Open CASCADE Technology  7.3.0
Public Member Functions

Vrml_TextureCoordinate2 Class Reference

defines a TextureCoordinate2 node of VRML specifying properties of geometry and its appearance. This node defines a set of 2D coordinates to be used to map textures to the vertices of subsequent PointSet, IndexedLineSet, or IndexedFaceSet objects. It replaces the current texture coordinates in the rendering state for the shapes to use. Texture coordinates range from 0 to 1 across the texture. The horizontal coordinate, called S, is specified first, followed by vertical coordinate, T. By default : myPoint (0 0) More...

#include <Vrml_TextureCoordinate2.hxx>

Inheritance diagram for Vrml_TextureCoordinate2:
Inheritance graph
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Public Member Functions

 Vrml_TextureCoordinate2 ()
 
 Vrml_TextureCoordinate2 (const Handle< TColgp_HArray1OfVec2d > &aPoint)
 
void SetPoint (const Handle< TColgp_HArray1OfVec2d > &aPoint)
 
Handle< TColgp_HArray1OfVec2d > Point () const
 
Standard_OStreamPrint (Standard_OStream &anOStream) const
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 

Detailed Description

defines a TextureCoordinate2 node of VRML specifying properties of geometry and its appearance. This node defines a set of 2D coordinates to be used to map textures to the vertices of subsequent PointSet, IndexedLineSet, or IndexedFaceSet objects. It replaces the current texture coordinates in the rendering state for the shapes to use. Texture coordinates range from 0 to 1 across the texture. The horizontal coordinate, called S, is specified first, followed by vertical coordinate, T. By default : myPoint (0 0)

Constructor & Destructor Documentation

◆ Vrml_TextureCoordinate2() [1/2]

Vrml_TextureCoordinate2::Vrml_TextureCoordinate2 ( )

◆ Vrml_TextureCoordinate2() [2/2]

Vrml_TextureCoordinate2::Vrml_TextureCoordinate2 ( const Handle< TColgp_HArray1OfVec2d > &  aPoint)

Member Function Documentation

◆ Point()

Handle< TColgp_HArray1OfVec2d > Vrml_TextureCoordinate2::Point ( ) const

◆ Print()

Standard_OStream& Vrml_TextureCoordinate2::Print ( Standard_OStream anOStream) const

◆ SetPoint()

void Vrml_TextureCoordinate2::SetPoint ( const Handle< TColgp_HArray1OfVec2d > &  aPoint)

The documentation for this class was generated from the following file: