Open CASCADE Technology
6.9.0
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Class implements OpenGL sampler object resource that stores the sampling parameters for a texture access. More...
#include <OpenGl_Sampler.hxx>
Public Member Functions | |
OpenGl_Sampler () | |
Creates new sampler object. More... | |
virtual | ~OpenGl_Sampler () |
Releases resources of sampler object. More... | |
virtual void | Release (OpenGl_Context *theContext) |
Destroys object - will release GPU memory if any. More... | |
Standard_Boolean | Init (OpenGl_Context &theContext) |
Initializes sampler object. More... | |
Standard_Boolean | IsValid () const |
Returns true if current object was initialized. More... | |
void | Bind (OpenGl_Context &theContext, const GLuint theUnit=0) |
Binds sampler object to the given texture unit. More... | |
void | Unbind (OpenGl_Context &theContext, const GLuint theUnit=0) |
Unbinds sampler object from the given texture unit. More... | |
void | SetParameter (OpenGl_Context &theContext, const GLenum theParam, const GLint theValue) |
Sets specific sampler parameter. More... | |
GLuint | SamplerID () const |
Returns OpenGL sampler ID. More... | |
Public Member Functions inherited from OpenGl_Resource | |
OpenGl_Resource () | |
Empty constructor. More... | |
virtual | ~OpenGl_Resource () |
Destructor. Inheritors should call Clean (NULL) within it. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
Static Public Attributes | |
static const GLuint | NO_SAMPLER = 0 |
Helpful constant defining invalid sampler identifier. More... | |
Protected Member Functions | |
Standard_Boolean | isValidSampler () const |
Checks if sampler object is valid. More... | |
Protected Attributes | |
GLuint | mySamplerID |
OpenGL sampler object ID. More... | |
Class implements OpenGL sampler object resource that stores the sampling parameters for a texture access.
OpenGl_Sampler::OpenGl_Sampler | ( | ) |
Creates new sampler object.
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virtual |
Releases resources of sampler object.
void OpenGl_Sampler::Bind | ( | OpenGl_Context & | theContext, |
const GLuint | theUnit = 0 |
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) |
Binds sampler object to the given texture unit.
Standard_Boolean OpenGl_Sampler::Init | ( | OpenGl_Context & | theContext | ) |
Initializes sampler object.
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inline |
Returns true if current object was initialized.
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inlineprotected |
Checks if sampler object is valid.
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virtual |
Destroys object - will release GPU memory if any.
Implements OpenGl_Resource.
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inline |
Returns OpenGL sampler ID.
void OpenGl_Sampler::SetParameter | ( | OpenGl_Context & | theContext, |
const GLenum | theParam, | ||
const GLint | theValue | ||
) |
Sets specific sampler parameter.
void OpenGl_Sampler::Unbind | ( | OpenGl_Context & | theContext, |
const GLuint | theUnit = 0 |
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) |
Unbinds sampler object from the given texture unit.
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protected |
OpenGL sampler object ID.
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static |
Helpful constant defining invalid sampler identifier.