Open CASCADE Technology  7.3.0
Public Member Functions

VrmlData_Appearance Class Reference

#include <VrmlData_Appearance.hxx>

Inheritance diagram for VrmlData_Appearance:
Inheritance graph
[legend]

Public Member Functions

 VrmlData_Appearance ()
 
 VrmlData_Appearance (const VrmlData_Scene &theScene, const char *theName)
 
const Handle< VrmlData_Material > & Material () const
 
const Handle< VrmlData_Texture > & Texture () const
 
const Handle< VrmlData_TextureTransform > & TextureTransform () const
 
void SetMaterial (const Handle< VrmlData_Material > &theMat)
 
void SetTexture (const Handle< VrmlData_Texture > &theTexture)
 
void SetTextureTransform (const Handle< VrmlData_TextureTransform > &theTT)
 
virtual Handle< VrmlData_NodeClone (const Handle< VrmlData_Node > &) const override
 
virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer &theBuffer) override
 
virtual VrmlData_ErrorStatus Write (const char *thePrefix) const override
 
virtual Standard_Boolean IsDefault () const override
 
- Public Member Functions inherited from VrmlData_Node
 VrmlData_Node ()
 
virtual ~VrmlData_Node ()
 
const VrmlData_SceneScene () const
 
const char * Name () const
 
VrmlData_ErrorStatus ReadNode (VrmlData_InBuffer &theBuffer, Handle< VrmlData_Node > &theNode, const Handle< Standard_Type > &Type=NULL)
 
VrmlData_ErrorStatus WriteClosing () const
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Static Public Member Functions inherited from VrmlData_Node
static VrmlData_ErrorStatus ReadBoolean (VrmlData_InBuffer &theBuffer, Standard_Boolean &theResult)
 
static VrmlData_ErrorStatus ReadString (VrmlData_InBuffer &theBuffer, TCollection_AsciiString &theRes)
 
static VrmlData_ErrorStatus ReadMultiString (VrmlData_InBuffer &theBuffer, NCollection_List< TCollection_AsciiString > &theRes)
 
static VrmlData_ErrorStatus ReadInteger (VrmlData_InBuffer &theBuffer, long &theResult)
 
static Standard_Boolean OK (const VrmlData_ErrorStatus theStat)
 
static Standard_Boolean OK (VrmlData_ErrorStatus &outStat, const VrmlData_ErrorStatus theStat)
 
static Standard_Integer GlobalIndent ()
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 
- Protected Member Functions inherited from VrmlData_Node
 VrmlData_Node (const VrmlData_Scene &theScene, const char *theName)
 
- Static Protected Member Functions inherited from VrmlData_Node
static VrmlData_ErrorStatus readBrace (VrmlData_InBuffer &theBuffer)
 

Detailed Description

Implementation of the Appearance node type

Constructor & Destructor Documentation

◆ VrmlData_Appearance() [1/2]

VrmlData_Appearance::VrmlData_Appearance ( )
inline

Empty constructor

◆ VrmlData_Appearance() [2/2]

VrmlData_Appearance::VrmlData_Appearance ( const VrmlData_Scene theScene,
const char *  theName 
)
inline

Constructor

Member Function Documentation

◆ Clone()

virtual Handle< VrmlData_Node > VrmlData_Appearance::Clone ( const Handle< VrmlData_Node > &  ) const
overridevirtual

Create a copy of this node. If the parameter is null, a new copied node is created. Otherwise new node is not created, but rather the given one is modified.

Reimplemented from VrmlData_Node.

◆ IsDefault()

virtual Standard_Boolean VrmlData_Appearance::IsDefault ( ) const
overridevirtual

Returns True if the node is default, so that it should not be written.

Reimplemented from VrmlData_Node.

◆ Material()

const Handle< VrmlData_Material >& VrmlData_Appearance::Material ( ) const
inline

Query the Material

◆ Read()

virtual VrmlData_ErrorStatus VrmlData_Appearance::Read ( VrmlData_InBuffer theBuffer)
overridevirtual

Read the node from input stream.

Implements VrmlData_Node.

◆ SetMaterial()

void VrmlData_Appearance::SetMaterial ( const Handle< VrmlData_Material > &  theMat)
inline

Set the Material

◆ SetTexture()

void VrmlData_Appearance::SetTexture ( const Handle< VrmlData_Texture > &  theTexture)
inline

Set the Texture

◆ SetTextureTransform()

void VrmlData_Appearance::SetTextureTransform ( const Handle< VrmlData_TextureTransform > &  theTT)
inline

Set the Texture Transform

◆ Texture()

const Handle< VrmlData_Texture >& VrmlData_Appearance::Texture ( ) const
inline

Query the Texture

◆ TextureTransform()

const Handle< VrmlData_TextureTransform >& VrmlData_Appearance::TextureTransform ( ) const
inline

Query the TextureTransform

◆ Write()

virtual VrmlData_ErrorStatus VrmlData_Appearance::Write ( const char *  thePrefix) const
overridevirtual

Write the Node from input stream.

Reimplemented from VrmlData_Node.


The documentation for this class was generated from the following file: