Open CASCADE Technology Reference Manual 8.0.0
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Data Structures | Typedefs
Graphic3d_Layer.hxx File Reference
#include <Graphic3d_BvhCStructureSet.hxx>
#include <Graphic3d_BvhCStructureSetTrsfPers.hxx>
#include <Graphic3d_DisplayPriority.hxx>
#include <Graphic3d_ZLayerId.hxx>
#include <Graphic3d_ZLayerSettings.hxx>
#include <Graphic3d_RenderingParams.hxx>
#include <NCollection_Array1.hxx>
#include <NCollection_IndexedMap.hxx>
#include <array>

Data Structures

class  Graphic3d_Layer
 Presentations list sorted within priorities. More...
 

Typedefs

typedef std::array< NCollection_IndexedMap< const Graphic3d_CStructure * >, Graphic3d_DisplayPriority_NBGraphic3d_ArrayOfIndexedMapOfStructure
 Defines index map of structures.
 

Typedef Documentation

◆ Graphic3d_ArrayOfIndexedMapOfStructure

Defines index map of structures.

Defines array of indexed maps of structures.