Open CASCADE Technology  6.9.0
Public Member Functions

MeshVS_TextPrsBuilder Class Reference

This class provides methods to create text data presentation. It store map of texts assigned with nodes or elements. More...

#include <MeshVS_TextPrsBuilder.hxx>

Inheritance diagram for MeshVS_TextPrsBuilder:
Inheritance graph
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Public Member Functions

 MeshVS_TextPrsBuilder (const Handle< MeshVS_Mesh > &Parent, const Standard_Real Height, const Quantity_Color &Color, const MeshVS_DisplayModeFlags &Flags=MeshVS_DMF_TextDataPrs, const Handle< MeshVS_DataSource > &DS=0, const Standard_Integer Id=-1, const MeshVS_BuilderPriority &Priority=MeshVS_BP_Text)
 
virtual void Build (const Handle< Prs3d_Presentation > &Prs, const TColStd_PackedMapOfInteger &IDs, TColStd_PackedMapOfInteger &IDsToExclude, const Standard_Boolean IsElement, const Standard_Integer theDisplayMode) const
 Builds presentation of text data. More...
 
const
MeshVS_DataMapOfIntegerAsciiString
GetTexts (const Standard_Boolean IsElement) const
 Returns map of text assigned with nodes ( IsElement = False ) or elements ( IsElement = True ) More...
 
void SetTexts (const Standard_Boolean IsElement, const MeshVS_DataMapOfIntegerAsciiString &Map)
 Sets map of text assigned with nodes or elements. More...
 
Standard_Boolean HasTexts (const Standard_Boolean IsElement) const
 Returns True if map isn't empty. More...
 
Standard_Boolean GetText (const Standard_Boolean IsElement, const Standard_Integer ID, TCollection_AsciiString &Text) const
 Returns text assigned with single node or element. More...
 
void SetText (const Standard_Boolean IsElement, const Standard_Integer ID, const TCollection_AsciiString &Text)
 Sets text assigned with single node or element. More...
 
- Public Member Functions inherited from MeshVS_PrsBuilder
virtual void CustomBuild (const Handle< Prs3d_Presentation > &Prs, const TColStd_PackedMapOfInteger &IDs, TColStd_PackedMapOfInteger &IDsToExclude, const Standard_Integer DisplayMode) const
 This method is called to build presentation of custom elements (they have MeshVS_ET_0D type). IDs is set of numeric identificators of elements for custom building. IDsToExclude is set of IDs to exclude from processing. If some entity has been excluded, it is not processed by other builders. DisplayMode is numeric constant describing display mode (see MeshVS_DisplayModeFlags.hxx) More...
 
virtual Handle
< SelectBasics_SensitiveEntity
CustomSensitiveEntity (const Handle< SelectBasics_EntityOwner > &Owner, const Standard_Integer SelectMode) const
 This method is called to build sensitive of custom elements ( they have MeshVS_ET_0D type ) More...
 
Standard_Integer GetFlags () const
 Returns flags, assigned with builder during creation. More...
 
virtual Standard_Boolean TestFlags (const Standard_Integer DisplayMode) const
 Test whether display mode has flags assigned with this builder. This method has default implementation and can be redefined for advance behavior Returns Standard_True only if display mode is appropriate for this builder. More...
 
Standard_Integer GetId () const
 Returns builder ID. More...
 
Standard_Integer GetPriority () const
 Returns priority; as priority bigger, as soon builder will be called. More...
 
Handle< MeshVS_DataSourceGetDataSource () const
 Returns custom data source or default ( from MeshVS_Mesh ) if custom is NULL. More...
 
void SetDataSource (const Handle< MeshVS_DataSource > &newDS)
 Change custom data source. More...
 
Handle< MeshVS_DrawerGetDrawer () const
 Returns custom drawer or default ( from MeshVS_Mesh ) if custom is NULL. More...
 
void SetDrawer (const Handle< MeshVS_Drawer > &newDr)
 Change custom drawer. More...
 
void SetExcluding (const Standard_Boolean state)
 Set excluding state. If it is Standard_True, the nodes or elements, processed by current builder will be noted and next builder won't process its. More...
 
Standard_Boolean IsExcludingOn () const
 Read excluding state. More...
 
void SetPresentationManager (const Handle< PrsMgr_PresentationManager3d > &thePrsMgr)
 Set presentation manager for builder. More...
 
Handle
< PrsMgr_PresentationManager3d
GetPresentationManager () const
 Get presentation manager of builder. More...
 
- Public Member Functions inherited from MMgt_TShared
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual const
Handle_Standard_Type & 
DynamicType () const
 Returns a type information object about this object. More...
 
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 

Additional Inherited Members

- Protected Member Functions inherited from MeshVS_PrsBuilder
 MeshVS_PrsBuilder (const Handle< MeshVS_Mesh > &Parent, const MeshVS_DisplayModeFlags &Flags, const Handle< MeshVS_DataSource > &DS, const Standard_Integer Id, const MeshVS_BuilderPriority &Priority=MeshVS_BP_Default)
 Constructor Parent is pointer to MeshVS_Mesh object Flags is set of display modes corresponding to this builder DS is data source object, from which builder will pick geometry and topological information Id is numeric identificator of builder. You must set it to positive integer, but if you set it to -1, constructor will select the smallest integer, not occupied by other builders Priority is numerical priority constant. As priority bigger, as sooner builder starts during presentation construction. More...
 
Handle< MeshVS_DataSourceDataSource () const
 Returns only custom data source. More...
 
Handle< MeshVS_DrawerDrawer () const
 Returns only custom drawer. More...
 
- Protected Attributes inherited from MeshVS_PrsBuilder
MeshVS_MeshPtr myParentMesh
 

Detailed Description

This class provides methods to create text data presentation. It store map of texts assigned with nodes or elements.

Constructor & Destructor Documentation

MeshVS_TextPrsBuilder::MeshVS_TextPrsBuilder ( const Handle< MeshVS_Mesh > &  Parent,
const Standard_Real  Height,
const Quantity_Color Color,
const MeshVS_DisplayModeFlags Flags = MeshVS_DMF_TextDataPrs,
const Handle< MeshVS_DataSource > &  DS = 0,
const Standard_Integer  Id = -1,
const MeshVS_BuilderPriority Priority = MeshVS_BP_Text 
)

Member Function Documentation

virtual void MeshVS_TextPrsBuilder::Build ( const Handle< Prs3d_Presentation > &  Prs,
const TColStd_PackedMapOfInteger IDs,
TColStd_PackedMapOfInteger IDsToExclude,
const Standard_Boolean  IsElement,
const Standard_Integer  theDisplayMode 
) const
virtual

Builds presentation of text data.

Implements MeshVS_PrsBuilder.

Standard_Boolean MeshVS_TextPrsBuilder::GetText ( const Standard_Boolean  IsElement,
const Standard_Integer  ID,
TCollection_AsciiString Text 
) const

Returns text assigned with single node or element.

const MeshVS_DataMapOfIntegerAsciiString& MeshVS_TextPrsBuilder::GetTexts ( const Standard_Boolean  IsElement) const

Returns map of text assigned with nodes ( IsElement = False ) or elements ( IsElement = True )

Standard_Boolean MeshVS_TextPrsBuilder::HasTexts ( const Standard_Boolean  IsElement) const

Returns True if map isn't empty.

void MeshVS_TextPrsBuilder::SetText ( const Standard_Boolean  IsElement,
const Standard_Integer  ID,
const TCollection_AsciiString Text 
)

Sets text assigned with single node or element.

void MeshVS_TextPrsBuilder::SetTexts ( const Standard_Boolean  IsElement,
const MeshVS_DataMapOfIntegerAsciiString Map 
)

Sets map of text assigned with nodes or elements.


The documentation for this class was generated from the following file: