Open CASCADE Technology Reference Manual 8.0.0
Loading...
Searching...
No Matches
Public Member Functions | Protected Attributes
OpenGl_PointSprite Class Reference

Point sprite resource. On modern hardware it will be texture with extra parameters. On ancient hardware sprites will be drawn using bitmaps. More...

#include <OpenGl_PointSprite.hxx>

Inheritance diagram for OpenGl_PointSprite:
Inheritance graph
[legend]

Public Member Functions

 OpenGl_PointSprite (const TCollection_AsciiString &theResourceId)
 Create uninitialized resource.
 
 ~OpenGl_PointSprite () override
 Destroy object.
 
void Release (OpenGl_Context *theCtx) override
 Destroy object - will release GPU memory if any.
 
bool IsPointSprite () const override
 Returns TRUE for point sprite texture.
 
bool IsValid () const override
 
bool IsDisplayList () const
 
void DrawBitmap (const occ::handle< OpenGl_Context > &theCtx) const
 Draw sprite using glBitmap. Please call glRasterPos3fv() before to setup sprite position.
 
void SetDisplayList (const occ::handle< OpenGl_Context > &theCtx, const GLuint theBitmapList)
 Initialize point sprite as display list.
 
- Public Member Functions inherited from OpenGl_Texture
 OpenGl_Texture (const TCollection_AsciiString &theResourceId=TCollection_AsciiString::EmptyString(), const occ::handle< Graphic3d_TextureParams > &theParams=occ::handle< Graphic3d_TextureParams >())
 Create uninitialized texture.
 
 ~OpenGl_Texture () override
 Destroy object.
 
unsigned int GetTarget () const
 
const NCollection_Vec3< int > & Size () const
 Return texture dimensions (0 LOD)
 
int SizeX () const
 Return texture width (0 LOD)
 
int SizeY () const
 Return texture height (0 LOD)
 
int SizeZ () const
 Return texture depth (0 LOD)
 
unsigned int TextureId () const
 
unsigned int GetFormat () const
 
int SizedFormat () const
 
bool IsAlpha () const
 Return true for GL_RED and GL_ALPHA formats.
 
void SetAlpha (const bool theValue)
 Setup to interpret the format as Alpha by Shader Manager (should be GL_ALPHA within compatible context or GL_RED otherwise).
 
bool IsTopDown () const
 Return if 2D surface is defined top-down (TRUE) or bottom-up (FALSE). Normally set from Image_PixMap::IsTopDown() within texture initialization.
 
void SetTopDown (bool theIsTopDown)
 Set if 2D surface is defined top-down (TRUE) or bottom-up (FALSE).
 
bool Create (const occ::handle< OpenGl_Context > &theCtx)
 Creates Texture id if not yet generated. Data should be initialized by another method.
 
void Release (OpenGl_Context *theCtx) override
 Destroy object - will release GPU memory if any.
 
const occ::handle< OpenGl_Sampler > & Sampler () const
 Return texture sampler.
 
void SetSampler (const occ::handle< OpenGl_Sampler > &theSampler)
 Set texture sampler.
 
bool InitSamplerObject (const occ::handle< OpenGl_Context > &theCtx)
 Initialize the Sampler Object (as OpenGL object).
 
void Bind (const occ::handle< OpenGl_Context > &theCtx) const
 Bind this Texture to the unit specified in sampler parameters. Also binds Sampler Object if it is allocated.
 
void Unbind (const occ::handle< OpenGl_Context > &theCtx) const
 Unbind texture from the unit specified in sampler parameters. Also unbinds Sampler Object if it is allocated.
 
void Bind (const occ::handle< OpenGl_Context > &theCtx, const Graphic3d_TextureUnit theTextureUnit) const
 Bind this Texture to specified unit. Also binds Sampler Object if it is allocated.
 
void Unbind (const occ::handle< OpenGl_Context > &theCtx, const Graphic3d_TextureUnit theTextureUnit) const
 Unbind texture from specified unit. Also unbinds Sampler Object if it is allocated.
 
size_t Revision () const
 Revision of associated data source.
 
void SetRevision (const size_t theRevision)
 Set revision of associated data source.
 
bool Init (const occ::handle< OpenGl_Context > &theCtx, const Image_PixMap &theImage, const Graphic3d_TypeOfTexture theType, const bool theIsColorMap)
 Notice that texture will be unbound after this call.
 
bool Init (const occ::handle< OpenGl_Context > &theCtx, const OpenGl_TextureFormat &theFormat, const NCollection_Vec3< int > &theSizeXYZ, const Graphic3d_TypeOfTexture theType, const Image_PixMap *theImage=nullptr)
 Initialize the texture with specified format, size and texture type. If theImage is empty the texture data will contain trash. Notice that texture will be unbound after this call.
 
bool Init (const occ::handle< OpenGl_Context > &theCtx, const OpenGl_TextureFormat &theFormat, const NCollection_Vec2< int > &theSizeXY, const Graphic3d_TypeOfTexture theType, const Image_PixMap *theImage=nullptr)
 Initialize the 2D texture with specified format, size and texture type. If theImage is empty the texture data will contain trash. Notice that texture will be unbound after this call.
 
bool Init (const occ::handle< OpenGl_Context > &theCtx, const occ::handle< Graphic3d_TextureRoot > &theTextureMap)
 Initialize the texture with Graphic3d_TextureMap. It is an universal way to initialize. Suitable initialization method will be chosen.
 
bool GenerateMipmaps (const occ::handle< OpenGl_Context > &theCtx)
 Generate mipmaps.
 
bool InitCompressed (const occ::handle< OpenGl_Context > &theCtx, const Image_CompressedPixMap &theImage, const bool theIsColorMap)
 Initialize the texture with Image_CompressedPixMap.
 
bool Init2DMultisample (const occ::handle< OpenGl_Context > &theCtx, const int theNbSamples, const int theTextFormat, const int theSizeX, const int theSizeY)
 Initialize the 2D multisampling texture using glTexImage2DMultisample().
 
bool InitRectangle (const occ::handle< OpenGl_Context > &theCtx, const int theSizeX, const int theSizeY, const OpenGl_TextureFormat &theFormat)
 Allocates texture rectangle with specified format and size.
 
bool Init3D (const occ::handle< OpenGl_Context > &theCtx, const OpenGl_TextureFormat &theFormat, const NCollection_Vec3< int > &theSizeXYZ, const void *thePixels)
 Initializes 3D texture rectangle with specified format and size.
 
bool HasMipmaps () const
 
int MaxMipmapLevel () const
 Return upper mipmap level index (0 means no mipmaps).
 
int NbSamples () const
 Return number of MSAA samples.
 
size_t EstimatedDataSize () const override
 Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules.
 
bool ImageDump (Image_PixMap &theImage, const occ::handle< OpenGl_Context > &theCtx, Graphic3d_TextureUnit theTexUnit, int theLevel=0, int theCubeSide=0) const
 Auxiliary method for making an image dump from texture data.
 
separate parameters bool Init (const occ::handle< OpenGl_Context > &theCtx, const int theTextFormat, const unsigned int thePixelFormat, const unsigned int theDataType, const int theSizeX, const int theSizeY, const Graphic3d_TypeOfTexture theType, const Image_PixMap *theImage=nullptr)
 
specified bool Init (const occ::handle< OpenGl_Context > &theCtx, const Image_PixMap &theImage, const Graphic3d_TypeOfTexture theType)
 
separate parameters bool Init3D (const occ::handle< OpenGl_Context > &theCtx, const int theTextFormat, const unsigned int thePixelFormat, const unsigned int theDataType, const int theSizeX, const int theSizeY, const int theSizeZ, const void *thePixels)
 
bool InitCubeMap (const occ::handle< OpenGl_Context > &theCtx, const occ::handle< Graphic3d_CubeMap > &theCubeMap, size_t theSize, Image_Format theFormat, bool theToGenMipmap, bool theIsColorMap)
 Initializes 6 sides of cubemap. If theCubeMap is not NULL then size and format will be taken from it and corresponding arguments will be ignored. Otherwise this parameters will be taken from arguments.
 
- Public Member Functions inherited from OpenGl_NamedResource
 OpenGl_NamedResource (const TCollection_AsciiString &theId)
 Empty constructor.
 
const TCollection_AsciiStringResourceId () const
 Return resource name.
 
- Public Member Functions inherited from OpenGl_Resource
 OpenGl_Resource ()
 Empty constructor.
 
 ~OpenGl_Resource () override
 Destructor. Inheritors should call Clean (NULL) within it.
 
virtual void DumpJson (Standard_OStream &theOStream, int theDepth=-1) const
 Dumps the content of me into the stream.
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor.
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing.
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter.
 
virtual ~Standard_Transient ()=default
 Destructor must be virtual.
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object.
 
bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type.
 
bool IsInstance (const char *const theTypeName) const
 Returns a true value if this is an instance of TypeName.
 
bool IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
bool IsKind (const char *const theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
 
int GetRefCount () const noexcept
 Get the reference counter of this object.
 
void IncrementRefCounter () noexcept
 Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
 
int DecrementRefCounter () noexcept
 Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
 
virtual void Delete () const
 Memory deallocator for transient classes.
 

Protected Attributes

GLuint myBitmapList
 if of display list to draw sprite using glBitmap (for backward compatibility)
 
- Protected Attributes inherited from OpenGl_Texture
occ::handle< OpenGl_SamplermySampler
 texture sampler
 
size_t myRevision
 revision of associated data source
 
unsigned int myTextureId
 GL resource ID.
 
unsigned int myTarget
 GL_TEXTURE_1D/GL_TEXTURE_2D/GL_TEXTURE_3D.
 
NCollection_Vec3< intmySize
 texture width x height x depth
 
unsigned int myTextFormat
 texture format - GL_RGB, GL_RGBA,...
 
int mySizedFormat
 internal (sized) texture format
 
int myNbSamples
 number of MSAA samples
 
int myMaxMipLevel
 upper mipmap level index (0 means no mipmaps)
 
bool myIsAlpha
 indicates alpha format
 
bool myIsTopDown
 indicates if 2D surface is defined top-down (TRUE) or bottom-up (FALSE)
 
- Protected Attributes inherited from OpenGl_NamedResource
TCollection_AsciiString myResourceId
 resource name
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object.
 
- Static Public Member Functions inherited from OpenGl_Texture
static size_t PixelSizeOfPixelFormat (int theInternalFormat)
 Return pixel size of pixel format in bytes. Note that this method considers that OpenGL natively supports this pixel format, which might be not the case - in the latter case, actual pixel size might differ!
 
static instead bool GetDataFormat (const occ::handle< OpenGl_Context > &theCtx, const Image_Format theFormat, int &theTextFormat, unsigned int &thePixelFormat, unsigned int &theDataType)
 
static instead bool GetDataFormat (const occ::handle< OpenGl_Context > &theCtx, const Image_PixMap &theData, int &theTextFormat, unsigned int &thePixelFormat, unsigned int &theDataType)
 
- Static Public Member Functions inherited from Standard_Transient
static constexpr const charget_type_name ()
 Returns a type descriptor about this object.
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class.
 
- Static Public Attributes inherited from OpenGl_Texture
static const unsigned int NO_TEXTURE = 0
 Helpful constants.
 
- Protected Member Functions inherited from OpenGl_Texture
void applyDefaultSamplerParams (const occ::handle< OpenGl_Context > &theCtx)
 Apply default sampler parameters after texture creation.
 

Detailed Description

Point sprite resource. On modern hardware it will be texture with extra parameters. On ancient hardware sprites will be drawn using bitmaps.

Constructor & Destructor Documentation

◆ OpenGl_PointSprite()

OpenGl_PointSprite::OpenGl_PointSprite ( const TCollection_AsciiString & theResourceId)

Create uninitialized resource.

◆ ~OpenGl_PointSprite()

OpenGl_PointSprite::~OpenGl_PointSprite ( )
override

Destroy object.

Member Function Documentation

◆ DrawBitmap()

void OpenGl_PointSprite::DrawBitmap ( const occ::handle< OpenGl_Context > & theCtx) const

Draw sprite using glBitmap. Please call glRasterPos3fv() before to setup sprite position.

◆ IsDisplayList()

bool OpenGl_PointSprite::IsDisplayList ( ) const
inline
Returns
true if this is display list bitmap

◆ IsPointSprite()

bool OpenGl_PointSprite::IsPointSprite ( ) const
inlineoverridevirtual

Returns TRUE for point sprite texture.

Reimplemented from OpenGl_Texture.

◆ IsValid()

bool OpenGl_PointSprite::IsValid ( ) const
inlineoverridevirtual
Returns
true if current object was initialized

Reimplemented from OpenGl_Texture.

◆ Release()

void OpenGl_PointSprite::Release ( OpenGl_Context * theCtx)
overridevirtual

Destroy object - will release GPU memory if any.

Implements OpenGl_Resource.

◆ SetDisplayList()

void OpenGl_PointSprite::SetDisplayList ( const occ::handle< OpenGl_Context > & theCtx,
const GLuint theBitmapList )

Initialize point sprite as display list.

Field Documentation

◆ myBitmapList

GLuint OpenGl_PointSprite::myBitmapList
protected

if of display list to draw sprite using glBitmap (for backward compatibility)


The documentation for this class was generated from the following file: