Open CASCADE Technology
6.9.1
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This class provides custom mesh sensitive entity used in advanced mesh selection. More...
#include <MeshVS_SensitiveMesh.hxx>
Public Member Functions | |
MeshVS_SensitiveMesh (const Handle< SelectBasics_EntityOwner > &theOwner, const Standard_Integer theMode=0) | |
Standard_Integer | GetMode () const |
virtual Handle< Select3D_SensitiveEntity > | GetConnected () Standard_OVERRIDE |
Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity. More... | |
virtual Standard_Integer | NbSubElements () Standard_OVERRIDE |
Returns the amount of mesh nodes. More... | |
virtual Select3D_BndBox3d | BoundingBox () Standard_OVERRIDE |
Returns bounding box of mesh. More... | |
virtual gp_Pnt | CenterOfGeometry () const Standard_OVERRIDE |
Returns center of mesh. More... | |
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virtual Standard_Boolean | Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) Standard_OVERRIDE |
Checks whether sensitive overlaps current selecting volume. Stores minimum depth, distance to center of geometry and closest point detected into thePickResult. More... | |
virtual void | BVH () Standard_OVERRIDE |
Builds BVH tree for a sensitive if needed. More... | |
virtual void | Clear () Standard_OVERRIDE |
Clears up all resources and memory. More... | |
virtual Standard_Boolean | HasInitLocation () const Standard_OVERRIDE |
Returns true if the shape corresponding to the entity has init location. More... | |
virtual gp_Trsf | InvInitLocation () const |
Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix. More... | |
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virtual void | Set (const Handle< SelectBasics_EntityOwner > &theOwnerId) |
Sets owner of the entity. More... | |
const Handle< SelectBasics_EntityOwner > & | OwnerId () const |
Returns pointer to owner of the entity. More... | |
void | SetSensitivityFactor (const Standard_Integer theSensFactor) |
Allows to manage the sensitivity of the entity. More... | |
Standard_Integer | SensitivityFactor () const |
allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More... | |
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virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
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Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
Additional Inherited Members | |
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Select3D_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId) | |
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SelectBasics_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId, const Standard_Integer theSensFactor=2) | |
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Handle< SelectBasics_EntityOwner > | myOwnerId |
This class provides custom mesh sensitive entity used in advanced mesh selection.
MeshVS_SensitiveMesh::MeshVS_SensitiveMesh | ( | const Handle< SelectBasics_EntityOwner > & | theOwner, |
const Standard_Integer | theMode = 0 |
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Returns bounding box of mesh.
Implements Select3D_SensitiveEntity.
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Returns center of mesh.
Implements Select3D_SensitiveEntity.
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virtual |
Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity.
Reimplemented from Select3D_SensitiveEntity.
Standard_Integer MeshVS_SensitiveMesh::GetMode | ( | ) | const |
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Returns the amount of mesh nodes.
Implements Select3D_SensitiveEntity.