Contains quadrangles strip array definition. WARNING! Quadrangle primitives might be unsupported by graphics library. Triangulation should be used instead of quads for better compatibility.
More...
|
| Graphic3d_ArrayOfQuadrangleStrips (Standard_Integer theMaxVertexs, Standard_Integer theMaxStrips, Graphic3d_ArrayFlags theArrayFlags) |
| Creates an array of quadrangle strips (Graphic3d_TOPA_QUADRANGLESTRIPS), a polygon can be filled as: 1) Creating a single strip defined with his vertexes, i.e:
|
|
| Graphic3d_ArrayOfQuadrangleStrips (Standard_Integer theMaxVertexs, Standard_Integer theMaxStrips=0, Standard_Boolean theHasVNormals=Standard_False, Standard_Boolean theHasVColors=Standard_False, Standard_Boolean theHasSColors=Standard_False, Standard_Boolean theHasVTexels=Standard_False) |
| Creates an array of quadrangle strips (Graphic3d_TOPA_QUADRANGLESTRIPS).
|
|
virtual | ~Graphic3d_ArrayOfPrimitives () |
| Destructor.
|
|
const Handle< Graphic3d_Buffer > & | Attributes () const |
| Returns vertex attributes buffer (colors, normals, texture coordinates).
|
|
Graphic3d_TypeOfPrimitiveArray | Type () const |
| Returns the type of this primitive.
|
|
Standard_CString | StringType () const |
| Returns the string type of this primitive.
|
|
Standard_Boolean | HasVertexNormals () const |
| Returns TRUE when vertex normals array is defined.
|
|
Standard_Boolean | HasVertexColors () const |
| Returns TRUE when vertex colors array is defined.
|
|
Standard_Boolean | HasVertexTexels () const |
| Returns TRUE when vertex texels array is defined.
|
|
Standard_Integer | VertexNumber () const |
| Returns the number of defined vertex.
|
|
Standard_Integer | VertexNumberAllocated () const |
| Returns the number of allocated vertex.
|
|
Standard_Integer | ItemNumber () const |
| Returns the number of total items according to the array type.
|
|
Standard_Boolean | IsValid () |
| Returns TRUE only when the contains of this array is available.
|
|
Standard_Integer | AddVertex (const gp_Pnt &theVertex) |
| Adds a vertice in the array.
|
|
Standard_Integer | AddVertex (const Graphic3d_Vec3 &theVertex) |
| Adds a vertice in the array.
|
|
Standard_Integer | AddVertex (const Standard_Real theX, const Standard_Real theY, const Standard_Real theZ) |
| Adds a vertice in the array.
|
|
Standard_Integer | AddVertex (const Standard_ShortReal theX, const Standard_ShortReal theY, const Standard_ShortReal theZ) |
| Adds a vertice in the array.
|
|
Standard_Integer | AddVertex (const gp_Pnt &theVertex, const Quantity_Color &theColor) |
| Adds a vertice and vertex color in the vertex array. Warning: theColor is ignored when the hasVColors constructor parameter is FALSE.
|
|
Standard_Integer | AddVertex (const gp_Pnt &theVertex, const Standard_Integer theColor32) |
| Adds a vertice and vertex color in the vertex array. Warning: theColor is ignored when the hasVColors constructor parameter is FALSE.
|
|
Standard_Integer | AddVertex (const gp_Pnt &theVertex, const Graphic3d_Vec4ub &theColor) |
| Adds a vertice and vertex color in the vertex array. Warning: theColor is ignored when the hasVColors constructor parameter is FALSE.
|
|
Standard_Integer | AddVertex (const gp_Pnt &theVertex, const gp_Dir &theNormal) |
| Adds a vertice and vertex normal in the vertex array. Warning: theNormal is ignored when the hasVNormals constructor parameter is FALSE.
|
|
Standard_Integer | AddVertex (const Standard_Real theX, const Standard_Real theY, const Standard_Real theZ, const Standard_Real theNX, const Standard_Real theNY, const Standard_Real theNZ) |
| Adds a vertice and vertex normal in the vertex array. Warning: Normal is ignored when the hasVNormals constructor parameter is FALSE.
|
|
Standard_Integer | AddVertex (const Standard_ShortReal theX, const Standard_ShortReal theY, const Standard_ShortReal theZ, const Standard_ShortReal theNX, const Standard_ShortReal theNY, const Standard_ShortReal theNZ) |
| Adds a vertice and vertex normal in the vertex array. Warning: Normal is ignored when the hasVNormals constructor parameter is FALSE.
|
|
Standard_Integer | AddVertex (const gp_Pnt &theVertex, const gp_Dir &theNormal, const Quantity_Color &theColor) |
| Adds a vertice,vertex normal and color in the vertex array. Warning: theNormal is ignored when the hasVNormals constructor parameter is FALSE and theColor is ignored when the hasVColors constructor parameter is FALSE.
|
|
Standard_Integer | AddVertex (const gp_Pnt &theVertex, const gp_Dir &theNormal, const Standard_Integer theColor32) |
| Adds a vertice,vertex normal and color in the vertex array. Warning: theNormal is ignored when the hasVNormals constructor parameter is FALSE and theColor is ignored when the hasVColors constructor parameter is FALSE.
|
|
Standard_Integer | AddVertex (const gp_Pnt &theVertex, const gp_Pnt2d &theTexel) |
| Adds a vertice and vertex texture in the vertex array. theTexel is ignored when the hasVTexels constructor parameter is FALSE.
|
|
Standard_Integer | AddVertex (const Standard_Real theX, const Standard_Real theY, const Standard_Real theZ, const Standard_Real theTX, const Standard_Real theTY) |
| Adds a vertice and vertex texture coordinates in the vertex array. Texel is ignored when the hasVTexels constructor parameter is FALSE.
|
|
Standard_Integer | AddVertex (const Standard_ShortReal theX, const Standard_ShortReal theY, const Standard_ShortReal theZ, const Standard_ShortReal theTX, const Standard_ShortReal theTY) |
| Adds a vertice and vertex texture coordinates in the vertex array. Texel is ignored when the hasVTexels constructor parameter is FALSE.
|
|
Standard_Integer | AddVertex (const gp_Pnt &theVertex, const gp_Dir &theNormal, const gp_Pnt2d &theTexel) |
| Adds a vertice,vertex normal and texture in the vertex array. Warning: theNormal is ignored when the hasVNormals constructor parameter is FALSE and theTexel is ignored when the hasVTexels constructor parameter is FALSE.
|
|
Standard_Integer | AddVertex (const Standard_Real theX, const Standard_Real theY, const Standard_Real theZ, const Standard_Real theNX, const Standard_Real theNY, const Standard_Real theNZ, const Standard_Real theTX, const Standard_Real theTY) |
| Adds a vertice,vertex normal and texture in the vertex array. Warning: Normal is ignored when the hasVNormals constructor parameter is FALSE and Texel is ignored when the hasVTexels constructor parameter is FALSE.
|
|
Standard_Integer | AddVertex (const Standard_ShortReal theX, const Standard_ShortReal theY, const Standard_ShortReal theZ, const Standard_ShortReal theNX, const Standard_ShortReal theNY, const Standard_ShortReal theNZ, const Standard_ShortReal theTX, const Standard_ShortReal theTY) |
| Adds a vertice,vertex normal and texture in the vertex array. Warning: Normal is ignored when the hasVNormals constructor parameter is FALSE and Texel is ignored when the hasVTexels constructor parameter is FALSE.
|
|
void | SetVertice (const Standard_Integer theIndex, const gp_Pnt &theVertex) |
| Change the vertice of rank theIndex in the array.
|
|
void | SetVertice (const Standard_Integer theIndex, const Standard_ShortReal theX, const Standard_ShortReal theY, const Standard_ShortReal theZ) |
| Change the vertice in the array.
|
|
void | SetVertexColor (const Standard_Integer theIndex, const Quantity_Color &theColor) |
| Change the vertex color in the array.
|
|
void | SetVertexColor (const Standard_Integer theIndex, const Standard_Real theR, const Standard_Real theG, const Standard_Real theB) |
| Change the vertex color in the array.
|
|
void | SetVertexColor (const Standard_Integer theIndex, const Graphic3d_Vec4ub &theColor) |
| Change the vertex color in the array.
|
|
void | SetVertexColor (const Standard_Integer theIndex, const Standard_Integer theColor32) |
| Change the vertex color in the array.
|
|
void | SetVertexNormal (const Standard_Integer theIndex, const gp_Dir &theNormal) |
| Change the vertex normal in the array.
|
|
void | SetVertexNormal (const Standard_Integer theIndex, const Standard_Real theNX, const Standard_Real theNY, const Standard_Real theNZ) |
| Change the vertex normal in the array.
|
|
void | SetVertexTexel (const Standard_Integer theIndex, const gp_Pnt2d &theTexel) |
| Change the vertex texel in the array.
|
|
void | SetVertexTexel (const Standard_Integer theIndex, const Standard_Real theTX, const Standard_Real theTY) |
| Change the vertex texel in the array.
