Open CASCADE Technology Reference Manual 8.0.0
Loading...
Searching...
No Matches
Public Member Functions | Static Public Member Functions | Protected Member Functions | Static Protected Member Functions | Protected Attributes
Graphic3d_TextureRoot Class Reference

This is the texture root class enable the dialog with the GraphicDriver allows the loading of texture. More...

#include <Graphic3d_TextureRoot.hxx>

Inheritance diagram for Graphic3d_TextureRoot:
Inheritance graph
[legend]

Public Member Functions

 ~Graphic3d_TextureRoot () override
 Destructor.
 
virtual bool IsDone () const
 Checks if a texture class is valid or not.
 
const OSD_PathPath () const
 Returns the full path of the defined texture. It could be empty path if GetImage() is overridden to load image not from file.
 
Graphic3d_TypeOfTexture Type () const
 
const TCollection_AsciiStringGetId () const
 This ID will be used to manage resource in graphic driver.
 
size_t Revision () const
 Return image revision.
 
void UpdateRevision ()
 Update image revision. Can be used for signaling changes in the texture source (e.g. file update, pixmap update) without re-creating texture source itself (since unique id should be never modified).
 
virtual occ::handle< Image_CompressedPixMapGetCompressedImage (const occ::handle< Image_SupportedFormats > &theSupported)
 This method will be called by graphic driver each time when texture resource should be created. It is called in front of GetImage() for uploading compressed image formats natively supported by GPU.
 
virtual occ::handle< Image_PixMapGetImage (const occ::handle< Image_SupportedFormats > &theSupported)
 This method will be called by graphic driver each time when texture resource should be created. Default constructors allow defining the texture source as path to texture image or directly as pixmap. If the source is defined as path, then the image will be dynamically loaded when this method is called (and no copy will be preserved in this class instance). Inheritors may dynamically generate the image. Notice, image data should be in Bottom-Up order (see Image_PixMap::IsTopDown())!
 
const occ::handle< Graphic3d_TextureParams > & GetParams () const
 
bool IsColorMap () const
 Return flag indicating color nature of values within the texture; TRUE by default.
 
void SetColorMap (bool theIsColor)
 Set flag indicating color nature of values within the texture.
 
bool HasMipmaps () const
 Returns whether mipmaps should be generated or not.
 
void SetMipmapsGeneration (bool theToGenerateMipmaps)
 Sets whether to generate mipmaps or not.
 
bool IsTopDown () const
 Returns whether row's memory layout is top-down.
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor.
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing.
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter.
 
virtual ~Standard_Transient ()=default
 Destructor must be virtual.
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object.
 
bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type.
 
bool IsInstance (const char *const theTypeName) const
 Returns a true value if this is an instance of TypeName.
 
bool IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
bool IsKind (const char *const theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
 
int GetRefCount () const noexcept
 Get the reference counter of this object.
 
void IncrementRefCounter () noexcept
 Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
 
int DecrementRefCounter () noexcept
 Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
 
virtual void Delete () const
 Memory deallocator for transient classes.
 

Static Public Member Functions

static TCollection_AsciiString TexturesFolder ()
 The path to textures determined from CSF_MDTVTexturesDirectory or CASROOT environment variables.
 
- Static Public Member Functions inherited from Standard_Transient
static constexpr const charget_type_name ()
 Returns a type descriptor about this object.
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class.
 

Protected Member Functions

 Graphic3d_TextureRoot (const TCollection_AsciiString &theFileName, const Graphic3d_TypeOfTexture theType)
 Creates a texture from a file Warning: Note that if <FileName> is NULL the texture must be realized using LoadTexture(image) method.
 
 Graphic3d_TextureRoot (const occ::handle< Image_PixMap > &thePixmap, const Graphic3d_TypeOfTexture theType)
 Creates a texture from pixmap. Please note that the implementation expects the image data to be in Bottom-Up order (see Image_PixMap::IsTopDown()).
 
void generateId ()
 Unconditionally generate new texture id. Should be called only within constructor.
 
virtual occ::handle< Image_PixMapGetImage () const
 Method for supporting old API; another GetImage() method should be implemented instead.
 

Static Protected Member Functions

static void convertToCompatible (const occ::handle< Image_SupportedFormats > &theSupported, const occ::handle< Image_PixMap > &theImage)
 Try converting image to compatible format.
 

Protected Attributes

occ::handle< Graphic3d_TextureParamsmyParams
 associated texture parameters
 
TCollection_AsciiString myTexId
 unique identifier of this resource (for sharing graphic resource); should never be modified outside constructor
 
occ::handle< Image_PixMapmyPixMap
 image pixmap - as one of the ways for defining the texture source
 
OSD_Path myPath
 image file path - as one of the ways for defining the texture source
 
size_t myRevision
 image revision - for signaling changes in the texture source (e.g. file update, pixmap update)
 
Graphic3d_TypeOfTexture myType
 texture type
 
bool myIsColorMap
 flag indicating color nature of values within the texture
 
bool myIsTopDown
 Stores rows's memory layout.
 
bool myHasMipmaps
 Indicates whether mipmaps should be generated or not.
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object.
 

Detailed Description

This is the texture root class enable the dialog with the GraphicDriver allows the loading of texture.

Constructor & Destructor Documentation

◆ ~Graphic3d_TextureRoot()

Graphic3d_TextureRoot::~Graphic3d_TextureRoot ( )
override

Destructor.

◆ Graphic3d_TextureRoot() [1/2]

Graphic3d_TextureRoot::Graphic3d_TextureRoot ( const TCollection_AsciiString & theFileName,
const Graphic3d_TypeOfTexture theType )
protected

Creates a texture from a file Warning: Note that if <FileName> is NULL the texture must be realized using LoadTexture(image) method.

◆ Graphic3d_TextureRoot() [2/2]

Graphic3d_TextureRoot::Graphic3d_TextureRoot ( const occ::handle< Image_PixMap > & thePixmap,
const Graphic3d_TypeOfTexture theType )
protected

Creates a texture from pixmap. Please note that the implementation expects the image data to be in Bottom-Up order (see Image_PixMap::IsTopDown()).

Member Function Documentation

◆ convertToCompatible()

static void Graphic3d_TextureRoot::convertToCompatible ( const occ::handle< Image_SupportedFormats > & theSupported,
const occ::handle< Image_PixMap > & theImage )
staticprotected

Try converting image to compatible format.

◆ generateId()

void Graphic3d_TextureRoot::generateId ( )
protected

Unconditionally generate new texture id. Should be called only within constructor.

◆ GetCompressedImage()

virtual occ::handle< Image_CompressedPixMap > Graphic3d_TextureRoot::GetCompressedImage ( const occ::handle< Image_SupportedFormats > & theSupported)
virtual

This method will be called by graphic driver each time when texture resource should be created. It is called in front of GetImage() for uploading compressed image formats natively supported by GPU.

Parameters
[in]theSupportedthe list of supported compressed texture formats; returning image in unsupported format will result in texture upload failure
Returns
compressed pixmap or NULL if image is not in supported compressed format

Reimplemented in XCAFPrs_Texture.

◆ GetId()

const TCollection_AsciiString & Graphic3d_TextureRoot::GetId ( ) const
inline

This ID will be used to manage resource in graphic driver.

Default implementation generates unique ID within constructor; inheritors may re-initialize it within their constructor, but should never modify it afterwards.

Multiple Graphic3d_TextureRoot instances with same ID will be treated as single texture with different parameters to optimize memory usage though this will be more natural to use same instance of Graphic3d_TextureRoot when possible.

If this ID is set to empty string by inheritor, then independent graphical resource will be created for each instance of Graphic3d_AspectFillArea3d where texture will be used.

Returns
texture identifier.

◆ GetImage() [1/2]

virtual occ::handle< Image_PixMap > Graphic3d_TextureRoot::GetImage ( ) const
inlineprotectedvirtual

Method for supporting old API; another GetImage() method should be implemented instead.

◆ GetImage() [2/2]

virtual occ::handle< Image_PixMap > Graphic3d_TextureRoot::GetImage ( const occ::handle< Image_SupportedFormats > & theSupported)
virtual

This method will be called by graphic driver each time when texture resource should be created. Default constructors allow defining the texture source as path to texture image or directly as pixmap. If the source is defined as path, then the image will be dynamically loaded when this method is called (and no copy will be preserved in this class instance). Inheritors may dynamically generate the image. Notice, image data should be in Bottom-Up order (see Image_PixMap::IsTopDown())!

Returns
the image for texture.

Reimplemented in Graphic3d_CubeMapSeparate, XCAFPrs_Texture, Graphic3d_MediaTexture, and Graphic3d_Texture3D.

◆ GetParams()

const occ::handle< Graphic3d_TextureParams > & Graphic3d_TextureRoot::GetParams ( ) const
inline
Returns
low-level texture parameters

◆ HasMipmaps()

bool Graphic3d_TextureRoot::HasMipmaps ( ) const
inline

Returns whether mipmaps should be generated or not.

◆ IsColorMap()

bool Graphic3d_TextureRoot::IsColorMap ( ) const
inline

Return flag indicating color nature of values within the texture; TRUE by default.

This flag will be used to interpret 8-bit per channel RGB(A) images as sRGB(A) textures with implicit linearizion of color components. Has no effect on images with floating point values (always considered linearized).

When set to FALSE, such images will be interpreted as textures will be linear component values, which is useful for RGB(A) textures defining non-color properties (like Normalmap/Metalness/Roughness).

◆ IsDone()

virtual bool Graphic3d_TextureRoot::IsDone ( ) const
virtual

Checks if a texture class is valid or not.

Returns
true if the construction of the class is correct

Reimplemented in Graphic3d_CubeMapSeparate.

◆ IsTopDown()

bool Graphic3d_TextureRoot::IsTopDown ( ) const
inline

Returns whether row's memory layout is top-down.

◆ Path()

const OSD_Path & Graphic3d_TextureRoot::Path ( ) const
inline

Returns the full path of the defined texture. It could be empty path if GetImage() is overridden to load image not from file.

◆ Revision()

size_t Graphic3d_TextureRoot::Revision ( ) const
inline

Return image revision.

◆ SetColorMap()

void Graphic3d_TextureRoot::SetColorMap ( bool theIsColor)
inline

Set flag indicating color nature of values within the texture.

◆ SetMipmapsGeneration()

void Graphic3d_TextureRoot::SetMipmapsGeneration ( bool theToGenerateMipmaps)
inline

Sets whether to generate mipmaps or not.

◆ TexturesFolder()

static TCollection_AsciiString Graphic3d_TextureRoot::TexturesFolder ( )
static

The path to textures determined from CSF_MDTVTexturesDirectory or CASROOT environment variables.

Returns
the root folder with default textures.

◆ Type()

Graphic3d_TypeOfTexture Graphic3d_TextureRoot::Type ( ) const
inline
Returns
the texture type.

◆ UpdateRevision()

void Graphic3d_TextureRoot::UpdateRevision ( )
inline

Update image revision. Can be used for signaling changes in the texture source (e.g. file update, pixmap update) without re-creating texture source itself (since unique id should be never modified).

Field Documentation

◆ myHasMipmaps

bool Graphic3d_TextureRoot::myHasMipmaps
protected

Indicates whether mipmaps should be generated or not.

◆ myIsColorMap

bool Graphic3d_TextureRoot::myIsColorMap
protected

flag indicating color nature of values within the texture

◆ myIsTopDown

bool Graphic3d_TextureRoot::myIsTopDown
protected

Stores rows's memory layout.

◆ myParams

occ::handle<Graphic3d_TextureParams> Graphic3d_TextureRoot::myParams
protected

associated texture parameters

◆ myPath

OSD_Path Graphic3d_TextureRoot::myPath
protected

image file path - as one of the ways for defining the texture source

◆ myPixMap

occ::handle<Image_PixMap> Graphic3d_TextureRoot::myPixMap
protected

image pixmap - as one of the ways for defining the texture source

◆ myRevision

size_t Graphic3d_TextureRoot::myRevision
protected

image revision - for signaling changes in the texture source (e.g. file update, pixmap update)

◆ myTexId

TCollection_AsciiString Graphic3d_TextureRoot::myTexId
protected

unique identifier of this resource (for sharing graphic resource); should never be modified outside constructor

◆ myType

Graphic3d_TypeOfTexture Graphic3d_TextureRoot::myType
protected

texture type


The documentation for this class was generated from the following file: