Open CASCADE Technology  6.9.1
Public Member Functions | Data Fields | Protected Member Functions | Protected Attributes
Graphic3d_CStructure Class Referenceabstract

Low-level graphic structure interface. More...

#include <Graphic3d_CStructure.hxx>

Inheritance diagram for Graphic3d_CStructure:
Inheritance graph
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Public Member Functions

const Handle< Graphic3d_GraphicDriver > & GraphicDriver () const
 
const Graphic3d_SequenceOfGroupGroups () const
 
const Graphic3d_SequenceOfHClipPlaneClipPlanes () const
 
void SetClipPlanes (const Graphic3d_SequenceOfHClipPlane &thePlanes)
 Pass clip planes to the associated graphic driver structure. More...
 
const Graphic3d_BndBox4fBoundingBox () const
 
Graphic3d_BndBox4fChangeBoundingBox ()
 
bool IsVisible () const
 Return structure visibility flag. More...
 
void SetZLayer (const Graphic3d_ZLayerId theLayerIndex)
 Set z layer ID to display the structure in specified layer. More...
 
Graphic3d_ZLayerId ZLayer () const
 Get z layer ID. More...
 
virtual void OnVisibilityChanged ()=0
 Update structure visibility state. More...
 
virtual void Clear ()=0
 Clear graphic data. More...
 
virtual void Connect (Graphic3d_CStructure &theStructure)=0
 Connect other structure to this one. More...
 
virtual void Disconnect (Graphic3d_CStructure &theStructure)=0
 Disconnect other structure to this one. More...
 
virtual void UpdateAspects ()=0
 Synchronize structure aspects. More...
 
virtual void UpdateTransformation ()=0
 Synchronize structure transformation. More...
 
virtual void HighlightWithColor (const Graphic3d_Vec3 &theColor, const Standard_Boolean theToCreate)=0
 Highlight entire structure with color. More...
 
virtual void HighlightWithBndBox (const Handle< Graphic3d_Structure > &theStruct, const Standard_Boolean theToCreate)=0
 Highlight structure using boundary box. More...
 
virtual Handle< Graphic3d_CStructureShadowLink (const Handle< Graphic3d_StructureManager > &theManager) const =0
 Create shadow link to this structure. More...
 
virtual Handle< Graphic3d_GroupNewGroup (const Handle< Graphic3d_Structure > &theStruct)=0
 Create new group within this structure. More...
 
virtual void RemoveGroup (const Handle< Graphic3d_Group > &theGroup)=0
 Remove group from this structure. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const Handle_Standard_Type & DynamicType () const
 Returns a type information object about this object. More...
 
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 

Data Fields

int Id
 
Graphic3d_ZLayerId myZLayer
 
int Priority
 
int PreviousPriority
 
CALL_DEF_CONTEXTLINE ContextLine
 
CALL_DEF_CONTEXTFILLAREA ContextFillArea
 
CALL_DEF_CONTEXTMARKER ContextMarker
 
CALL_DEF_CONTEXTTEXT ContextText
 
CALL_DEF_COLOR HighlightColor
 
float Transformation [4][4]
 
Graphic3d_TypeOfComposition Composition
 
int ContainsFacet
 
Handle< Graphic3d_ViewAffinityViewAffinity
 view affinity mask More...
 
unsigned IsInfinite: 1
 
unsigned stick: 1
 displaying state - should be set when structure has been added to scene graph (but can be in hidden state) More...
 
unsigned highlight: 1
 
unsigned visible: 1
 visibility flag - can be used to suppress structure while leaving it in the scene graph More...
 
unsigned HLRValidation: 1
 
unsigned IsForHighlight: 1
 
unsigned IsMutable: 1
 
unsigned Is2dText: 1
 
CALL_DEF_TRANSFORM_PERSISTENCE TransformPersistence
 

Protected Member Functions

 Graphic3d_CStructure (const Handle< Graphic3d_StructureManager > &theManager)
 Create empty structure. More...
 

Protected Attributes

Handle< Graphic3d_GraphicDrivermyGraphicDriver
 
Graphic3d_SequenceOfGroup myGroups
 
Graphic3d_BndBox4f myBndBox
 
Graphic3d_SequenceOfHClipPlane myClipPlanes
 

Detailed Description

Low-level graphic structure interface.

Constructor & Destructor Documentation

Graphic3d_CStructure::Graphic3d_CStructure ( const Handle< Graphic3d_StructureManager > &  theManager)
protected

Create empty structure.

Member Function Documentation

const Graphic3d_BndBox4f& Graphic3d_CStructure::BoundingBox ( ) const
inline
Returns
bounding box of this presentation
Graphic3d_BndBox4f& Graphic3d_CStructure::ChangeBoundingBox ( )
inline
Returns
bounding box of this presentation without transformation matrix applied
virtual void Graphic3d_CStructure::Clear ( )
pure virtual

Clear graphic data.

Implemented in OpenGl_Structure.

const Graphic3d_SequenceOfHClipPlane& Graphic3d_CStructure::ClipPlanes ( ) const
inline
Returns
associated clip planes
virtual void Graphic3d_CStructure::Connect ( Graphic3d_CStructure theStructure)
pure virtual

Connect other structure to this one.

Implemented in OpenGl_Structure.

virtual void Graphic3d_CStructure::Disconnect ( Graphic3d_CStructure theStructure)
pure virtual

Disconnect other structure to this one.

Implemented in OpenGl_Structure.

const Handle< Graphic3d_GraphicDriver >& Graphic3d_CStructure::GraphicDriver ( ) const
inline
Returns
graphic driver created this structure
const Graphic3d_SequenceOfGroup& Graphic3d_CStructure::Groups ( ) const
inline
Returns
graphic groups
virtual void Graphic3d_CStructure::HighlightWithBndBox ( const Handle< Graphic3d_Structure > &  theStruct,
const Standard_Boolean  theToCreate 
)
pure virtual

Highlight structure using boundary box.

Implemented in OpenGl_Structure.

virtual void Graphic3d_CStructure::HighlightWithColor ( const Graphic3d_Vec3 theColor,
const Standard_Boolean  theToCreate 
)
pure virtual

Highlight entire structure with color.

Implemented in OpenGl_Structure.

bool Graphic3d_CStructure::IsVisible ( ) const
inline

Return structure visibility flag.

virtual Handle< Graphic3d_Group > Graphic3d_CStructure::NewGroup ( const Handle< Graphic3d_Structure > &  theStruct)
pure virtual

Create new group within this structure.

Implemented in OpenGl_Structure.

virtual void Graphic3d_CStructure::OnVisibilityChanged ( )
pure virtual

Update structure visibility state.

Implemented in OpenGl_Structure.

virtual void Graphic3d_CStructure::RemoveGroup ( const Handle< Graphic3d_Group > &  theGroup)
pure virtual

Remove group from this structure.

Implemented in OpenGl_Structure.

void Graphic3d_CStructure::SetClipPlanes ( const Graphic3d_SequenceOfHClipPlane thePlanes)
inline

Pass clip planes to the associated graphic driver structure.

void Graphic3d_CStructure::SetZLayer ( const Graphic3d_ZLayerId  theLayerIndex)
inline

Set z layer ID to display the structure in specified layer.

virtual Handle< Graphic3d_CStructure > Graphic3d_CStructure::ShadowLink ( const Handle< Graphic3d_StructureManager > &  theManager) const
pure virtual

Create shadow link to this structure.

Implemented in OpenGl_Structure.

virtual void Graphic3d_CStructure::UpdateAspects ( )
pure virtual

Synchronize structure aspects.

Implemented in OpenGl_Structure.

virtual void Graphic3d_CStructure::UpdateTransformation ( )
pure virtual

Synchronize structure transformation.

Implemented in OpenGl_Structure.

Graphic3d_ZLayerId Graphic3d_CStructure::ZLayer ( ) const
inline

Get z layer ID.

Field Documentation

Graphic3d_TypeOfComposition Graphic3d_CStructure::Composition
int Graphic3d_CStructure::ContainsFacet
CALL_DEF_CONTEXTFILLAREA Graphic3d_CStructure::ContextFillArea
CALL_DEF_CONTEXTLINE Graphic3d_CStructure::ContextLine
CALL_DEF_CONTEXTMARKER Graphic3d_CStructure::ContextMarker
CALL_DEF_CONTEXTTEXT Graphic3d_CStructure::ContextText
unsigned Graphic3d_CStructure::highlight
CALL_DEF_COLOR Graphic3d_CStructure::HighlightColor
unsigned Graphic3d_CStructure::HLRValidation
int Graphic3d_CStructure::Id
unsigned Graphic3d_CStructure::Is2dText
unsigned Graphic3d_CStructure::IsForHighlight
unsigned Graphic3d_CStructure::IsInfinite
unsigned Graphic3d_CStructure::IsMutable
Graphic3d_BndBox4f Graphic3d_CStructure::myBndBox
protected
Graphic3d_SequenceOfHClipPlane Graphic3d_CStructure::myClipPlanes
protected
Handle< Graphic3d_GraphicDriver > Graphic3d_CStructure::myGraphicDriver
protected
Graphic3d_SequenceOfGroup Graphic3d_CStructure::myGroups
protected
Graphic3d_ZLayerId Graphic3d_CStructure::myZLayer
int Graphic3d_CStructure::PreviousPriority
int Graphic3d_CStructure::Priority
unsigned Graphic3d_CStructure::stick

displaying state - should be set when structure has been added to scene graph (but can be in hidden state)

float Graphic3d_CStructure::Transformation[4][4]
CALL_DEF_TRANSFORM_PERSISTENCE Graphic3d_CStructure::TransformPersistence
Handle< Graphic3d_ViewAffinity > Graphic3d_CStructure::ViewAffinity

view affinity mask

unsigned Graphic3d_CStructure::visible

visibility flag - can be used to suppress structure while leaving it in the scene graph


The documentation for this class was generated from the following file: