Open CASCADE Technology  6.9.1
Public Member Functions | Static Public Member Functions | Protected Attributes
Graphic3d_ShaderObject Class Reference

This class is responsible for managing shader objects. More...

#include <Graphic3d_ShaderObject.hxx>

Inheritance diagram for Graphic3d_ShaderObject:
Inheritance graph
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Public Member Functions

virtual ~Graphic3d_ShaderObject ()
 Releases resources of shader object. More...
 
virtual Standard_Boolean IsDone () const
 Checks if the shader object is valid or not. More...
 
const OSD_PathPath () const
 Returns the full path to the shader source. More...
 
const TCollection_AsciiStringSource () const
 Returns the source code of the shader object. More...
 
Graphic3d_TypeOfShaderObject Type () const
 Returns type of the shader object. More...
 
const TCollection_AsciiStringGetId () const
 Returns unique ID used to manage resource in graphic driver. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const Handle_Standard_Type & DynamicType () const
 Returns a type information object about this object. More...
 
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 

Static Public Member Functions

static Handle< Graphic3d_ShaderObjectCreateFromFile (const Graphic3d_TypeOfShaderObject theType, const TCollection_AsciiString &thePath)
 Creates new shader object from specified file. More...
 
static Handle< Graphic3d_ShaderObjectCreateFromSource (const Graphic3d_TypeOfShaderObject theType, const TCollection_AsciiString &theSource)
 Creates new shader object from specified source. More...
 

Protected Attributes

TCollection_AsciiString myID
 the ID of shader object More...
 
TCollection_AsciiString mySource
 the source code of shader object More...
 
OSD_Path myPath
 the path to shader source (may be empty) More...
 

Detailed Description

This class is responsible for managing shader objects.

Constructor & Destructor Documentation

virtual Graphic3d_ShaderObject::~Graphic3d_ShaderObject ( )
virtual

Releases resources of shader object.

Member Function Documentation

static Handle< Graphic3d_ShaderObject > Graphic3d_ShaderObject::CreateFromFile ( const Graphic3d_TypeOfShaderObject  theType,
const TCollection_AsciiString thePath 
)
static

Creates new shader object from specified file.

static Handle< Graphic3d_ShaderObject > Graphic3d_ShaderObject::CreateFromSource ( const Graphic3d_TypeOfShaderObject  theType,
const TCollection_AsciiString theSource 
)
static

Creates new shader object from specified source.

const TCollection_AsciiString& Graphic3d_ShaderObject::GetId ( ) const
inline

Returns unique ID used to manage resource in graphic driver.

virtual Standard_Boolean Graphic3d_ShaderObject::IsDone ( ) const
virtual

Checks if the shader object is valid or not.

const OSD_Path& Graphic3d_ShaderObject::Path ( ) const
inline

Returns the full path to the shader source.

const TCollection_AsciiString& Graphic3d_ShaderObject::Source ( ) const
inline

Returns the source code of the shader object.

Graphic3d_TypeOfShaderObject Graphic3d_ShaderObject::Type ( ) const
inline

Returns type of the shader object.

Field Documentation

TCollection_AsciiString Graphic3d_ShaderObject::myID
protected

the ID of shader object

OSD_Path Graphic3d_ShaderObject::myPath
protected

the path to shader source (may be empty)

TCollection_AsciiString Graphic3d_ShaderObject::mySource
protected

the source code of shader object


The documentation for this class was generated from the following file: