Open CASCADE Technology  6.9.0
Public Member Functions | Static Public Attributes | Protected Attributes

OpenGl_ShaderObject Class Reference

Wrapper for OpenGL shader object. More...

#include <OpenGl_ShaderObject.hxx>

Inheritance diagram for OpenGl_ShaderObject:
Inheritance graph
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Public Member Functions

 OpenGl_ShaderObject (GLenum theType)
 Creates uninitialized shader object. More...
 
virtual ~OpenGl_ShaderObject ()
 Releases resources of shader object. More...
 
Standard_Boolean LoadSource (const Handle< OpenGl_Context > &theCtx, const TCollection_AsciiString &theSource)
 Loads shader source code. More...
 
Standard_Boolean Compile (const Handle< OpenGl_Context > &theCtx)
 Compiles the shader object. More...
 
Standard_Boolean Initialize (const Handle< OpenGl_Context > &theCtx, const Handle< Graphic3d_ShaderObject > &theShader)
 Initializes (loads and compiles) shader object with the specified description. More...
 
Standard_Boolean FetchInfoLog (const Handle< OpenGl_Context > &theCtx, TCollection_AsciiString &theLog)
 Fetches information log of the last compile operation. More...
 
Standard_Boolean Create (const Handle< OpenGl_Context > &theCtx)
 Creates new empty shader object of specified type. More...
 
virtual void Release (OpenGl_Context *theCtx)
 Destroys shader object. More...
 
GLenum Type () const
 Returns type of shader object. More...
 
- Public Member Functions inherited from OpenGl_Resource
 OpenGl_Resource ()
 Empty constructor. More...
 
virtual ~OpenGl_Resource ()
 Destructor. Inheritors should call Clean (NULL) within it. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const
Handle_Standard_Type & 
DynamicType () const
 Returns a type information object about this object. More...
 
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 

Static Public Attributes

static const GLuint NO_SHADER = 0
 Non-valid shader name. More...
 

Protected Attributes

GLenum myType
 Type of OpenGL shader object. More...
 
GLuint myShaderID
 Handle of OpenGL shader object. More...
 

Detailed Description

Wrapper for OpenGL shader object.

Constructor & Destructor Documentation

OpenGl_ShaderObject::OpenGl_ShaderObject ( GLenum  theType)

Creates uninitialized shader object.

virtual OpenGl_ShaderObject::~OpenGl_ShaderObject ( )
virtual

Releases resources of shader object.

Member Function Documentation

Standard_Boolean OpenGl_ShaderObject::Compile ( const Handle< OpenGl_Context > &  theCtx)

Compiles the shader object.

Standard_Boolean OpenGl_ShaderObject::Create ( const Handle< OpenGl_Context > &  theCtx)

Creates new empty shader object of specified type.

Standard_Boolean OpenGl_ShaderObject::FetchInfoLog ( const Handle< OpenGl_Context > &  theCtx,
TCollection_AsciiString theLog 
)

Fetches information log of the last compile operation.

Standard_Boolean OpenGl_ShaderObject::Initialize ( const Handle< OpenGl_Context > &  theCtx,
const Handle< Graphic3d_ShaderObject > &  theShader 
)

Initializes (loads and compiles) shader object with the specified description.

Standard_Boolean OpenGl_ShaderObject::LoadSource ( const Handle< OpenGl_Context > &  theCtx,
const TCollection_AsciiString theSource 
)

Loads shader source code.

virtual void OpenGl_ShaderObject::Release ( OpenGl_Context theCtx)
virtual

Destroys shader object.

Implements OpenGl_Resource.

GLenum OpenGl_ShaderObject::Type ( ) const
inline

Returns type of shader object.

Field Documentation

GLuint OpenGl_ShaderObject::myShaderID
protected

Handle of OpenGL shader object.

GLenum OpenGl_ShaderObject::myType
protected

Type of OpenGL shader object.

const GLuint OpenGl_ShaderObject::NO_SHADER = 0
static

Non-valid shader name.


The documentation for this class was generated from the following file: