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Open CASCADE Technology Reference Manual 8.0.0
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This class contains shadow mapping resources. More...
#include <OpenGl_ShadowMap.hxx>

Public Member Functions | |
| OpenGl_ShadowMap () | |
| Empty constructor. | |
| void | Release (OpenGl_Context *theCtx) override |
| Releases all OpenGL resources. | |
| size_t | EstimatedDataSize () const override |
| Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules. | |
| ~OpenGl_ShadowMap () override | |
| Destructor. | |
| bool | IsValid () const |
| Return TRUE if defined. | |
| const occ::handle< OpenGl_FrameBuffer > & | FrameBuffer () const |
| Return framebuffer. | |
| const occ::handle< OpenGl_Texture > & | Texture () const |
| Return depth texture. | |
| const occ::handle< Graphic3d_CLight > & | LightSource () const |
| Return light source casting the shadow or NULL if undefined. | |
| void | SetLightSource (const occ::handle< Graphic3d_CLight > &theLight) |
| Set light source casting the shadow. | |
| const occ::handle< Graphic3d_Camera > & | Camera () const |
| Return rendering camera. | |
| const NCollection_Mat4< float > & | LightSourceMatrix () const |
| Return light source mapping matrix. | |
| void | SetLightSourceMatrix (const NCollection_Mat4< float > &theMat) |
| Set light source mapping matrix. | |
| float | ShadowMapBias () const |
| Returns shadowmap bias. | |
| void | SetShadowMapBias (float theBias) |
| Sets shadowmap bias. | |
| bool | UpdateCamera (const Graphic3d_CView &theView, const gp_XYZ *theOrigin=nullptr) |
| Compute camera. | |
Public Member Functions inherited from OpenGl_NamedResource | |
| OpenGl_NamedResource (const TCollection_AsciiString &theId) | |
| Empty constructor. | |
| const TCollection_AsciiString & | ResourceId () const |
| Return resource name. | |
Public Member Functions inherited from OpenGl_Resource | |
| OpenGl_Resource () | |
| Empty constructor. | |
| ~OpenGl_Resource () override | |
| Destructor. Inheritors should call Clean (NULL) within it. | |
| virtual void | DumpJson (Standard_OStream &theOStream, int theDepth=-1) const |
| Dumps the content of me into the stream. | |
Public Member Functions inherited from Standard_Transient | |
| Standard_Transient () | |
| Empty constructor. | |
| Standard_Transient (const Standard_Transient &) | |
| Copy constructor – does nothing. | |
| Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. | |
| virtual | ~Standard_Transient ()=default |
| Destructor must be virtual. | |
| virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. | |
| bool | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. | |
| bool | IsInstance (const char *const theTypeName) const |
| Returns a true value if this is an instance of TypeName. | |
| bool | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
| bool | IsKind (const char *const theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
| Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. | |
| int | GetRefCount () const noexcept |
| Get the reference counter of this object. | |
| void | IncrementRefCounter () noexcept |
| Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations. | |
| int | DecrementRefCounter () noexcept |
| Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement. | |
| virtual void | Delete () const |
| Memory deallocator for transient classes. | |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
| typedef void | base_type |
| Returns a type descriptor about this object. | |
Static Public Member Functions inherited from Standard_Transient | |
| static constexpr const char * | get_type_name () |
| Returns a type descriptor about this object. | |
| static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
| Returns type descriptor of Standard_Transient class. | |
Protected Attributes inherited from OpenGl_NamedResource | |
| TCollection_AsciiString | myResourceId |
| resource name | |
This class contains shadow mapping resources.
| OpenGl_ShadowMap::OpenGl_ShadowMap | ( | ) |
Empty constructor.
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override |
Destructor.
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inline |
Return rendering camera.
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overridevirtual |
Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules.
Implements OpenGl_Resource.
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inline |
Return framebuffer.
| bool OpenGl_ShadowMap::IsValid | ( | ) | const |
Return TRUE if defined.
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inline |
Return light source casting the shadow or NULL if undefined.
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inline |
Return light source mapping matrix.
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overridevirtual |
Releases all OpenGL resources.
Implements OpenGl_Resource.
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inline |
Set light source casting the shadow.
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inline |
Set light source mapping matrix.
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inline |
Returns shadowmap bias.
| const occ::handle< OpenGl_Texture > & OpenGl_ShadowMap::Texture | ( | ) | const |
Return depth texture.
| bool OpenGl_ShadowMap::UpdateCamera | ( | const Graphic3d_CView & | theView, |
| const gp_XYZ * | theOrigin = nullptr ) |
Compute camera.
| [in] | theView | active view |
| [in] | theOrigin | when not-NULL - displace shadow map camera to specified Z-Layer origin |