Open CASCADE Technology 7.8.2.dev
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Describes custom uniform shader variable. More...
#include <Graphic3d_ShaderVariable.hxx>
Public Member Functions | |
virtual | ~Graphic3d_ShaderVariable () |
Releases resources of shader variable. | |
const TCollection_AsciiString & | Name () const |
Returns name of shader variable. | |
Standard_Boolean | IsDone () const |
Checks if the shader variable is valid or not. | |
Graphic3d_ValueInterface * | Value () |
Returns interface of shader variable value. | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. | |
virtual | ~Standard_Transient () |
Destructor must be virtual. | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. | |
Standard_Integer | GetRefCount () const noexcept |
Get the reference counter of this object. | |
void | IncrementRefCounter () noexcept |
Increments the reference counter of this object. | |
Standard_Integer | DecrementRefCounter () noexcept |
Decrements the reference counter of this object; returns the decremented value. | |
virtual void | Delete () const |
Memory deallocator for transient classes. | |
Static Public Member Functions | |
template<class T > | |
static Graphic3d_ShaderVariable * | Create (const TCollection_AsciiString &theName, const T &theValue) |
Creates new initialized shader variable. | |
Static Public Member Functions inherited from Standard_Transient | |
static constexpr const char * | get_type_name () |
Returns a type descriptor about this object. | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. | |
Protected Member Functions | |
Graphic3d_ShaderVariable (const TCollection_AsciiString &theName) | |
Creates new uninitialized shader variable. | |
Protected Attributes | |
TCollection_AsciiString | myName |
The name of uniform shader variable. | |
Graphic3d_ValueInterface * | myValue |
The generic value of shader variable. | |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
typedef void | base_type |
Returns a type descriptor about this object. | |
Describes custom uniform shader variable.
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virtual |
Releases resources of shader variable.
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protected |
Creates new uninitialized shader variable.
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static |
Creates new initialized shader variable.
Standard_Boolean Graphic3d_ShaderVariable::IsDone | ( | ) | const |
Checks if the shader variable is valid or not.
const TCollection_AsciiString & Graphic3d_ShaderVariable::Name | ( | ) | const |
Returns name of shader variable.
Graphic3d_ValueInterface * Graphic3d_ShaderVariable::Value | ( | ) |
Returns interface of shader variable value.
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protected |
The name of uniform shader variable.
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protected |
The generic value of shader variable.