Open CASCADE Technology  7.4.1.dev
Data Structures
Graphic3d_BvhCStructureSetTrsfPers.hxx File Reference
#include <BVH_Set.hxx>
#include <BVH_Tree.hxx>
#include <Graphic3d_BndBox3d.hxx>
#include <Graphic3d_Mat4d.hxx>
#include <Graphic3d_WorldViewProjState.hxx>
#include <NCollection_Shared.hxx>
#include <NCollection_IndexedMap.hxx>
#include <Select3D_BVHBuilder3d.hxx>

Data Structures

class  Graphic3d_BvhCStructureSetTrsfPers
 Set of transformation persistent OpenGl_Structure for building BVH tree. Provides built-in mechanism to invalidate tree when world view projection state changes. Due to frequent invalidation of BVH tree the choice of BVH tree builder is made in favor of BVH linear builder (quick rebuild). More...