|
|
gp_Pnt | Vertice (const Standard_Integer theRank) const |
| Returns the vertice from the vertex table if defined.
|
|
void | Vertice (const Standard_Integer theRank, Standard_Real &theX, Standard_Real &theY, Standard_Real &theZ) const |
| Returns the vertice coordinates at rank theRank from the vertex table if defined.
|
|
Quantity_Color | VertexColor (const Standard_Integer theRank) const |
| Returns the vertex color at rank theRank from the vertex table if defined.
|
|
void | VertexColor (const Standard_Integer theIndex, Graphic3d_Vec4ub &theColor) const |
| Returns the vertex color from the vertex table if defined.
|
|
void | VertexColor (const Standard_Integer theRank, Standard_Real &theR, Standard_Real &theG, Standard_Real &theB) const |
| Returns the vertex color values from the vertex table if defined.
|
|
void | VertexColor (const Standard_Integer theRank, Standard_Integer &theColor) const |
| Returns the vertex color values from the vertex table if defined.
|
|
gp_Dir | VertexNormal (const Standard_Integer theRank) const |
| Returns the vertex normal from the vertex table if defined.
|
|
void | VertexNormal (const Standard_Integer theRank, Standard_Real &theNX, Standard_Real &theNY, Standard_Real &theNZ) const |
| Returns the vertex normal coordinates at rank theRank from the vertex table if defined.
|
|
gp_Pnt2d | VertexTexel (const Standard_Integer theRank) const |
| Returns the vertex texture at rank theRank from the vertex table if defined.
|
|
void | VertexTexel (const Standard_Integer theRank, Standard_Real &theTX, Standard_Real &theTY) const |
| Returns the vertex texture coordinates at rank theRank from the vertex table if defined.
|
|
const Handle< Graphic3d_IndexBuffer > & | Indices () const |
| Returns optional index buffer.
|
|
Standard_Integer | EdgeNumber () const |
| Returns the number of defined edges.
|
|
Standard_Integer | EdgeNumberAllocated () const |
| Returns the number of allocated edges.
|
|
Standard_Integer | Edge (const Standard_Integer theRank) const |
| Returns the vertex index at rank theRank in the range [1,EdgeNumber()].
|
|
Standard_Integer | AddEdge (const Standard_Integer theVertexIndex) |
| Adds an edge in the range [1,VertexNumber()] in the array.
|
|
Standard_Integer | AddEdges (Standard_Integer theVertexIndex1, Standard_Integer theVertexIndex2) |
| Convenience method, adds two vertex indices (a segment) in the range [1,VertexNumber()] in the array.
|
|
Standard_Integer | AddSegmentEdges (Standard_Integer theVertexIndex1, Standard_Integer theVertexIndex2) |
| Convenience method, adds two vertex indices (a segment) in the range [1,VertexNumber()] in the array of segments (Graphic3d_TOPA_SEGMENTS). Raises exception if array is not of type Graphic3d_TOPA_SEGMENTS.
|
|
Standard_Integer | AddEdges (Standard_Integer theVertexIndex1, Standard_Integer theVertexIndex2, Standard_Integer theVertexIndex3) |
| Convenience method, adds three vertex indices (a triangle) in the range [1,VertexNumber()] in the array.
|
|
Standard_Integer | AddTriangleEdges (Standard_Integer theVertexIndex1, Standard_Integer theVertexIndex2, Standard_Integer theVertexIndex3) |
| Convenience method, adds three vertex indices of triangle in the range [1,VertexNumber()] in the array of triangles. Raises exception if array is not of type Graphic3d_TOPA_TRIANGLES.
|
|
Standard_Integer | AddTriangleEdges (const Graphic3d_Vec3i &theIndexes) |
| Convenience method, adds three vertex indices of triangle in the range [1,VertexNumber()] in the array of triangles. Raises exception if array is not of type Graphic3d_TOPA_TRIANGLES.
|
|
Standard_Integer | AddTriangleEdges (const Graphic3d_Vec4i &theIndexes) |
| Convenience method, adds three vertex indices (4th component is ignored) of triangle in the range [1,VertexNumber()] in the array of triangles. Raises exception if array is not of type Graphic3d_TOPA_TRIANGLES.
|
|
Standard_Integer | AddEdges (Standard_Integer theVertexIndex1, Standard_Integer theVertexIndex2, Standard_Integer theVertexIndex3, Standard_Integer theVertexIndex4) |
| Convenience method, adds four vertex indices (a quad) in the range [1,VertexNumber()] in the array.
|
|
Standard_Integer | AddQuadEdges (Standard_Integer theVertexIndex1, Standard_Integer theVertexIndex2, Standard_Integer theVertexIndex3, Standard_Integer theVertexIndex4) |
| Convenience method, adds four vertex indices (a quad) in the range [1,VertexNumber()] in the array of quads. Raises exception if array is not of type Graphic3d_TOPA_QUADRANGLES.
|
|
Standard_Integer | AddQuadTriangleEdges (Standard_Integer theVertexIndex1, Standard_Integer theVertexIndex2, Standard_Integer theVertexIndex3, Standard_Integer theVertexIndex4) |
| Convenience method, adds quad indices in the range [1,VertexNumber()] into array or triangles as two triangles. Raises exception if array is not of type Graphic3d_TOPA_TRIANGLES.
|
|
Standard_Integer | AddQuadTriangleEdges (const Graphic3d_Vec4i &theIndexes) |
| Convenience method, adds quad indices in the range [1,VertexNumber()] into array or triangles as two triangles. Raises exception if array is not of type Graphic3d_TOPA_TRIANGLES.
|
|
void | AddTriangleStripEdges (Standard_Integer theVertexLower, Standard_Integer theVertexUpper) |
| Add triangle strip into indexed triangulation array. N-2 triangles are added from N input nodes. Raises exception if array is not of type Graphic3d_TOPA_TRIANGLES.
|
|
void | AddTriangleFanEdges (Standard_Integer theVertexLower, Standard_Integer theVertexUpper, Standard_Boolean theToClose) |
| Add triangle fan into indexed triangulation array. N-2 triangles are added from N input nodes (or N-1 with closed flag). Raises exception if array is not of type Graphic3d_TOPA_TRIANGLES.
|
|
void | AddPolylineEdges (Standard_Integer theVertexLower, Standard_Integer theVertexUpper, Standard_Boolean theToClose) |
| Add line strip (polyline) into indexed segments array. N-1 segments are added from N input nodes (or N with closed flag). Raises exception if array is not of type Graphic3d_TOPA_SEGMENTS.
|
|
const Handle< Graphic3d_BoundBuffer > & | Bounds () const |
| Returns optional bounds buffer.
|
|
Standard_Boolean | HasBoundColors () const |
| Returns TRUE when bound colors array is defined.
|
|
Standard_Integer | BoundNumber () const |
| Returns the number of defined bounds.
|
|
Standard_Integer | BoundNumberAllocated () const |
| Returns the number of allocated bounds.
|
|
Standard_Integer | Bound (const Standard_Integer theRank) const |
| Returns the edge number at rank theRank.
|
|
Quantity_Color | BoundColor (const Standard_Integer theRank) const |
| Returns the bound color at rank theRank from the bound table if defined.
|
|
void | BoundColor (const Standard_Integer theRank, Standard_Real &theR, Standard_Real &theG, Standard_Real &theB) const |
| Returns the bound color values at rank theRank from the bound table if defined.
|
|
Standard_Integer | AddBound (const Standard_Integer theEdgeNumber) |
| Adds a bound of length theEdgeNumber in the bound array.
|
|
Standard_Integer | AddBound (const Standard_Integer theEdgeNumber, const Quantity_Color &theBColor) |
| Adds a bound of length theEdgeNumber and bound color theBColor in the bound array. Warning: theBColor is ignored when the hasBColors constructor parameter is FALSE.
|
|
Standard_Integer | AddBound (const Standard_Integer theEdgeNumber, const Standard_Real theR, const Standard_Real theG, const Standard_Real theB) |
| Adds a bound of length theEdgeNumber and bound color coordinates in the bound array. Warning: <theR,theG,theB> are ignored when the hasBColors constructor parameter is FALSE.
|
|
void | SetBoundColor (const Standard_Integer theIndex, const Quantity_Color &theColor) |
| Change the bound color of rank theIndex in the array.
|
|
void | SetBoundColor (const Standard_Integer theIndex, const Standard_Real theR, const Standard_Real theG, const Standard_Real theB) |
| Change the bound color of rank theIndex in the array.
|
|
Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor.
|
|
| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing.
|
|
Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter.
|
|
virtual | ~Standard_Transient () |
| Destructor must be virtual.
|
|
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object.
|
|
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type.
|
|
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName.
|
|
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
|
|
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
|
|
Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
|
|
Standard_Integer | GetRefCount () const noexcept |
| Get the reference counter of this object.
|
|
void | IncrementRefCounter () noexcept |
| Increments the reference counter of this object.
|
|
Standard_Integer | DecrementRefCounter () noexcept |
| Decrements the reference counter of this object; returns the decremented value.
|
|
virtual void | Delete () const |
| Memory deallocator for transient classes.
|
|