< Quantity_HArray1OfColor > &aAmbientColor, const Handle< Quantity_HArray1OfColor > &aDiffuseColor, const Handle< Quantity_HArray1OfColor > &aSpecularColor, const Handle< Quantity_HArray1OfColor > &aEmissiveColor, const Handle< TColStd_HArray1OfReal > &aShininess, const Handle< TColStd_HArray1OfReal > &aTransparency)
 
 Vrml_Material ()
 
void SetAmbientColor (const Handle< Quantity_HArray1OfColor > &aAmbientColor)
 
Handle< Quantity_HArray1OfColor > AmbientColor () const
 
void SetDiffuseColor (const Handle< Quantity_HArray1OfColor > &aDiffuseColor)
 
Handle< Quantity_HArray1OfColor > DiffuseColor () const
 
void SetSpecularColor (const Handle< Quantity_HArray1OfColor > &aSpecularColor)
 
Handle< Quantity_HArray1OfColor > SpecularColor () const
 
void SetEmissiveColor (const Handle< Quantity_HArray1OfColor > &aEmissiveColor)
 
Handle< Quantity_HArray1OfColor > EmissiveColor () const
 
void SetShininess (const Handle< TColStd_HArray1OfReal > &aShininess)
 
Handle< TColStd_HArray1OfReal > Shininess () const
 
void SetTransparency (const Handle< TColStd_HArray1OfReal > &aTransparency)
 
Handle< TColStd_HArray1OfReal > Transparency () const
 
Standard_OStreamPrint (Standard_OStream &anOStream) const
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 

Detailed Description

defines a Material node of VRML specifying properties of geometry and its appearance. This node defines the current surface material properties for all subsequent shapes. Material sets several components of the current material during traversal. Different shapes interpret materials with multiple values differently. To bind materials to shapes, use a MaterialBinding node.

Constructor & Destructor Documentation

◆ Vrml_Material() [1/2]

Vrml_Material::Vrml_Material ( const Handle< Quantity_HArray1OfColor > &  aAmbientColor,
const Handle< Quantity_HArray1OfColor > &  aDiffuseColor,
const Handle< Quantity_HArray1OfColor > &  aSpecularColor,
const Handle< Quantity_HArray1OfColor > &  aEmissiveColor,
const Handle< TColStd_HArray1OfReal > &  aShininess,
const Handle< TColStd_HArray1OfReal > &  aTransparency 
)

◆ Vrml_Material() [2/2]

Vrml_Material::Vrml_Material ( )

Member Function Documentation

◆ AmbientColor()

Handle< Quantity_HArray1OfColor > Vrml_Material::AmbientColor ( ) const

◆ DiffuseColor()

Handle< Quantity_HArray1OfColor > Vrml_Material::DiffuseColor ( ) const

◆ EmissiveColor()

Handle< Quantity_HArray1OfColor > Vrml_Material::EmissiveColor ( ) const

◆ Print()

Standard_OStream& Vrml_Material::Print ( Standard_OStream anOStream) const

◆ SetAmbientColor()

void Vrml_Material::SetAmbientColor ( const Handle< Quantity_HArray1OfColor > &  aAmbientColor)

◆ SetDiffuseColor()

void Vrml_Material::SetDiffuseColor ( const Handle< Quantity_HArray1OfColor > &  aDiffuseColor)

◆ SetEmissiveColor()

void Vrml_Material::SetEmissiveColor ( const Handle< Quantity_HArray1OfColor > &  aEmissiveColor)

◆ SetShininess()

void Vrml_Material::SetShininess ( const Handle< TColStd_HArray1OfReal > &  aShininess)

◆ SetSpecularColor()

void Vrml_Material::SetSpecularColor ( const Handle< Quantity_HArray1OfColor > &  aSpecularColor)

◆ SetTransparency()

void Vrml_Material::SetTransparency ( const Handle< TColStd_HArray1OfReal > &  aTransparency)

◆ Shininess()

Handle< TColStd_HArray1OfReal > Vrml_Material::Shininess ( ) const

◆ SpecularColor()

Handle< Quantity_HArray1OfColor > Vrml_Material::SpecularColor ( ) const

◆ Transparency()

Handle< TColStd_HArray1OfReal > Vrml_Material::Transparency ( ) const

The documentation for this class was generated from the following file: