Open CASCADE Technology
6.9.1
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qualifies the aspect properties for the VRML conversation of ShadedShape . More...
#include <VrmlConverter_ShadingAspect.hxx>
Public Member Functions | |
VrmlConverter_ShadingAspect () | |
create a default ShadingAspect. More... | |
void | SetFrontMaterial (const Handle< Vrml_Material > &aMaterial) |
Handle< Vrml_Material > | FrontMaterial () const |
void | SetShapeHints (const Vrml_ShapeHints &aShapeHints) |
Vrml_ShapeHints | ShapeHints () const |
void | SetHasNormals (const Standard_Boolean OnOff) |
defines necessary of a calculation of normals for ShadedShape to more accurately display curved surfaces, pacticularly when smoooth or phong shading is used in VRML viewer. By default False - the normals are not calculated, True - the normals are calculated. Warning: If normals are calculated the resulting VRML file will be substantially lager. More... | |
Standard_Boolean | HasNormals () const |
returns True if the normals are calculating More... | |
void | SetHasMaterial (const Standard_Boolean OnOff) |
defines necessary of writing Material from Vrml into output OStream. By default False - the material is not writing into OStream, True - the material is writing. More... | |
Standard_Boolean | HasMaterial () const |
returns True if the materials is writing into OStream. More... | |
Public Member Functions inherited from MMgt_TShared | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
qualifies the aspect properties for the VRML conversation of ShadedShape .
VrmlConverter_ShadingAspect::VrmlConverter_ShadingAspect | ( | ) |
create a default ShadingAspect.
Handle< Vrml_Material > VrmlConverter_ShadingAspect::FrontMaterial | ( | ) | const |
Standard_Boolean VrmlConverter_ShadingAspect::HasMaterial | ( | ) | const |
returns True if the materials is writing into OStream.
Standard_Boolean VrmlConverter_ShadingAspect::HasNormals | ( | ) | const |
returns True if the normals are calculating
void VrmlConverter_ShadingAspect::SetFrontMaterial | ( | const Handle< Vrml_Material > & | aMaterial | ) |
void VrmlConverter_ShadingAspect::SetHasMaterial | ( | const Standard_Boolean | OnOff | ) |
defines necessary of writing Material from Vrml into output OStream. By default False - the material is not writing into OStream, True - the material is writing.
void VrmlConverter_ShadingAspect::SetHasNormals | ( | const Standard_Boolean | OnOff | ) |
defines necessary of a calculation of normals for ShadedShape to more accurately display curved surfaces, pacticularly when smoooth or phong shading is used in VRML viewer. By default False - the normals are not calculated, True - the normals are calculated. Warning: If normals are calculated the resulting VRML file will be substantially lager.
void VrmlConverter_ShadingAspect::SetShapeHints | ( | const Vrml_ShapeHints & | aShapeHints | ) |
Vrml_ShapeHints VrmlConverter_ShadingAspect::ShapeHints | ( | ) | const |