Open CASCADE Technology  6.9.1
Public Member Functions
MeshVS_SensitiveMesh Class Reference

This class provides custom mesh sensitive entity used in advanced mesh selection. More...

#include <MeshVS_SensitiveMesh.hxx>

Inheritance diagram for MeshVS_SensitiveMesh:
Inheritance graph
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Public Member Functions

 MeshVS_SensitiveMesh (const Handle< SelectBasics_EntityOwner > &theOwner, const Standard_Integer theMode=0)
 
Standard_Integer GetMode () const
 
virtual Handle< Select3D_SensitiveEntityGetConnected () Standard_OVERRIDE
 Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity. More...
 
virtual Standard_Integer NbSubElements () Standard_OVERRIDE
 Returns the amount of mesh nodes. More...
 
virtual Select3D_BndBox3d BoundingBox () Standard_OVERRIDE
 Returns bounding box of mesh. More...
 
virtual gp_Pnt CenterOfGeometry () const Standard_OVERRIDE
 Returns center of mesh. More...
 
- Public Member Functions inherited from Select3D_SensitiveEntity
virtual Standard_Boolean Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) Standard_OVERRIDE
 Checks whether sensitive overlaps current selecting volume. Stores minimum depth, distance to center of geometry and closest point detected into thePickResult. More...
 
virtual void BVH () Standard_OVERRIDE
 Builds BVH tree for a sensitive if needed. More...
 
virtual void Clear () Standard_OVERRIDE
 Clears up all resources and memory. More...
 
virtual Standard_Boolean HasInitLocation () const Standard_OVERRIDE
 Returns true if the shape corresponding to the entity has init location. More...
 
virtual gp_Trsf InvInitLocation () const
 Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix. More...
 
- Public Member Functions inherited from SelectBasics_SensitiveEntity
virtual void Set (const Handle< SelectBasics_EntityOwner > &theOwnerId)
 Sets owner of the entity. More...
 
const Handle< SelectBasics_EntityOwner > & OwnerId () const
 Returns pointer to owner of the entity. More...
 
void SetSensitivityFactor (const Standard_Integer theSensFactor)
 Allows to manage the sensitivity of the entity. More...
 
Standard_Integer SensitivityFactor () const
 allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More...
 
- Public Member Functions inherited from MMgt_TShared
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual const Handle_Standard_Type & DynamicType () const
 Returns a type information object about this object. More...
 
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Select3D_SensitiveEntity
 Select3D_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId)
 
- Protected Member Functions inherited from SelectBasics_SensitiveEntity
 SelectBasics_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId, const Standard_Integer theSensFactor=2)
 
- Protected Attributes inherited from SelectBasics_SensitiveEntity
Handle< SelectBasics_EntityOwnermyOwnerId
 

Detailed Description

This class provides custom mesh sensitive entity used in advanced mesh selection.

Constructor & Destructor Documentation

MeshVS_SensitiveMesh::MeshVS_SensitiveMesh ( const Handle< SelectBasics_EntityOwner > &  theOwner,
const Standard_Integer  theMode = 0 
)

Member Function Documentation

virtual Select3D_BndBox3d MeshVS_SensitiveMesh::BoundingBox ( )
virtual

Returns bounding box of mesh.

Implements Select3D_SensitiveEntity.

virtual gp_Pnt MeshVS_SensitiveMesh::CenterOfGeometry ( ) const
virtual

Returns center of mesh.

Implements Select3D_SensitiveEntity.

virtual Handle< Select3D_SensitiveEntity > MeshVS_SensitiveMesh::GetConnected ( )
virtual

Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity.

Reimplemented from Select3D_SensitiveEntity.

Standard_Integer MeshVS_SensitiveMesh::GetMode ( ) const
virtual Standard_Integer MeshVS_SensitiveMesh::NbSubElements ( )
virtual

Returns the amount of mesh nodes.

Implements Select3D_SensitiveEntity.


The documentation for this class was generated from the following file: