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Open CASCADE Technology
6.9.0
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Describes functions to build revolved shapes. A MakeRevolution object provides a framework for: More...
#include <BRepPrimAPI_MakeRevolution.hxx>

Public Member Functions | |
| BRepPrimAPI_MakeRevolution (const Handle< Geom_Curve > &Meridian) | |
| Make a revolution body by rotating a curve around Z. More... | |
| BRepPrimAPI_MakeRevolution (const Handle< Geom_Curve > &Meridian, const Standard_Real angle) | |
| Make a revolution body by rotating a curve around Z. More... | |
| BRepPrimAPI_MakeRevolution (const Handle< Geom_Curve > &Meridian, const Standard_Real VMin, const Standard_Real VMax) | |
| Make a revolution body by rotating a curve around Z. More... | |
| BRepPrimAPI_MakeRevolution (const Handle< Geom_Curve > &Meridian, const Standard_Real VMin, const Standard_Real VMax, const Standard_Real angle) | |
| Make a revolution body by rotating a curve around Z. More... | |
| BRepPrimAPI_MakeRevolution (const gp_Ax2 &Axes, const Handle< Geom_Curve > &Meridian) | |
| Make a revolution body by rotating a curve around Z. More... | |
| BRepPrimAPI_MakeRevolution (const gp_Ax2 &Axes, const Handle< Geom_Curve > &Meridian, const Standard_Real angle) | |
| Make a revolution body by rotating a curve around Z. More... | |
| BRepPrimAPI_MakeRevolution (const gp_Ax2 &Axes, const Handle< Geom_Curve > &Meridian, const Standard_Real VMin, const Standard_Real VMax) | |
| Make a revolution body by rotating a curve around Z. More... | |
| BRepPrimAPI_MakeRevolution (const gp_Ax2 &Axes, const Handle< Geom_Curve > &Meridian, const Standard_Real VMin, const Standard_Real VMax, const Standard_Real angle) | |
| Make a revolution body by rotating a curve around Z. For all algorithms the resulting shape is composed of. More... | |
| Standard_Address | OneAxis () |
| Returns the algorithm. More... | |
| BRepPrim_Revolution & | Revolution () |
| Returns the algorithm. More... | |
Public Member Functions inherited from BRepPrimAPI_MakeOneAxis | |
| virtual void | Build () |
| Stores the solid in myShape. More... | |
| const TopoDS_Face & | Face () |
| Returns the lateral face of the rotational primitive. More... | |
| operator TopoDS_Face () | |
| const TopoDS_Shell & | Shell () |
| Returns the constructed rotational primitive as a shell. More... | |
| operator TopoDS_Shell () | |
| const TopoDS_Solid & | Solid () |
| Returns the constructed rotational primitive as a solid. More... | |
| operator TopoDS_Solid () | |
Public Member Functions inherited from BRepBuilderAPI_MakeShape | |
| virtual void | Delete () |
| virtual | ~BRepBuilderAPI_MakeShape () |
| virtual const TopoDS_Shape & | Shape () const |
| Returns a shape built by the shape construction algorithm. Raises exception StdFail_NotDone if the shape was not built. More... | |
| operator TopoDS_Shape () const | |
| virtual const TopTools_ListOfShape & | Generated (const TopoDS_Shape &S) |
| Returns the list of shapes generated from the shape <S>. More... | |
| virtual const TopTools_ListOfShape & | Modified (const TopoDS_Shape &S) |
| Returns the list of shapes modified from the shape <S>. More... | |
| virtual Standard_Boolean | IsDeleted (const TopoDS_Shape &S) |
| Returns true if the shape S has been deleted. More... | |
Public Member Functions inherited from BRepBuilderAPI_Command | |
| virtual | ~BRepBuilderAPI_Command () |
| virtual Standard_Boolean | IsDone () const |
| void | Check () const |
| Raises NotDone if done is false. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from BRepBuilderAPI_MakeShape | |
| BRepBuilderAPI_MakeShape () | |
Protected Member Functions inherited from BRepBuilderAPI_Command | |
| BRepBuilderAPI_Command () | |
| Set done to False. More... | |
| void | Done () |
| Set done to true. More... | |
| void | NotDone () |
| Set done to false. More... | |
Protected Attributes inherited from BRepBuilderAPI_MakeShape | |
| TopoDS_Shape | myShape |
| TopTools_ListOfShape | myGenerated |
Describes functions to build revolved shapes. A MakeRevolution object provides a framework for:
| BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution | ( | const Handle< Geom_Curve > & | Meridian | ) |
Make a revolution body by rotating a curve around Z.
| BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution | ( | const Handle< Geom_Curve > & | Meridian, |
| const Standard_Real | angle | ||
| ) |
Make a revolution body by rotating a curve around Z.
| BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution | ( | const Handle< Geom_Curve > & | Meridian, |
| const Standard_Real | VMin, | ||
| const Standard_Real | VMax | ||
| ) |
Make a revolution body by rotating a curve around Z.
| BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution | ( | const Handle< Geom_Curve > & | Meridian, |
| const Standard_Real | VMin, | ||
| const Standard_Real | VMax, | ||
| const Standard_Real | angle | ||
| ) |
Make a revolution body by rotating a curve around Z.
| BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution | ( | const gp_Ax2 & | Axes, |
| const Handle< Geom_Curve > & | Meridian | ||
| ) |
Make a revolution body by rotating a curve around Z.
| BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution | ( | const gp_Ax2 & | Axes, |
| const Handle< Geom_Curve > & | Meridian, | ||
| const Standard_Real | angle | ||
| ) |
Make a revolution body by rotating a curve around Z.
| BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution | ( | const gp_Ax2 & | Axes, |
| const Handle< Geom_Curve > & | Meridian, | ||
| const Standard_Real | VMin, | ||
| const Standard_Real | VMax | ||
| ) |
Make a revolution body by rotating a curve around Z.
| BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution | ( | const gp_Ax2 & | Axes, |
| const Handle< Geom_Curve > & | Meridian, | ||
| const Standard_Real | VMin, | ||
| const Standard_Real | VMax, | ||
| const Standard_Real | angle | ||
| ) |
Make a revolution body by rotating a curve around Z. For all algorithms the resulting shape is composed of.
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virtual |
Returns the algorithm.
Implements BRepPrimAPI_MakeOneAxis.
| BRepPrim_Revolution& BRepPrimAPI_MakeRevolution::Revolution | ( | ) |
Returns the algorithm.
1.8.5