Open CASCADE Technology  7.6.0.dev
Data Structures
Graphic3d_MarkerImage.hxx File Reference
#include <Aspect_TypeOfMarker.hxx>
#include <Graphic3d_Vec4.hxx>
#include <TColStd_HArray1OfByte.hxx>
#include <TCollection_AsciiString.hxx>

Data Structures

class  Graphic3d_MarkerImage
 This class is used to store bitmaps and images for markers rendering. It can convert bitmap texture stored in TColStd_HArray1OfByte to Image_PixMap and vice versa. More...