Open CASCADE Technology  7.4.1.dev
Public Member Functions | Protected Member Functions | Protected Attributes
VrmlData_ArrayVec3d Class Reference

#include <VrmlData_ArrayVec3d.hxx>

Inheritance diagram for VrmlData_ArrayVec3d:
Inheritance graph
[legend]

Public Member Functions

 VrmlData_ArrayVec3d ()
 
 VrmlData_ArrayVec3d (const VrmlData_Scene &theScene, const char *theName, const Standard_Size nVec, const gp_XYZ *arrVec)
 
Standard_Size Length () const
 
const gp_XYZValues () const
 
Standard_Boolean AllocateValues (const Standard_Size theLength)
 
void SetValues (const Standard_Size nValues, const gp_XYZ *arrValues)
 
VrmlData_ErrorStatus ReadArray (VrmlData_InBuffer &theBuffer, const char *theName, const Standard_Boolean isScale)
 
VrmlData_ErrorStatus WriteArray (const char *theName, const Standard_Boolean isScale) const
 
virtual Standard_Boolean IsDefault () const override
 
- Public Member Functions inherited from VrmlData_Node
 VrmlData_Node ()
 
virtual ~VrmlData_Node ()
 
const VrmlData_SceneScene () const
 
const char * Name () const
 
VrmlData_ErrorStatus ReadNode (VrmlData_InBuffer &theBuffer, Handle< VrmlData_Node > &theNode, const Handle< Standard_Type > &Type=NULL)
 
virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer &theBuffer)=0
 
virtual VrmlData_ErrorStatus Write (const char *thePrefix) const
 
VrmlData_ErrorStatus WriteClosing () const
 
virtual Handle< VrmlData_NodeClone (const Handle< VrmlData_Node > &) const
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 

Protected Member Functions

const gp_XYZValue (const Standard_Size i) const
 
- Protected Member Functions inherited from VrmlData_Node
 VrmlData_Node (const VrmlData_Scene &theScene, const char *theName)
 

Protected Attributes

const gp_XYZmyArray
 
Standard_Size myLength
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Static Public Member Functions inherited from VrmlData_Node
static VrmlData_ErrorStatus ReadBoolean (VrmlData_InBuffer &theBuffer, Standard_Boolean &theResult)
 
static VrmlData_ErrorStatus ReadString (VrmlData_InBuffer &theBuffer, TCollection_AsciiString &theRes)
 
static VrmlData_ErrorStatus ReadMultiString (VrmlData_InBuffer &theBuffer, NCollection_List< TCollection_AsciiString > &theRes)
 
static VrmlData_ErrorStatus ReadInteger (VrmlData_InBuffer &theBuffer, long &theResult)
 
static Standard_Boolean OK (const VrmlData_ErrorStatus theStat)
 
static Standard_Boolean OK (VrmlData_ErrorStatus &outStat, const VrmlData_ErrorStatus theStat)
 
static Standard_Integer GlobalIndent ()
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 
- Static Protected Member Functions inherited from VrmlData_Node
static VrmlData_ErrorStatus readBrace (VrmlData_InBuffer &theBuffer)
 

Detailed Description

Implementatioon of basic node for Coordinate, Normal and Color (array of triplets).

Constructor & Destructor Documentation

◆ VrmlData_ArrayVec3d() [1/2]

VrmlData_ArrayVec3d::VrmlData_ArrayVec3d ( )
inline

Empty constructor

◆ VrmlData_ArrayVec3d() [2/2]

VrmlData_ArrayVec3d::VrmlData_ArrayVec3d ( const VrmlData_Scene theScene,
const char *  theName,
const Standard_Size  nVec,
const gp_XYZ arrVec 
)
inline

Constructor

Member Function Documentation

◆ AllocateValues()

Standard_Boolean VrmlData_ArrayVec3d::AllocateValues ( const Standard_Size  theLength)

Create a data array and assign the field myArray.

Returns
True if allocation was successful.

◆ IsDefault()

virtual Standard_Boolean VrmlData_ArrayVec3d::IsDefault ( ) const
overridevirtual

Returns True if the node is default, so that it should not be written.

Reimplemented from VrmlData_Node.

◆ Length()

Standard_Size VrmlData_ArrayVec3d::Length ( ) const
inline

Query the number of vectors

◆ ReadArray()

VrmlData_ErrorStatus VrmlData_ArrayVec3d::ReadArray ( VrmlData_InBuffer theBuffer,
const char *  theName,
const Standard_Boolean  isScale 
)

Create a copy of this node. If the parameter is null, a new copied node is created. Otherwise new node is not created, but rather the given one is modified. Read the Node from input stream.

◆ SetValues()

void VrmlData_ArrayVec3d::SetValues ( const Standard_Size  nValues,
const gp_XYZ arrValues 
)
inline

Set the array data

◆ Value()

const gp_XYZ& VrmlData_ArrayVec3d::Value ( const Standard_Size  i) const
protected

Query one vector

Parameters
iindex in the array of vectors [0 .. N-1]
Returns
the vector for the index. If index irrelevant, returns (0., 0., 0.)

◆ Values()

const gp_XYZ* VrmlData_ArrayVec3d::Values ( ) const
inline

Query the array

◆ WriteArray()

VrmlData_ErrorStatus VrmlData_ArrayVec3d::WriteArray ( const char *  theName,
const Standard_Boolean  isScale 
) const

Write the Node to the output stream currently opened in Scene.

Field Documentation

◆ myArray

const gp_XYZ* VrmlData_ArrayVec3d::myArray
protected

◆ myLength

Standard_Size VrmlData_ArrayVec3d::myLength
protected

The documentation for this class was generated from the following file: