Open CASCADE Technology  7.4.1.dev
Data Structures
RWGltf_GltfLatePrimitiveArray.hxx File Reference
#include <Bnd_Box.hxx>
#include <NCollection_Sequence.hxx>
#include <Poly_Triangulation.hxx>
#include <RWGltf_GltfPrimArrayData.hxx>
#include <RWGltf_GltfPrimitiveMode.hxx>
#include <Quantity_ColorRGBA.hxx>

Data Structures

class  RWGltf_GltfLatePrimitiveArray
 Mesh data wrapper for delayed primitive array loading from glTF file. Class inherits Poly_Triangulation so that it can be put temporarily into TopoDS_Face within assembly structure, to be replaced with proper Poly_Triangulation loaded later on. More...