Open CASCADE Technology 7.8.2.dev
Graphic3d_ShaderVariable Class Reference

Describes custom uniform shader variable. More...

#include <Graphic3d_ShaderVariable.hxx>

Inheritance diagram for Graphic3d_ShaderVariable:

Public Member Functions

virtual ~Graphic3d_ShaderVariable ()
 Releases resources of shader variable.
 
const TCollection_AsciiStringName () const
 Returns name of shader variable.
 
Standard_Boolean IsDone () const
 Checks if the shader variable is valid or not.
 
Graphic3d_ValueInterfaceValue ()
 Returns interface of shader variable value.
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor.
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing.
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter.
 
virtual ~Standard_Transient ()
 Destructor must be virtual.
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object.
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type.
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName.
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
 
Standard_Integer GetRefCount () const noexcept
 Get the reference counter of this object.
 
void IncrementRefCounter () noexcept
 Increments the reference counter of this object.
 
Standard_Integer DecrementRefCounter () noexcept
 Decrements the reference counter of this object; returns the decremented value.
 
virtual void Delete () const
 Memory deallocator for transient classes.
 

Static Public Member Functions

template<class T >
static Graphic3d_ShaderVariableCreate (const TCollection_AsciiString &theName, const T &theValue)
 Creates new initialized shader variable.
 
- Static Public Member Functions inherited from Standard_Transient
static constexpr const char * get_type_name ()
 Returns a type descriptor about this object.
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class.
 

Protected Member Functions

 Graphic3d_ShaderVariable (const TCollection_AsciiString &theName)
 Creates new uninitialized shader variable.
 

Protected Attributes

TCollection_AsciiString myName
 The name of uniform shader variable.
 
Graphic3d_ValueInterfacemyValue
 The generic value of shader variable.
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object.
 

Detailed Description

Describes custom uniform shader variable.

Constructor & Destructor Documentation

◆ ~Graphic3d_ShaderVariable()

virtual Graphic3d_ShaderVariable::~Graphic3d_ShaderVariable ( )
virtual

Releases resources of shader variable.

◆ Graphic3d_ShaderVariable()

Graphic3d_ShaderVariable::Graphic3d_ShaderVariable ( const TCollection_AsciiString & theName)
protected

Creates new uninitialized shader variable.

Member Function Documentation

◆ Create()

template<class T >
static Graphic3d_ShaderVariable * Graphic3d_ShaderVariable::Create ( const TCollection_AsciiString & theName,
const T & theValue )
static

Creates new initialized shader variable.

◆ IsDone()

Standard_Boolean Graphic3d_ShaderVariable::IsDone ( ) const

Checks if the shader variable is valid or not.

◆ Name()

const TCollection_AsciiString & Graphic3d_ShaderVariable::Name ( ) const

Returns name of shader variable.

◆ Value()

Graphic3d_ValueInterface * Graphic3d_ShaderVariable::Value ( )

Returns interface of shader variable value.

Field Documentation

◆ myName

TCollection_AsciiString Graphic3d_ShaderVariable::myName
protected

The name of uniform shader variable.

◆ myValue

Graphic3d_ValueInterface* Graphic3d_ShaderVariable::myValue
protected

The generic value of shader variable.


The documentation for this class was generated from the following file: