Open CASCADE Technology  6.9.0
Public Member Functions | Static Public Attributes | Protected Member Functions | Protected Attributes

OpenGl_Sampler Class Reference

Class implements OpenGL sampler object resource that stores the sampling parameters for a texture access. More...

#include <OpenGl_Sampler.hxx>

Inheritance diagram for OpenGl_Sampler:
Inheritance graph
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Public Member Functions

 OpenGl_Sampler ()
 Creates new sampler object. More...
 
virtual ~OpenGl_Sampler ()
 Releases resources of sampler object. More...
 
virtual void Release (OpenGl_Context *theContext)
 Destroys object - will release GPU memory if any. More...
 
Standard_Boolean Init (OpenGl_Context &theContext)
 Initializes sampler object. More...
 
Standard_Boolean IsValid () const
 Returns true if current object was initialized. More...
 
void Bind (OpenGl_Context &theContext, const GLuint theUnit=0)
 Binds sampler object to the given texture unit. More...
 
void Unbind (OpenGl_Context &theContext, const GLuint theUnit=0)
 Unbinds sampler object from the given texture unit. More...
 
void SetParameter (OpenGl_Context &theContext, const GLenum theParam, const GLint theValue)
 Sets specific sampler parameter. More...
 
GLuint SamplerID () const
 Returns OpenGL sampler ID. More...
 
- Public Member Functions inherited from OpenGl_Resource
 OpenGl_Resource ()
 Empty constructor. More...
 
virtual ~OpenGl_Resource ()
 Destructor. Inheritors should call Clean (NULL) within it. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const
Handle_Standard_Type & 
DynamicType () const
 Returns a type information object about this object. More...
 
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 

Static Public Attributes

static const GLuint NO_SAMPLER = 0
 Helpful constant defining invalid sampler identifier. More...
 

Protected Member Functions

Standard_Boolean isValidSampler () const
 Checks if sampler object is valid. More...
 

Protected Attributes

GLuint mySamplerID
 OpenGL sampler object ID. More...
 

Detailed Description

Class implements OpenGL sampler object resource that stores the sampling parameters for a texture access.

Constructor & Destructor Documentation

OpenGl_Sampler::OpenGl_Sampler ( )

Creates new sampler object.

virtual OpenGl_Sampler::~OpenGl_Sampler ( )
virtual

Releases resources of sampler object.

Member Function Documentation

void OpenGl_Sampler::Bind ( OpenGl_Context theContext,
const GLuint  theUnit = 0 
)

Binds sampler object to the given texture unit.

Standard_Boolean OpenGl_Sampler::Init ( OpenGl_Context theContext)

Initializes sampler object.

Standard_Boolean OpenGl_Sampler::IsValid ( ) const
inline

Returns true if current object was initialized.

Standard_Boolean OpenGl_Sampler::isValidSampler ( ) const
inlineprotected

Checks if sampler object is valid.

virtual void OpenGl_Sampler::Release ( OpenGl_Context theContext)
virtual

Destroys object - will release GPU memory if any.

Implements OpenGl_Resource.

GLuint OpenGl_Sampler::SamplerID ( ) const
inline

Returns OpenGL sampler ID.

void OpenGl_Sampler::SetParameter ( OpenGl_Context theContext,
const GLenum  theParam,
const GLint  theValue 
)

Sets specific sampler parameter.

void OpenGl_Sampler::Unbind ( OpenGl_Context theContext,
const GLuint  theUnit = 0 
)

Unbinds sampler object from the given texture unit.

Field Documentation

GLuint OpenGl_Sampler::mySamplerID
protected

OpenGL sampler object ID.

const GLuint OpenGl_Sampler::NO_SAMPLER = 0
static

Helpful constant defining invalid sampler identifier.


The documentation for this class was generated from the following file: