Open CASCADE Technology
6.9.0
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Defines state of OCCT projection transformation. More...
#include <OpenGl_ShaderStates.hxx>
Public Member Functions | |
OpenGl_ProjectionState () | |
Creates uninitialized projection state. More... | |
void | Set (const OpenGl_Mat4 &theProjectionMatrix) |
Sets new projection matrix. More... | |
const OpenGl_Mat4 & | ProjectionMatrix () const |
Returns current projection matrix. More... | |
const OpenGl_Mat4 & | ProjectionMatrixInverse () const |
Returns inverse of current projection matrix. More... | |
Public Member Functions inherited from OpenGl_StateInterface | |
OpenGl_StateInterface () | |
Creates new state. More... | |
Standard_Size | Index () const |
Returns current state index. More... | |
void | Update () |
Increment current state. More... | |
Additional Inherited Members | |
Protected Attributes inherited from OpenGl_StateInterface | |
Standard_Size | myIndex |
current state index More... | |
Defines state of OCCT projection transformation.
OpenGl_ProjectionState::OpenGl_ProjectionState | ( | ) |
Creates uninitialized projection state.
const OpenGl_Mat4& OpenGl_ProjectionState::ProjectionMatrix | ( | ) | const |
Returns current projection matrix.
const OpenGl_Mat4& OpenGl_ProjectionState::ProjectionMatrixInverse | ( | ) | const |
Returns inverse of current projection matrix.
void OpenGl_ProjectionState::Set | ( | const OpenGl_Mat4 & | theProjectionMatrix | ) |
Sets new projection matrix.