#include <RWMesh_TriangulationSource.hxx>#include <NCollection_Sequence.hxx>#include <RWGltf_GltfArrayType.hxx>#include <RWGltf_GltfPrimitiveMode.hxx>#include <Quantity_ColorRGBA.hxx>Data Structures | |
| class | RWGltf_GltfLatePrimitiveArray |
| Mesh data wrapper for delayed primitive array loading from glTF file. More... | |