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Open CASCADE Technology Reference Manual 8.0.0
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Contains quadrangles strip array definition. WARNING! Quadrangle primitives might be unsupported by graphics library. Triangulation should be used instead of quads for better compatibility. More...
#include <Graphic3d_ArrayOfQuadrangleStrips.hxx>

Public Member Functions | |
| Graphic3d_ArrayOfQuadrangleStrips (int theMaxVertexs, int theMaxStrips, Graphic3d_ArrayFlags theArrayFlags) | |
| Creates an array of quadrangle strips (Graphic3d_TOPA_QUADRANGLESTRIPS), a polygon can be filled as: 1) Creating a single strip defined with his vertexes, i.e: | |
| Graphic3d_ArrayOfQuadrangleStrips (int theMaxVertexs, int theMaxStrips=0, bool theHasVNormals=false, bool theHasVColors=false, bool theHasSColors=false, bool theHasVTexels=false) | |
| Creates an array of quadrangle strips (Graphic3d_TOPA_QUADRANGLESTRIPS). | |
Public Member Functions inherited from Graphic3d_ArrayOfPrimitives | |
| ~Graphic3d_ArrayOfPrimitives () override | |
| Destructor. | |
| const occ::handle< Graphic3d_Buffer > & | Attributes () const |
| Returns vertex attributes buffer (colors, normals, texture coordinates). | |
| Graphic3d_TypeOfPrimitiveArray | Type () const |
| Returns the type of this primitive. | |
| const char * | StringType () const |
| Returns the string type of this primitive. | |
| bool | HasVertexNormals () const |
| Returns TRUE when vertex normals array is defined. | |
| bool | HasVertexColors () const |
| Returns TRUE when vertex colors array is defined. | |
| bool | HasVertexTexels () const |
| Returns TRUE when vertex texels array is defined. | |
| int | VertexNumber () const |
| Returns the number of defined vertex. | |
| int | VertexNumberAllocated () const |
| Returns the number of allocated vertex. | |
| int | ItemNumber () const |
| Returns the number of total items according to the array type. | |
| bool | IsValid () |
| Returns TRUE only when the contains of this array is available. | |
| int | AddVertex (const gp_Pnt &theVertex) |
| Adds a vertice in the array. | |
| int | AddVertex (const NCollection_Vec3< float > &theVertex) |
| Adds a vertice in the array. | |
| int | AddVertex (const double theX, const double theY, const double theZ) |
| Adds a vertice in the array. | |
| int | AddVertex (const float theX, const float theY, const float theZ) |
| Adds a vertice in the array. | |
| int | AddVertex (const gp_Pnt &theVertex, const Quantity_Color &theColor) |
| Adds a vertice and vertex color in the vertex array. Warning: theColor is ignored when the hasVColors constructor parameter is FALSE. | |
| int | AddVertex (const gp_Pnt &theVertex, const int theColor32) |
| Adds a vertice and vertex color in the vertex array. Warning: theColor is ignored when the hasVColors constructor parameter is FALSE. | |
| int | AddVertex (const gp_Pnt &theVertex, const NCollection_Vec4< uint8_t > &theColor) |
| Adds a vertice and vertex color in the vertex array. Warning: theColor is ignored when the hasVColors constructor parameter is FALSE. | |
| int | AddVertex (const gp_Pnt &theVertex, const gp_Dir &theNormal) |
| Adds a vertice and vertex normal in the vertex array. Warning: theNormal is ignored when the hasVNormals constructor parameter is FALSE. | |
| int | AddVertex (const double theX, const double theY, const double theZ, const double theNX, const double theNY, const double theNZ) |
| Adds a vertice and vertex normal in the vertex array. Warning: Normal is ignored when the hasVNormals constructor parameter is FALSE. | |
| int | AddVertex (const float theX, const float theY, const float theZ, const float theNX, const float theNY, const float theNZ) |
| Adds a vertice and vertex normal in the vertex array. Warning: Normal is ignored when the hasVNormals constructor parameter is FALSE. | |
| int | AddVertex (const gp_Pnt &theVertex, const gp_Dir &theNormal, const Quantity_Color &theColor) |
| Adds a vertice,vertex normal and color in the vertex array. Warning: theNormal is ignored when the hasVNormals constructor parameter is FALSE and theColor is ignored when the hasVColors constructor parameter is FALSE. | |
| int | AddVertex (const gp_Pnt &theVertex, const gp_Dir &theNormal, const int theColor32) |
| Adds a vertice,vertex normal and color in the vertex array. Warning: theNormal is ignored when the hasVNormals constructor parameter is FALSE and theColor is ignored when the hasVColors constructor parameter is FALSE. | |
| int | AddVertex (const gp_Pnt &theVertex, const gp_Pnt2d &theTexel) |
| Adds a vertice and vertex texture in the vertex array. theTexel is ignored when the hasVTexels constructor parameter is FALSE. | |
| int | AddVertex (const double theX, const double theY, const double theZ, const double theTX, const double theTY) |
| Adds a vertice and vertex texture coordinates in the vertex array. Texel is ignored when the hasVTexels constructor parameter is FALSE. | |
| int | AddVertex (const float theX, const float theY, const float theZ, const float theTX, const float theTY) |
| Adds a vertice and vertex texture coordinates in the vertex array. Texel is ignored when the hasVTexels constructor parameter is FALSE. | |
| int | AddVertex (const gp_Pnt &theVertex, const gp_Dir &theNormal, const gp_Pnt2d &theTexel) |
| Adds a vertice,vertex normal and texture in the vertex array. Warning: theNormal is ignored when the hasVNormals constructor parameter is FALSE and theTexel is ignored when the hasVTexels constructor parameter is FALSE. | |
| int | AddVertex (const double theX, const double theY, const double theZ, const double theNX, const double theNY, const double theNZ, const double theTX, const double theTY) |
| Adds a vertice,vertex normal and texture in the vertex array. Warning: Normal is ignored when the hasVNormals constructor parameter is FALSE and Texel is ignored when the hasVTexels constructor parameter is FALSE. | |
| int | AddVertex (const float theX, const float theY, const float theZ, const float theNX, const float theNY, const float theNZ, const float theTX, const float theTY) |
| Adds a vertice,vertex normal and texture in the vertex array. Warning: Normal is ignored when the hasVNormals constructor parameter is FALSE and Texel is ignored when the hasVTexels constructor parameter is FALSE. | |
| void | SetVertice (const int theIndex, const gp_Pnt &theVertex) |
| Change the vertice of rank theIndex in the array. | |
| void | SetVertice (const int theIndex, const float theX, const float theY, const float theZ) |
| Change the vertice in the array. | |
| void | SetVertexColor (const int theIndex, const Quantity_Color &theColor) |
| Change the vertex color in the array. | |
| void | SetVertexColor (const int theIndex, const double theR, const double theG, const double theB) |
| Change the vertex color in the array. | |
| void | SetVertexColor (const int theIndex, const NCollection_Vec4< uint8_t > &theColor) |
| Change the vertex color in the array. | |
| void | SetVertexColor (const int theIndex, const int theColor32) |
| Change the vertex color in the array. | |
| void | SetVertexNormal (const int theIndex, const gp_Dir &theNormal) |
| Change the vertex normal in the array. | |
| void | SetVertexNormal (const int theIndex, const double theNX, const double theNY, const double theNZ) |
| Change the vertex normal in the array. | |
| void | SetVertexTexel (const int theIndex, const gp_Pnt2d &theTexel) |
| Change the vertex texel in the array. | |
| void | SetVertexTexel (const int theIndex, const double theTX, const double theTY) |
| Change the vertex texel in the array. | |
| gp_Pnt | Vertice (const int theRank) const |
| Returns the vertice from the vertex table if defined. | |
| void | Vertice (const int theRank, double &theX, double &theY, double &theZ) const |
| Returns the vertice coordinates at rank theRank from the vertex table if defined. | |
| Quantity_Color | VertexColor (const int theRank) const |
| Returns the vertex color at rank theRank from the vertex table if defined. | |
| void | VertexColor (const int theIndex, NCollection_Vec4< uint8_t > &theColor) const |
| Returns the vertex color from the vertex table if defined. | |
| void | VertexColor (const int theRank, double &theR, double &theG, double &theB) const |
| Returns the vertex color values from the vertex table if defined. | |
| void | VertexColor (const int theRank, int &theColor) const |
| Returns the vertex color values from the vertex table if defined. | |
| gp_Dir | VertexNormal (const int theRank) const |
| Returns the vertex normal from the vertex table if defined. | |
| void | VertexNormal (const int theRank, double &theNX, double &theNY, double &theNZ) const |
| Returns the vertex normal coordinates at rank theRank from the vertex table if defined. | |
| gp_Pnt2d | VertexTexel (const int theRank) const |
| Returns the vertex texture at rank theRank from the vertex table if defined. | |
| void | VertexTexel (const int theRank, double &theTX, double &theTY) const |
| Returns the vertex texture coordinates at rank theRank from the vertex table if defined. | |
| const occ::handle< Graphic3d_IndexBuffer > & | Indices () const |
| Returns the number of defined edges. | |
| int | EdgeNumber () const |
| Returns the number of defined edges. | |
| int | EdgeNumberAllocated () const |
| Returns the number of allocated edges. | |
| int | Edge (const int theRank) const |
| Returns the vertex index at rank theRank in the range [1,EdgeNumber()]. | |
| int | AddEdge (const int theVertexIndex) |
| Adds an edge in the range [1,VertexNumber()] in the array. | |
| int | AddEdges (int theVertexIndex1, int theVertexIndex2) |
| Convenience method, adds two vertex indices (a segment) in the range [1,VertexNumber()] in the array. | |
| int | AddSegmentEdges (int theVertexIndex1, int theVertexIndex2) |
| Convenience method, adds two vertex indices (a segment) in the range [1,VertexNumber()] in the array of segments (Graphic3d_TOPA_SEGMENTS). Raises exception if array is not of type Graphic3d_TOPA_SEGMENTS. | |
| int | AddEdges (int theVertexIndex1, int theVertexIndex2, int theVertexIndex3) |
| Convenience method, adds three vertex indices (a triangle) in the range [1,VertexNumber()] in the array. | |
| int | AddTriangleEdges (int theVertexIndex1, int theVertexIndex2, int theVertexIndex3) |
| Convenience method, adds three vertex indices of triangle in the range [1,VertexNumber()] in the array of triangles. Raises exception if array is not of type Graphic3d_TOPA_TRIANGLES. | |
| int | AddTriangleEdges (const NCollection_Vec3< int > &theIndexes) |
| Convenience method, adds three vertex indices of triangle in the range [1,VertexNumber()] in the array of triangles. Raises exception if array is not of type Graphic3d_TOPA_TRIANGLES. | |
| int | AddTriangleEdges (const NCollection_Vec4< int > &theIndexes) |
| Convenience method, adds three vertex indices (4th component is ignored) of triangle in the range [1,VertexNumber()] in the array of triangles. Raises exception if array is not of type Graphic3d_TOPA_TRIANGLES. | |
| int | AddEdges (int theVertexIndex1, int theVertexIndex2, int theVertexIndex3, int theVertexIndex4) |
| Convenience method, adds four vertex indices (a quad) in the range [1,VertexNumber()] in the array. | |
| int | AddQuadEdges (int theVertexIndex1, int theVertexIndex2, int theVertexIndex3, int theVertexIndex4) |
| Convenience method, adds four vertex indices (a quad) in the range [1,VertexNumber()] in the array of quads. Raises exception if array is not of type Graphic3d_TOPA_QUADRANGLES. | |
| int | AddQuadTriangleEdges (int theVertexIndex1, int theVertexIndex2, int theVertexIndex3, int theVertexIndex4) |
| Convenience method, adds quad indices in the range [1,VertexNumber()] into array or triangles as two triangles. Raises exception if array is not of type Graphic3d_TOPA_TRIANGLES. | |
| int | AddQuadTriangleEdges (const NCollection_Vec4< int > &theIndexes) |
| Convenience method, adds quad indices in the range [1,VertexNumber()] into array or triangles as two triangles. Raises exception if array is not of type Graphic3d_TOPA_TRIANGLES. | |
| void | AddTriangleStripEdges (int theVertexLower, int theVertexUpper) |
| Add triangle strip into indexed triangulation array. N-2 triangles are added from N input nodes. Raises exception if array is not of type Graphic3d_TOPA_TRIANGLES. | |
| void | AddTriangleFanEdges (int theVertexLower, int theVertexUpper, bool theToClose) |
| Add triangle fan into indexed triangulation array. N-2 triangles are added from N input nodes (or N-1 with closed flag). Raises exception if array is not of type Graphic3d_TOPA_TRIANGLES. | |
| void | AddPolylineEdges (int theVertexLower, int theVertexUpper, bool theToClose) |
| Add line strip (polyline) into indexed segments array. N-1 segments are added from N input nodes (or N with closed flag). Raises exception if array is not of type Graphic3d_TOPA_SEGMENTS. | |
| const occ::handle< Graphic3d_BoundBuffer > & | Bounds () const |
| Returns TRUE when bound colors array is defined. | |
| bool | HasBoundColors () const |
| Returns TRUE when bound colors array is defined. | |
| int | BoundNumber () const |
| Returns the number of defined bounds. | |
| int | BoundNumberAllocated () const |
| Returns the number of allocated bounds. | |
| int | Bound (const int theRank) const |
| Returns the edge number at rank theRank. | |
| Quantity_Color | BoundColor (const int theRank) const |
| Returns the bound color at rank theRank from the bound table if defined. | |
| void | BoundColor (const int theRank, double &theR, double &theG, double &theB) const |
| Returns the bound color values at rank theRank from the bound table if defined. | |
| int | AddBound (const int theEdgeNumber) |
| Adds a bound of length theEdgeNumber in the bound array. | |
| int | AddBound (const int theEdgeNumber, const Quantity_Color &theBColor) |
| Adds a bound of length theEdgeNumber and bound color theBColor in the bound array. Warning: theBColor is ignored when the hasBColors constructor parameter is FALSE. | |
| int | AddBound (const int theEdgeNumber, const double theR, const double theG, const double theB) |
| Adds a bound of length theEdgeNumber and bound color coordinates in the bound array. Warning: <theR,theG,theB> are ignored when the hasBColors constructor parameter is FALSE. | |
| void | SetBoundColor (const int theIndex, const Quantity_Color &theColor) |
| Change the bound color of rank theIndex in the array. | |
| void | SetBoundColor (const int theIndex, const double theR, const double theG, const double theB) |
| Change the bound color of rank theIndex in the array. | |
Public Member Functions inherited from Standard_Transient | |
| Standard_Transient () | |
| Empty constructor. | |
| Standard_Transient (const Standard_Transient &) | |
| Copy constructor – does nothing. | |
| Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. | |
| virtual | ~Standard_Transient ()=default |
| Destructor must be virtual. | |
| virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. | |
| bool | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. | |
| bool | IsInstance (const char *const theTypeName) const |
| Returns a true value if this is an instance of TypeName. | |
| bool | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
| bool | IsKind (const char *const theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
| Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. | |
| int | GetRefCount () const noexcept |
| Get the reference counter of this object. | |
| void | IncrementRefCounter () noexcept |
| Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations. | |
| int | DecrementRefCounter () noexcept |
| Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement. | |
| virtual void | Delete () const |
| Memory deallocator for transient classes. | |
Contains quadrangles strip array definition. WARNING! Quadrangle primitives might be unsupported by graphics library. Triangulation should be used instead of quads for better compatibility.
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inline |
Creates an array of quadrangle strips (Graphic3d_TOPA_QUADRANGLESTRIPS), a polygon can be filled as: 1) Creating a single strip defined with his vertexes, i.e:
2) Creating separate strips defined with a predefined number of strips and the number of vertex per strip, i.e:
The number of quadrangle really drawn is: VertexNumber()/2 - std::min(1, BoundNumber()).
| theMaxVertexs | defines the maximum allowed vertex number in the array |
| theMaxStrips | defines the maximum allowed strip number in the array |
| theArrayFlags | array flags |
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inline |
Creates an array of quadrangle strips (Graphic3d_TOPA_QUADRANGLESTRIPS).
| theMaxVertexs | defines the maximum allowed vertex number in the array |
| theMaxStrips | defines the maximum allowed strip number in the array |