Mesh definition. The mesh contains one or several domains. Each mesh domain contains a set of triangles. Each domain can have its own deflection value.
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| StlMesh_Mesh () |
| Creates an empty mesh. More...
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virtual void | AddDomain () |
| Adds a new mesh domain. The mesh deflection is defaulted to Confusion from package Precision. More...
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virtual void | AddDomain (const Standard_Real Deflection) |
| Adds a new mesh domain. Raised if the deflection is lower than zero Raised if the deflection is lower than Confusion from package Precision. More...
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virtual Standard_Integer | AddTriangle (const Standard_Integer V1, const Standard_Integer V2, const Standard_Integer V3, const Standard_Real Xn, const Standard_Real Yn, const Standard_Real Zn) |
| Build a triangle with the triplet of vertices (V1, V2, V3). This triplet defines the indexes of the vertex in the current domain The coordinates Xn, Yn, Zn defines the normal direction to the triangle. Returns the range of the triangle in the current domain. More...
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virtual Standard_Integer | AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z) |
| Returns the range of the vertex in the current domain. More...
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virtual Standard_Integer | AddOnlyNewVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z) |
| Returns the range of the vertex in the current domain. The current vertex is not inserted in the mesh if it already exist. More...
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virtual void | Bounds (gp_XYZ &XYZmax, gp_XYZ &XYZmin) const |
| Each vertex of the mesh verifies the following relations : XYZMin.X() <= X <= XYZMax.X() XYZMin.Y() <= Y <= XYZMax.y() XYZMin.Z() <= Z <= XYZMax.Z() More...
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virtual void | Clear () |
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virtual Standard_Real | Deflection (const Standard_Integer DomainIndex) const |
| Returns the deflection of the mesh of the domain of range <DomainIndex>. Raised if <DomainIndex> is lower than 1 or greater than the number of domains. More...
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virtual Standard_Boolean | IsEmpty () const |
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virtual Standard_Integer | NbDomains () const |
| Number of domains in the mesh. More...
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Standard_Integer | NbTriangles () const |
| Cumulative Number of triangles in the mesh. More...
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virtual Standard_Integer | NbTriangles (const Standard_Integer DomainIndex) const |
| Number of triangles in the domain of range <DomainIndex>. Raised if <DomainIndex> is lower than 1 or greater than the number of domains. More...
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virtual Standard_Integer | NbVertices () const |
| Cumulative Number of vertices in the mesh. More...
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virtual Standard_Integer | NbVertices (const Standard_Integer DomainIndex) const |
| Number of vertices in the domain of range <DomainIndex>. Raised if <DomainIndex> is lower than 1 or greater than the number of domains. More...
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virtual const StlMesh_SequenceOfMeshTriangle & | Triangles (const Standard_Integer DomainIndex=1) const |
| Returns the set of triangle of the mesh domain of range <DomainIndex>. Raised if <DomainIndex> is lower than 1 or greater than the number of domains. More...
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virtual const TColgp_SequenceOfXYZ & | Vertices (const Standard_Integer DomainIndex=1) const |
| Returns the coordinates of the vertices of the mesh domain of range <DomainIndex>. {XV1, YV1, ZV1, XV2, YV2, ZV2, XV3,.....} Raised if <DomainIndex> is lower than 1 or greater than the number of domains. More...
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virtual void | Delete () const override |
| Memory deallocator for transient classes. More...
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Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor. More...
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| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing. More...
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Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More...
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virtual | ~Standard_Transient () |
| Destructor must be virtual. More...
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virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. More...
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Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. More...
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Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More...
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Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
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Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More...
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void | IncrementRefCounter () const |
| Increments the reference counter of this object. More...
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Standard_Integer | DecrementRefCounter () const |
| Decrements the reference counter of this object; returns the decremented value. More...
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Mesh definition. The mesh contains one or several domains. Each mesh domain contains a set of triangles. Each domain can have its own deflection value.