Vertex Buffer Object - is a general storage object for vertex attributes (position, normal, color). Notice that you should use OpenGl_IndexBuffer specialization for array of indices.
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| OpenGl_VertexBuffer () |
| Create uninitialized VBO. More...
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virtual | ~OpenGl_VertexBuffer () |
| Destroy object. More...
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virtual GLenum | GetTarget () const |
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bool | IsValid () const |
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GLuint | GetComponentsNb () const |
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GLsizei | GetElemsNb () const |
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GLenum | GetDataType () const |
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GLubyte * | GetDataOffset () const |
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virtual bool | Create (const Handle< OpenGl_Context > &theGlCtx) |
| Creates VBO name (id) if not yet generated. Data should be initialized by another method. More...
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virtual void | Release (OpenGl_Context *theGlCtx) |
| Destroy object - will release GPU memory if any. More...
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virtual void | Bind (const Handle< OpenGl_Context > &theGlCtx) const |
| Bind this VBO. More...
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virtual void | Unbind (const Handle< OpenGl_Context > &theGlCtx) const |
| Unbind this VBO. More...
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bool | Init (const Handle< OpenGl_Context > &theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const GLfloat *theData) |
| Notice that VBO will be unbound after this call. More...
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bool | Init (const Handle< OpenGl_Context > &theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const GLuint *theData) |
| Notice that VBO will be unbound after this call. More...
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bool | Init (const Handle< OpenGl_Context > &theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const GLushort *theData) |
| Notice that VBO will be unbound after this call. More...
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bool | Init (const Handle< OpenGl_Context > &theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const GLubyte *theData) |
| Notice that VBO will be unbound after this call. More...
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bool | SubData (const Handle< OpenGl_Context > &theGlCtx, const GLsizei theElemFrom, const GLsizei theElemsNb, const GLfloat *theData) |
| Notice that VBO will be unbound after this call. Function replaces portion of data within this VBO using glBufferSubData(). The VBO should be initialized before call. More...
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bool | SubData (const Handle< OpenGl_Context > &theGlCtx, const GLsizei theElemFrom, const GLsizei theElemsNb, const GLuint *theData) |
| Notice that VBO will be unbound after this call. Function replaces portion of data within this VBO using glBufferSubData(). The VBO should be initialized before call. More...
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bool | SubData (const Handle< OpenGl_Context > &theGlCtx, const GLsizei theElemFrom, const GLsizei theElemsNb, const GLushort *theData) |
| Notice that VBO will be unbound after this call. Function replaces portion of data within this VBO using glBufferSubData(). The VBO should be initialized before call. More...
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bool | SubData (const Handle< OpenGl_Context > &theGlCtx, const GLsizei theElemFrom, const GLsizei theElemsNb, const GLubyte *theData) |
| Notice that VBO will be unbound after this call. Function replaces portion of data within this VBO using glBufferSubData(). The VBO should be initialized before call. More...
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void | BindVertexAttrib (const Handle< OpenGl_Context > &theGlCtx, const GLuint theAttribLoc) const |
| Bind this VBO to active GLSL program. More...
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void | UnbindVertexAttrib (const Handle< OpenGl_Context > &theGlCtx, const GLuint theAttribLoc) const |
| Unbind any VBO from active GLSL program. More...
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void | BindAttribute (const Handle< OpenGl_Context > &theCtx, const Graphic3d_TypeOfAttribute theMode) const |
| Bind this VBO and enable specified attribute in OpenGl_Context::ActiveProgram() or FFP. More...
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void | UnbindAttribute (const Handle< OpenGl_Context > &theCtx, const Graphic3d_TypeOfAttribute theMode) const |
| Unbind this VBO and disable specified attribute in OpenGl_Context::ActiveProgram() or FFP. More...
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| OpenGl_Resource () |
| Empty constructor. More...
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virtual | ~OpenGl_Resource () |
| Destructor. Inheritors should call Clean (NULL) within it. More...
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Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor. More...
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| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing. More...
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Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More...
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virtual | ~Standard_Transient () |
| Destructor must be virtual. More...
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virtual void | Delete () const |
| Memory deallocator for transient classes. More...
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virtual const
Handle_Standard_Type & | DynamicType () const |
| Returns a type information object about this object. More...
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Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
| Returns a true value if this is an instance of Type. More...
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Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More...
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Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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virtual Handle_Standard_Transient | This () const |
| Returns a Handle which references this object. Must never be called to objects created in stack. More...
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Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More...
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virtual bool | init (const Handle< OpenGl_Context > &theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const void *theData, const GLenum theDataType, const GLsizei theStride) |
| Initialize buffer with new data. More...
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bool | init (const Handle< OpenGl_Context > &theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const void *theData, const GLenum theDataType) |
| Initialize buffer with new data. More...
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virtual bool | subData (const Handle< OpenGl_Context > &theGlCtx, const GLsizei theElemFrom, const GLsizei theElemsNb, const void *theData, const GLenum theDataType) |
| Update part of the buffer with new data. More...
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static size_t | sizeOfGlType (const GLenum theType) |
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static void | bindAttribute (const Handle< OpenGl_Context > &theGlCtx, const Graphic3d_TypeOfAttribute theMode, const GLint theNbComp, const GLenum theDataType, const GLsizei theStride, const GLvoid *theOffset) |
| Setup array pointer - either for active GLSL program OpenGl_Context::ActiveProgram() or for FFP using bindFixed() when no program bound. More...
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static void | unbindAttribute (const Handle< OpenGl_Context > &theGlCtx, const Graphic3d_TypeOfAttribute theMode) |
| Disable GLSL array pointer - either for active GLSL program OpenGl_Context::ActiveProgram() or for FFP using unbindFixed() when no program bound. More...
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Vertex Buffer Object - is a general storage object for vertex attributes (position, normal, color). Notice that you should use OpenGl_IndexBuffer specialization for array of indices.