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| gp_Ax2 () |
| Creates an object corresponding to the reference coordinate system (OXYZ). More...
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| gp_Ax2 (const gp_Pnt &P, const gp_Dir &N, const gp_Dir &Vx) |
| Creates an axis placement with an origin P such that: More...
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| gp_Ax2 (const gp_Pnt &P, const gp_Dir &V) |
| Creates - a coordinate system with an origin P, where V gives the "main Direction" (here, "X Direction" and "Y
Direction" are defined automatically). More...
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void | SetAxis (const gp_Ax1 &A1) |
| Assigns the origin and "main Direction" of the axis A1 to this coordinate system, then recomputes its "X Direction" and "Y Direction". Note: The new "X Direction" is computed as follows: new "X Direction" = V1 ^(previous "X Direction" ^ V) where V is the "Direction" of A1. Exceptions Standard_ConstructionError if A1 is parallel to the "X
Direction" of this coordinate system. More...
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void | SetDirection (const gp_Dir &V) |
| Changes the "main Direction" of this coordinate system, then recomputes its "X Direction" and "Y Direction". Note: the new "X Direction" is computed as follows: new "X Direction" = V ^ (previous "X Direction" ^ V) Exceptions Standard_ConstructionError if V is parallel to the "X
Direction" of this coordinate system. More...
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void | SetLocation (const gp_Pnt &P) |
| Changes the "Location" point (origin) of <me>. More...
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void | SetXDirection (const gp_Dir &Vx) |
| Changes the "Xdirection" of <me>. The main direction "Direction" is not modified, the "Ydirection" is modified. If <Vx> is not normal to the main direction then <XDirection> is computed as follows XDirection = Direction ^ (Vx ^ Direction). Exceptions Standard_ConstructionError if Vx or Vy is parallel to the "main Direction" of this coordinate system. More...
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void | SetYDirection (const gp_Dir &Vy) |
| Changes the "Ydirection" of <me>. The main direction is not modified but the "Xdirection" is changed. If <Vy> is not normal to the main direction then "YDirection" is computed as follows YDirection = Direction ^ (<Vy> ^ Direction). Exceptions Standard_ConstructionError if Vx or Vy is parallel to the "main Direction" of this coordinate system. More...
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Standard_Real | Angle (const gp_Ax2 &Other) const |
| Computes the angular value, in radians, between the main direction of <me> and the main direction of <Other>. Returns the angle between 0 and PI in radians. More...
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const gp_Ax1 & | Axis () const |
| Returns the main axis of <me>. It is the "Location" point and the main "Direction". More...
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const gp_Dir & | Direction () const |
| Returns the main direction of <me>. More...
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const gp_Pnt & | Location () const |
| Returns the "Location" point (origin) of <me>. More...
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const gp_Dir & | XDirection () const |
| Returns the "XDirection" of <me>. More...
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const gp_Dir & | YDirection () const |
| Returns the "YDirection" of <me>. More...
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Standard_Boolean | IsCoplanar (const gp_Ax2 &Other, const Standard_Real LinearTolerance, const Standard_Real AngularTolerance) const |
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Standard_Boolean | IsCoplanar (const gp_Ax1 &A1, const Standard_Real LinearTolerance, const Standard_Real AngularTolerance) const |
| Returns True if . the distance between <me> and the "Location" point of A1 is lower of equal to LinearTolerance and . the main direction of <me> and the direction of A1 are normal. Note: the tolerance criterion for angular equality is given by AngularTolerance. More...
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void | Mirror (const gp_Pnt &P) |
| Performs a symmetrical transformation of this coordinate system with respect to: More...
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gp_Ax2 | Mirrored (const gp_Pnt &P) const |
| Performs a symmetrical transformation of this coordinate system with respect to: More...
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void | Mirror (const gp_Ax1 &A1) |
| Performs a symmetrical transformation of this coordinate system with respect to: More...
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gp_Ax2 | Mirrored (const gp_Ax1 &A1) const |
| Performs a symmetrical transformation of this coordinate system with respect to: More...
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void | Mirror (const gp_Ax2 &A2) |
| Performs a symmetrical transformation of this coordinate system with respect to: More...
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gp_Ax2 | Mirrored (const gp_Ax2 &A2) const |
| Performs a symmetrical transformation of this coordinate system with respect to: More...
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void | Rotate (const gp_Ax1 &A1, const Standard_Real Ang) |
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gp_Ax2 | Rotated (const gp_Ax1 &A1, const Standard_Real Ang) const |
| Rotates an axis placement. <A1> is the axis of the rotation . Ang is the angular value of the rotation in radians. More...
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void | Scale (const gp_Pnt &P, const Standard_Real S) |
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gp_Ax2 | Scaled (const gp_Pnt &P, const Standard_Real S) const |
| Applies a scaling transformation on the axis placement. The "Location" point of the axisplacement is modified. Warnings : If the scale <S> is negative : . the main direction of the axis placement is not changed. . The "XDirection" and the "YDirection" are reversed. So the axis placement stay right handed. More...
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void | Transform (const gp_Trsf &T) |
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gp_Ax2 | Transformed (const gp_Trsf &T) const |
| Transforms an axis placement with a Trsf. The "Location" point, the "XDirection" and the "YDirection" are transformed with T. The resulting main "Direction" of <me> is the cross product between the "XDirection" and the "YDirection" after transformation. More...
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void | Translate (const gp_Vec &V) |
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gp_Ax2 | Translated (const gp_Vec &V) const |
| Translates an axis plaxement in the direction of the vector <V>. The magnitude of the translation is the vector's magnitude. More...
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void | Translate (const gp_Pnt &P1, const gp_Pnt &P2) |
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gp_Ax2 | Translated (const gp_Pnt &P1, const gp_Pnt &P2) const |
| Translates an axis placement from the point <P1> to the point <P2>. More...
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const gp_Ax1 & | _CSFDB_Getgp_Ax2axis () const |
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const gp_Dir & | _CSFDB_Getgp_Ax2vydir () const |
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const gp_Dir & | _CSFDB_Getgp_Ax2vxdir () const |
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